diff options
Split Avatar class into three partial classes (hopefully will make it easier to work on)
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/world/AvatarUpdate.cs | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/world/AvatarUpdate.cs b/OpenSim.RegionServer/world/AvatarUpdate.cs new file mode 100644 index 0000000..d20ba28 --- /dev/null +++ b/OpenSim.RegionServer/world/AvatarUpdate.cs | |||
@@ -0,0 +1,279 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | |||
7 | namespace OpenSim.world | ||
8 | { | ||
9 | partial class Avatar | ||
10 | { | ||
11 | public override void update() | ||
12 | { | ||
13 | libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
14 | if (this.updateflag) | ||
15 | { | ||
16 | //need to send movement info | ||
17 | //so create the improvedterseobjectupdate packet | ||
18 | //use CreateTerseBlock() | ||
19 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
20 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
21 | terse.RegionData.RegionHandle = m_regionHandle; // FIXME | ||
22 | terse.RegionData.TimeDilation = 64096; | ||
23 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
24 | terse.ObjectData[0] = terseBlock; | ||
25 | foreach (SimClient client in m_clientThreads.Values) | ||
26 | { | ||
27 | client.OutPacket(terse); | ||
28 | } | ||
29 | |||
30 | updateflag = false; | ||
31 | //this._updateCount = 0; | ||
32 | } | ||
33 | else | ||
34 | { | ||
35 | |||
36 | if ((pos2 != this.positionLastFrame) || (this.movementflag == 16)) | ||
37 | { | ||
38 | _updateCount++; | ||
39 | if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0)) | ||
40 | { | ||
41 | //It has been a while since last update was sent so lets send one. | ||
42 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
43 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
44 | terse.RegionData.RegionHandle = m_regionHandle; // FIXME | ||
45 | terse.RegionData.TimeDilation = 64096; | ||
46 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
47 | terse.ObjectData[0] = terseBlock; | ||
48 | foreach (SimClient client in m_clientThreads.Values) | ||
49 | { | ||
50 | client.OutPacket(terse); | ||
51 | } | ||
52 | _updateCount = 0; | ||
53 | } | ||
54 | |||
55 | if (this.movementflag == 16) | ||
56 | { | ||
57 | movementflag = 0; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | } | ||
62 | this.positionLastFrame = pos2; | ||
63 | } | ||
64 | |||
65 | public ObjectUpdatePacket CreateUpdatePacket() | ||
66 | { | ||
67 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
68 | //send a objectupdate packet with information about the clients avatar | ||
69 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
70 | objupdate.RegionData.RegionHandle = m_regionHandle; | ||
71 | objupdate.RegionData.TimeDilation = 64096; | ||
72 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
73 | |||
74 | objupdate.ObjectData[0] = AvatarTemplate; | ||
75 | //give this avatar object a local id and assign the user a name | ||
76 | objupdate.ObjectData[0].ID = this.localid; | ||
77 | objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
78 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
79 | |||
80 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z); | ||
81 | |||
82 | byte[] pb = pos2.GetBytes(); | ||
83 | |||
84 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
85 | return objupdate; | ||
86 | } | ||
87 | |||
88 | public void SendInitialPosition() | ||
89 | { | ||
90 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
91 | //send a objectupdate packet with information about the clients avatar | ||
92 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
93 | objupdate.RegionData.RegionHandle = m_regionHandle; | ||
94 | objupdate.RegionData.TimeDilation = 64096; | ||
95 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
96 | |||
97 | objupdate.ObjectData[0] = AvatarTemplate; | ||
98 | //give this avatar object a local id and assign the user a name | ||
99 | objupdate.ObjectData[0].ID = this.localid; | ||
100 | this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
101 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
102 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z); | ||
103 | byte[] pb = pos2.GetBytes(); | ||
104 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
105 | m_world._localNumber++; | ||
106 | |||
107 | foreach (SimClient client in m_clientThreads.Values) | ||
108 | { | ||
109 | client.OutPacket(objupdate); | ||
110 | if (client.AgentID != ControllingClient.AgentID) | ||
111 | { | ||
112 | SendAppearanceToOtherAgent(client); | ||
113 | } | ||
114 | } | ||
115 | } | ||
116 | |||
117 | public void SendInitialAppearance() | ||
118 | { | ||
119 | AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); | ||
120 | aw.AgentData.AgentID = this.ControllingClient.AgentID; | ||
121 | aw.AgentData.SerialNum = 0; | ||
122 | aw.AgentData.SessionID = ControllingClient.SessionID; | ||
123 | |||
124 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; | ||
125 | AgentWearablesUpdatePacket.WearableDataBlock awb; | ||
126 | for (int i = 0; i < 13; i++) | ||
127 | { | ||
128 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
129 | awb.WearableType = (byte)i; | ||
130 | awb.AssetID = this.Wearables[i].AssetID; | ||
131 | awb.ItemID = this.Wearables[i].ItemID; | ||
132 | aw.WearableData[i] = awb; | ||
133 | } | ||
134 | |||
135 | ControllingClient.OutPacket(aw); | ||
136 | } | ||
137 | |||
138 | public void SendAppearanceToOtherAgent(SimClient userInfo) | ||
