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authorMW2007-04-04 16:31:35 +0000
committerMW2007-04-04 16:31:35 +0000
commit76df9e626d143c5f9011cc143499d90c02fdcdd1 (patch)
tree5068bcecdf6a102c8c51cd5d02252e756ea007f6 /OpenSim.RegionServer/world/Avatar.cs
parent* Added Primitive2 to vs2005 solution (again) (diff)
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Split Avatar class into three partial classes (hopefully will make it easier to work on)
Diffstat (limited to 'OpenSim.RegionServer/world/Avatar.cs')
-rw-r--r--OpenSim.RegionServer/world/Avatar.cs287
1 files changed, 4 insertions, 283 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs
index be47eda..186fb5c 100644
--- a/OpenSim.RegionServer/world/Avatar.cs
+++ b/OpenSim.RegionServer/world/Avatar.cs
@@ -10,7 +10,7 @@ using Axiom.MathLib;
10 10
11namespace OpenSim.world 11namespace OpenSim.world
12{ 12{
13 public class Avatar : Entity 13 public partial class Avatar : Entity
14 { 14 {
15 public static bool PhysicsEngineFlying = false; 15 public static bool PhysicsEngineFlying = false;
16 public static AvatarAnimations Animations; 16 public static AvatarAnimations Animations;
@@ -32,6 +32,7 @@ namespace OpenSim.world
32 private ulong m_regionHandle; 32 private ulong m_regionHandle;
33 private Dictionary<uint, SimClient> m_clientThreads; 33 private Dictionary<uint, SimClient> m_clientThreads;
34 private string m_regionName; 34 private string m_regionName;
35 private bool childShadowAvatar = false;
35 36
36 public Avatar(SimClient TheClient, World world, string regionName, Dictionary<uint, SimClient> clientThreads, ulong regionHandle) 37 public Avatar(SimClient TheClient, World world, string regionName, Dictionary<uint, SimClient> clientThreads, ulong regionHandle)
37 { 38 {
@@ -95,60 +96,6 @@ namespace OpenSim.world
95 } 96 }
96 } 97 }
97 98
98 public override void update()
99 {
100 libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
101 if (this.updateflag)
102 {
103 //need to send movement info
104 //so create the improvedterseobjectupdate packet
105 //use CreateTerseBlock()
106 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
107 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
108 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
109 terse.RegionData.TimeDilation = 64096;
110 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
111 terse.ObjectData[0] = terseBlock;
112 foreach (SimClient client in m_clientThreads.Values)
113 {
114 client.OutPacket(terse);
115 }
116
117 updateflag = false;
118 //this._updateCount = 0;
119 }
120 else
121 {
122
123 if ((pos2 != this.positionLastFrame) || (this.movementflag == 16))
124 {
125 _updateCount++;
126 if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
127 {
128 //It has been a while since last update was sent so lets send one.
129 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
130 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
131 terse.RegionData.RegionHandle = m_regionHandle; // FIXME
132 terse.RegionData.TimeDilation = 64096;
133 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
134 terse.ObjectData[0] = terseBlock;
135 foreach (SimClient client in m_clientThreads.Values)
136 {
137 client.OutPacket(terse);
138 }
139 _updateCount = 0;
140 }
141
142 if (this.movementflag == 16)
143 {
144 movementflag = 0;
145 }
146 }
147
148 }
149 this.positionLastFrame = pos2;
150 }
151
152 public static void SetupTemplate(string name) 99 public static void SetupTemplate(string name)
153 { 100 {
154 int i = 0; 101 int i = 0;
@@ -190,128 +137,6 @@ namespace OpenSim.world
190 ControllingClient.OutPacket(mov); 137 ControllingClient.OutPacket(mov);
191 } 138 }
192 139
193 public void SendInitialPosition()
194 {
195
196 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
197 //send a objectupdate packet with information about the clients avatar
198 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
199 objupdate.RegionData.RegionHandle = m_regionHandle;
200 objupdate.RegionData.TimeDilation = 64096;
201 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
202
203 objupdate.ObjectData[0] = AvatarTemplate;
