aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim.RegionServer/world/World.cs
diff options
context:
space:
mode:
authorMW2007-05-19 18:32:01 +0000
committerMW2007-05-19 18:32:01 +0000
commit274ce6987e0b017800ddb62fe65143e0d5e1cae5 (patch)
tree4842cdbb9e209451136b1ab9149da5d5dd84db70 /OpenSim.RegionServer/world/World.cs
parent(no commit message) (diff)
downloadopensim-SC_OLD-274ce6987e0b017800ddb62fe65143e0d5e1cae5.zip
opensim-SC_OLD-274ce6987e0b017800ddb62fe65143e0d5e1cae5.tar.gz
opensim-SC_OLD-274ce6987e0b017800ddb62fe65143e0d5e1cae5.tar.bz2
opensim-SC_OLD-274ce6987e0b017800ddb62fe65143e0d5e1cae5.tar.xz
Border crossing back to mostly working, still seems a problem in that you need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim)
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/world/World.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index 72214d4..ecf9c69 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -585,7 +585,7 @@ namespace OpenSim.world
585 } 585 }
586 if (agentClient.ClientAvatar.PhysActor != null) 586 if (agentClient.ClientAvatar.PhysActor != null)
587 { 587 {
588 this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor); 588 //this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor);
589 } 589 }
590 } 590 }
591 catch (Exception e) 591 catch (Exception e)