From 76df9e626d143c5f9011cc143499d90c02fdcdd1 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 4 Apr 2007 16:31:35 +0000 Subject: Split Avatar class into three partial classes (hopefully will make it easier to work on) --- OpenSim.RegionServer/world/AvatarUpdate.cs | 279 +++++++++++++++++++++++++++++ 1 file changed, 279 insertions(+) create mode 100644 OpenSim.RegionServer/world/AvatarUpdate.cs (limited to 'OpenSim.RegionServer/world/AvatarUpdate.cs') diff --git a/OpenSim.RegionServer/world/AvatarUpdate.cs b/OpenSim.RegionServer/world/AvatarUpdate.cs new file mode 100644 index 0000000..d20ba28 --- /dev/null +++ b/OpenSim.RegionServer/world/AvatarUpdate.cs @@ -0,0 +1,279 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; + +namespace OpenSim.world +{ + partial class Avatar + { + public override void update() + { + libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); + if (this.updateflag) + { + //need to send movement info + //so create the improvedterseobjectupdate packet + //use CreateTerseBlock() + ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = m_regionHandle; // FIXME + terse.RegionData.TimeDilation = 64096; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = terseBlock; + foreach (SimClient client in m_clientThreads.Values) + { + client.OutPacket(terse); + } + + updateflag = false; + //this._updateCount = 0; + } + else + { + + if ((pos2 != this.positionLastFrame) || (this.movementflag == 16)) + { + _updateCount++; + if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0)) + { + //It has been a while since last update was sent so lets send one. + ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = m_regionHandle; // FIXME + terse.RegionData.TimeDilation = 64096; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = terseBlock; + foreach (SimClient client in m_clientThreads.Values) + { + client.OutPacket(terse); + } + _updateCount = 0; + } + + if (this.movementflag == 16) + { + movementflag = 0; + } + } + + } + this.positionLastFrame = pos2; + } + + public ObjectUpdatePacket CreateUpdatePacket() + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + //send a objectupdate packet with information about the clients avatar + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = m_regionHandle; + objupdate.RegionData.TimeDilation = 64096; + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + + objupdate.ObjectData[0] = AvatarTemplate; + //give this avatar object a local id and assign the user a name + objupdate.ObjectData[0].ID = this.localid; + objupdate.ObjectData[0].FullID = ControllingClient.AgentID; + objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); + + libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z); + + byte[] pb = pos2.GetBytes(); + + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); + return objupdate; + } + + public void SendInitialPosition() + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + //send a objectupdate packet with information about the clients avatar + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = m_regionHandle; + objupdate.RegionData.TimeDilation = 64096; + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + + objupdate.ObjectData[0] = AvatarTemplate; + //give this avatar object a local id and assign the user a name + objupdate.ObjectData[0].ID = this.localid; + this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID; + objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); + libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z); + byte[] pb = pos2.GetBytes(); + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); + m_world._localNumber++; + + foreach (SimClient client in m_clientThreads.Values) + { + client.OutPacket(objupdate); + if (client.AgentID != ControllingClient.AgentID) + { + SendAppearanceToOtherAgent(client); + } + } + } + + public void SendInitialAppearance() + { + AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); + aw.AgentData.AgentID = this.ControllingClient.AgentID; + aw.AgentData.SerialNum = 0; + aw.AgentData.SessionID = ControllingClient.SessionID; + + aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; + AgentWearablesUpdatePacket.WearableDataBlock awb; + for (int i = 0; i < 13; i++) + { + awb = new AgentWearablesUpdatePacket.WearableDataBlock(); + awb.WearableType = (byte)i; + awb.AssetID = this.Wearables[i].AssetID; + awb.ItemID = this.Wearables[i].ItemID; + aw.WearableData[i] = awb; + } + + ControllingClient.OutPacket(aw); + } + + public void SendAppearanceToOtherAgent(SimClient userInfo) + { + AvatarAppearancePacket avp = new AvatarAppearancePacket(); + avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; + avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes(); + + AvatarAppearancePacket.VisualParamBlock avblock = null; + for (int i = 0; i < 218; i++) + { + avblock = new AvatarAppearancePacket.VisualParamBlock(); + avblock.ParamValue = visualParams[i]; + avp.VisualParam[i] = avblock; + } + + avp.Sender.IsTrial = false; + avp.Sender.ID = ControllingClient.AgentID; + userInfo.OutPacket(avp); + } + + public void SetAppearance(AgentSetAppearancePacket appear) + { + LLObject.TextureEntry tex = new LLObject.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); + this.avatarAppearanceTexture = tex; + for (int i = 0; i < appear.VisualParam.Length; i++) + { + this.visualParams[i] = appear.VisualParam[i].ParamValue; + } + foreach (SimClient client in m_clientThreads.Values) + { + if (client.AgentID != ControllingClient.AgentID) + { + SendAppearanceToOtherAgent(client); + } + } + } + + public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() + { + byte[] bytes = new byte[60]; + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + + dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; + libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0); + lock (m_world.LockPhysicsEngine) + { + pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); + } + + uint ID = this.localid; + + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 1; + i += 14; + bytes[i++] = 128; + bytes[i++] = 63; + + byte[] pb = pos2.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort InternVelocityX; + ushort InternVelocityY; + ushort InternVelocityZ; + Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); + lock (m_world.LockPhysicsEngine) + { + internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); + } + internDirec = internDirec / 128.0f; + internDirec.x += 1; + internDirec.y += 1; + internDirec.z += 1; + + InternVelocityX = (ushort)(32768 * internDirec.x); + InternVelocityY = (ushort)(32768 * internDirec.y); + InternVelocityZ = (ushort)(32768 * internDirec.z); + + ushort ac = 32767; + bytes[i++] = (byte)(InternVelocityX % 256); + bytes[i++] = (byte)((InternVelocityX >> 8) % 256); + bytes[i++] = (byte)(InternVelocityY % 256); + bytes[i++] = (byte)((InternVelocityY >> 8) % 256); + bytes[i++] = (byte)(InternVelocityZ % 256); + bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //rot + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return (dat); + } + + // Sends animation update + public void SendAnimPack() + { + AvatarAnimationPacket ani = new AvatarAnimationPacket(); + ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; + ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); + ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID; + ani.Sender = new AvatarAnimationPacket.SenderBlock(); + ani.Sender.ID = ControllingClient.AgentID; + ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; + ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); + ani.AnimationList[0].AnimID = this.current_anim; + ani.AnimationList[0].AnimSequenceID = this.anim_seq; + + //ControllingClient.OutPacket(ani); + foreach (SimClient client in m_clientThreads.Values) + { + client.OutPacket(ani); + } + } + + } +} -- cgit v1.1