204 //give this avatar object a local id and assign the user a name
205 objupdate.ObjectData[0].ID = this.localid;
206 this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
207 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
208
209 libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z);
210
211 byte[] pb = pos2.GetBytes();
212
213 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
214 m_world._localNumber++;
215
216 foreach (SimClient client in m_clientThreads.Values)
217 {
218 client.OutPacket(objupdate);
219 if (client.AgentID != ControllingClient.AgentID)
220 {
221 SendAppearanceToOtherAgent(client);
222 }
223 }
224 //this.ControllingClient.OutPacket(objupdate);
225 }
226
227 public void SendInitialAppearance()
228 {
229 AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
230 aw.AgentData.AgentID = this.ControllingClient.AgentID;
231 aw.AgentData.SerialNum = 0;
232 aw.AgentData.SessionID = ControllingClient.SessionID;
233
234 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
235 AgentWearablesUpdatePacket.WearableDataBlock awb;
236 for (int i = 0; i < 13; i++)
237 {
238 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
239 awb.WearableType = (byte)i;
240 awb.AssetID = this.Wearables[i].AssetID;
241 awb.ItemID = this.Wearables[i].ItemID;
242 aw.WearableData[i] = awb;
243 }
244
245 ControllingClient.OutPacket(aw);
246 }
247
248 public ObjectUpdatePacket CreateUpdatePacket()
249 {
250 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
251 //send a objectupdate packet with information about the clients avatar
252 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
253 objupdate.RegionData.RegionHandle = m_regionHandle;
254 objupdate.RegionData.TimeDilation = 64096;
255 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
256
257 objupdate.ObjectData[0] = AvatarTemplate;
258 //give this avatar object a local id and assign the user a name
259 objupdate.ObjectData[0].ID = this.localid;
260 objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
261 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
262
263 libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
264
265 byte[] pb = pos2.GetBytes();
266
267 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
268 return objupdate;
269 }
270
271 public void SendAppearanceToOtherAgent(SimClient userInfo)
272 {
273 AvatarAppearancePacket avp = new AvatarAppearancePacket();
274
275
276 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
277 //avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes);
278
279 //LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-0000-000000000005"));
280 //avp.ObjectData.TextureEntry = ntex.ToBytes();
281 avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
282
283 AvatarAppearancePacket.VisualParamBlock avblock = null;
284 for (int i = 0; i < 218; i++)
285 {
286 avblock = new AvatarAppearancePacket.VisualParamBlock();
287 avblock.ParamValue = visualParams[i];
288 avp.VisualParam[i] = avblock;
289 }
290
291 avp.Sender.IsTrial = false;
292 avp.Sender.ID = ControllingClient.AgentID;
293 userInfo.OutPacket(avp);
294
295 }
296 public void SetAppearance(AgentSetAppearancePacket appear)
297 {
298 LLObject.TextureEntry tex = new LLObject.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
299 this.avatarAppearanceTexture = tex;
300 for (int i = 0; i < appear.VisualParam.Length; i++)
301 {
302 this.visualParams[i] = appear.VisualParam[i].ParamValue;
303 }
304
305 foreach (SimClient client in m_clientThreads.Values)
306 {
307 if (client.AgentID != ControllingClient.AgentID)
308 {
309 SendAppearanceToOtherAgent(client);
310 }
311 }
312 }
313
314
315 public void HandleUpdate(AgentUpdatePacket pack) 140 public void HandleUpdate(AgentUpdatePacket pack)
316 { 141 {
317 if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_FLY) != 0) 142 if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_FLY) != 0)
@@ -323,7 +148,7 @@ namespace OpenSim.world
323 this.SendAnimPack(); 148 this.SendAnimPack();
324 } 149 }
325 this._physActor.Flying = true; 150 this._physActor.Flying = true;
326 151
327 } 152 }