139 | { | ||
140 | AvatarAppearancePacket avp = new AvatarAppearancePacket(); | ||
141 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | ||
142 | avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes(); | ||
143 | |||
144 | AvatarAppearancePacket.VisualParamBlock avblock = null; | ||
145 | for (int i = 0; i < 218; i++) | ||
146 | { | ||
147 | avblock = new AvatarAppearancePacket.VisualParamBlock(); | ||
148 | avblock.ParamValue = visualParams[i]; | ||
149 | avp.VisualParam[i] = avblock; | ||
150 | } | ||
151 | |||
152 | avp.Sender.IsTrial = false; | ||
153 | avp.Sender.ID = ControllingClient.AgentID; | ||
154 | userInfo.OutPacket(avp); | ||
155 | } | ||
156 | |||
157 | public void SetAppearance(AgentSetAppearancePacket appear) | ||
158 | { | ||
159 | LLObject.TextureEntry tex = new LLObject.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | ||
160 | this.avatarAppearanceTexture = tex; | ||
161 | for (int i = 0; i < appear.VisualParam.Length; i++) | ||
162 | { | ||
163 | this.visualParams[i] = appear.VisualParam[i].ParamValue; | ||
164 | } | ||
165 | foreach (SimClient client in m_clientThreads.Values) | ||
166 | { | ||
167 | if (client.AgentID != ControllingClient.AgentID) | ||
168 | { | ||
169 | SendAppearanceToOtherAgent(client); | ||
170 | } | ||
171 | } | ||
172 | } | ||
173 | |||
174 | public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() | ||
175 | { | ||
176 | byte[] bytes = new byte[60]; | ||
177 | int i = 0; | ||
178 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | ||
179 | |||
180 | dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; | ||
181 | libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0); | ||
182 | lock (m_world.LockPhysicsEngine) | ||
183 | { | ||
184 | pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
185 | } | ||
186 | |||
187 | uint ID = this.localid; | ||
188 | |||
189 | bytes[i++] = (byte)(ID % 256); | ||
190 | bytes[i++] = (byte)((ID >> 8) % 256); | ||
191 | bytes[i++] = (byte)((ID >> 16) % 256); | ||
192 | bytes[i++] = (byte)((ID >> 24) % 256); | ||
193 | bytes[i++] = 0; | ||
194 | bytes[i++] = 1; | ||
195 | i += 14; | ||
196 | bytes[i++] = 128; | ||
197 | bytes[i++] = 63; | ||
198 | |||
199 | byte[] pb = pos2.GetBytes(); | ||
200 | Array.Copy(pb, 0, bytes, i, pb.Length); | ||
201 | i += 12; | ||
202 | ushort InternVelocityX; | ||
203 | ushort InternVelocityY; | ||
204 | ushort InternVelocityZ; | ||
205 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); | ||
206 | lock (m_world.LockPhysicsEngine) | ||
207 | { | ||
208 | internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | ||
209 | } | ||
210 | internDirec = internDirec / 128.0f; | ||
211 | internDirec.x += 1; | ||
212 | internDirec.y += 1; | ||
213 | internDirec.z += 1; | ||
214 | |||
215 | InternVelocityX = (ushort)(32768 * internDirec.x); | ||
216 | InternVelocityY = (ushort)(32768 * internDirec.y); | ||
217 | InternVelocityZ = (ushort)(32768 * internDirec.z); | ||
218 | |||
219 | ushort ac = 32767; | ||
220 | bytes[i++] = (byte)(InternVelocityX % 256); | ||
221 | bytes[i++] = (byte)((InternVelocityX >> 8) % 256); | ||
222 | bytes[i++] = (byte)(InternVelocityY % 256); | ||
223 | bytes[i++] = (byte)((InternVelocityY >> 8) % 256); | ||
224 | bytes[i++] = (byte)(InternVelocityZ % 256); | ||
225 | bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); | ||
226 | |||
227 | //accel | ||
228 | bytes[i++] = (byte)(ac % 256); | ||
229 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
230 | bytes[i++] = (byte)(ac % 256); | ||
231 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
232 | bytes[i++] = (byte)(ac % 256); | ||
233 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
234 | |||
235 | //rot | ||
236 | bytes[i++] = (byte)(ac % 256); | ||
237 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
238 | bytes[i++] = (byte)(ac % 256); | ||
239 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
240 | bytes[i++] = (byte)(ac % 256); | ||
241 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
242 | bytes[i++] = (byte)(ac % 256); | ||
243 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
244 | |||
245 | //rotation vel | ||
246 | bytes[i++] = (byte)(ac % 256); | ||
247 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
248 | bytes[i++] = (byte)(ac % 256); | ||
249 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
250 | bytes[i++] = (byte)(ac % 256); | ||
251 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
252 | |||
253 | dat.Data = bytes; | ||
254 | return (dat); | ||
255 | } | ||
256 | |||
257 | // Sends animation update | ||
258 | public void SendAnimPack() | ||
259 | { | ||
260 | AvatarAnimationPacket ani = new AvatarAnimationPacket(); | ||
261 | ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; | ||
262 | ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); | ||
263 | ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID; | ||
264 | ani.Sender = new AvatarAnimationPacket.SenderBlock(); | ||
265 | ani.Sender.ID = ControllingClient.AgentID; | ||
266 | ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; | ||
267 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); | ||
268 | ani.AnimationList[0].AnimID = this.current_anim; | ||
269 | ani.AnimationList[0].AnimSequenceID = this.anim_seq; | ||
270 | |||
271 | //ControllingClient.OutPacket(ani); | ||
272 | foreach (SimClient client in m_clientThreads.Values) | ||
273 | { | ||
274 | client.OutPacket(ani); | ||
275 | } | ||
276 | } | ||
277 | |||
278 | } | ||
279 | } | ||