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authorAdam Frisby2007-04-06 18:48:23 +0000
committerAdam Frisby2007-04-06 18:48:23 +0000
commitfb0dffbf13a79aabe9537f16b7bb151af62c75bf (patch)
tree28a8d468e5499a7af1e33eec7bbdeb9e82ae8732 /OpenSim.RegionServer/world/WorldPacketHandlers.cs
parentAnd now for some solution files... (diff)
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**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Diffstat (limited to 'OpenSim.RegionServer/world/WorldPacketHandlers.cs')
-rw-r--r--OpenSim.RegionServer/world/WorldPacketHandlers.cs26
1 files changed, 4 insertions, 22 deletions
diff --git a/OpenSim.RegionServer/world/WorldPacketHandlers.cs b/OpenSim.RegionServer/world/WorldPacketHandlers.cs
index a155ffe..0643a4e 100644
--- a/OpenSim.RegionServer/world/WorldPacketHandlers.cs
+++ b/OpenSim.RegionServer/world/WorldPacketHandlers.cs
@@ -24,34 +24,16 @@ namespace OpenSim.world
24 // raise terrain 24 // raise terrain
25 if (modify.ParcelData.Length > 0) 25 if (modify.ParcelData.Length > 0)
26 { 26 {
27 int mody = (int)modify.ParcelData[0].North; 27 Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
28 int modx = (int)modify.ParcelData[0].West; 28 RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
29 lock (LandMap)
30 {
31 LandMap[(mody * 256) + modx - 1] += 0.05f;
32 LandMap[(mody * 256) + modx] += 0.1f;
33 LandMap[(mody * 256) + modx + 1] += 0.05f;
34 LandMap[((mody + 1) * 256) + modx] += 0.05f;
35 LandMap[((mody - 1) * 256) + modx] += 0.05f;
36 }
37 RegenerateTerrain(true, modx, mody);
38 } 29 }
39 break; 30 break;
40 case 2: 31 case 2:
41 //lower terrain 32 //lower terrain
42 if (modify.ParcelData.Length > 0) 33 if (modify.ParcelData.Length > 0)
43 { 34 {
44 int mody = (int)modify.ParcelData[0].North; 35 Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
45 int modx = (int)modify.ParcelData[0].West; 36 RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
46 lock (LandMap)
47 {
48 LandMap[(mody * 256) + modx - 1] -= 0.05f;
49 LandMap[(mody * 256) + modx] -= 0.1f;
50 LandMap[(mody * 256) + modx + 1] -= 0.05f;
51 LandMap[((mody + 1) * 256) + modx] -= 0.05f;
52 LandMap[((mody - 1) * 256) + modx] -= 0.05f;
53 }
54 RegenerateTerrain(true, modx, mody);
55 } 37 }
56 break; 38 break;
57 } 39 }