diff options
author | MW | 2007-05-19 18:32:01 +0000 |
---|---|---|
committer | MW | 2007-05-19 18:32:01 +0000 |
commit | 274ce6987e0b017800ddb62fe65143e0d5e1cae5 (patch) | |
tree | 4842cdbb9e209451136b1ab9149da5d5dd84db70 /OpenSim.RegionServer/world/World.cs | |
parent | (no commit message) (diff) | |
download | opensim-SC_OLD-274ce6987e0b017800ddb62fe65143e0d5e1cae5.zip opensim-SC_OLD-274ce6987e0b017800ddb62fe65143e0d5e1cae5.tar.gz opensim-SC_OLD-274ce6987e0b017800ddb62fe65143e0d5e1cae5.tar.bz2 opensim-SC_OLD-274ce6987e0b017800ddb62fe65143e0d5e1cae5.tar.xz |
Border crossing back to mostly working, still seems a problem in that you need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim)
Diffstat (limited to 'OpenSim.RegionServer/world/World.cs')
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index 72214d4..ecf9c69 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -585,7 +585,7 @@ namespace OpenSim.world | |||
585 | } | 585 | } |
586 | if (agentClient.ClientAvatar.PhysActor != null) | 586 | if (agentClient.ClientAvatar.PhysActor != null) |
587 | { | 587 | { |
588 | this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor); | 588 | //this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor); |
589 | } | 589 | } |
590 | } | 590 | } |
591 | catch (Exception e) | 591 | catch (Exception e) |