328 else 153 else
329 { 154 {
@@ -462,28 +287,7 @@ namespace OpenSim.world
462 } 287 }
463 } 288 }
464 289
465 // Sends animation update 290 //really really should be moved somewhere else
466 public void SendAnimPack()
467 {
468 AvatarAnimationPacket ani = new AvatarAnimationPacket();
469 ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
470 ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
471 ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
472 ani.Sender = new AvatarAnimationPacket.SenderBlock();
473 ani.Sender.ID = ControllingClient.AgentID;
474 ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
475 ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
476 ani.AnimationList[0].AnimID = this.current_anim;
477 ani.AnimationList[0].AnimSequenceID = this.anim_seq;
478
479 //ControllingClient.OutPacket(ani);
480 foreach (SimClient client in m_clientThreads.Values)
481 {
482 client.OutPacket(ani);
483 }
484 }
485
486 //should be moved somewhere else
487 public void SendRegionHandshake(World RegionInfo) 291 public void SendRegionHandshake(World RegionInfo)
488 { 292 {
489 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); 293 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
@@ -520,89 +324,6 @@ namespace OpenSim.world
520 this.ControllingClient.OutPacket(handshake); 324 this.ControllingClient.OutPacket(handshake);
521 } 325 }
522 326
523 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
524 {
525 byte[] bytes = new byte[60];
526 int i = 0;
527 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
528
529 dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
530 libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0);
531 lock (m_world.LockPhysicsEngine)
532 {
533 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
534 }
535
536 uint ID = this.localid;
537
538 bytes[i++] = (byte)(ID % 256);
539 bytes[i++] = (byte)((ID >> 8) % 256);
540 bytes[i++] = (byte)((ID >> 16) % 256);
541 bytes[i++] = (byte)((ID >> 24) % 256);
542 bytes[i++] = 0;
543 bytes[i++] = 1;
544 i += 14;
545 bytes[i++] = 128;
546 bytes[i++] = 63;
547
548 byte[] pb = pos2.GetBytes();
549 Array.Copy(pb, 0, bytes, i, pb.Length);
550 i += 12;
551 ushort InternVelocityX;
552 ushort InternVelocityY;
553 ushort InternVelocityZ;
554 Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
555 lock (m_world.LockPhysicsEngine)
556 {
557 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
558 }
559 internDirec = internDirec / 128.0f;
560 internDirec.x += 1;
561 internDirec.y += 1;
562 internDirec.z += 1;
563
564 InternVelocityX = (ushort)(32768 * internDirec.x);
565 InternVelocityY = (ushort)(32768 * internDirec.y);
566 InternVelocityZ = (ushort)(32768 * internDirec.z);
567
568 ushort ac = 32767;
569 bytes[i++] = (byte)(InternVelocityX % 256);
570 bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
571 bytes[i++] = (byte)(InternVelocityY % 256);
572 bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
573 bytes[i++] = (byte)(InternVelocityZ % 256);
574 bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
575
576 //accel
577 bytes[i++] = (byte)(ac % 256);
578 bytes[i++] = (byte)((ac >> 8) % 256);
579 bytes[i++] = (byte)(ac % 256);
580 bytes[i++] = (byte)((ac >> 8) % 256);
581 bytes[i++] = (byte)(ac % 256);
582 bytes[i++] = (byte)((ac >> 8) % 256);
583
584 //rot
585 bytes[i++] = (byte)(ac % 256);
586 bytes[i++] = (byte)((ac >> 8) % 256);
587 bytes[i++] = (byte)(ac % 256);
588 bytes[i++] = (byte)((ac >> 8) % 256);
589 bytes[i++] = (byte)(ac % 256);
590 bytes[i++] = (byte)((ac >> 8) % 256);
591 bytes[i++] = (byte)(ac % 256);
592 bytes[i++] = (byte)((ac >> 8) % 256);
593
594 //rotation vel
595 bytes[i++] = (byte)(ac % 256);
596 bytes[i++] = (byte)((ac >> 8) % 256);
597 bytes[i++] = (byte)(ac % 256);
598 bytes[i++] = (byte)((ac >> 8) % 256);
599 bytes[i++] = (byte)(ac % 256);
600 bytes[i++] = (byte)((ac >> 8) % 256);
601
602 dat.Data = bytes;
603 return (dat);
604 }
605
606 public static void LoadAnims() 327 public static void LoadAnims()
607 { 328 {
608 Avatar.Animations = new AvatarAnimations(); 329 Avatar.Animations = new AvatarAnimations();