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authorMW2007-03-25 17:34:58 +0000
committerMW2007-03-25 17:34:58 +0000
commit40af8c256165eb6fb56f58e3c13ee9293e052f66 (patch)
treeadd744edd5c35ddc6de735cfab4ae39e944755d1 /OpenSim.RegionServer/OpenSim.exe.build
parentAdding the only stuff that makes sense (diff)
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You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
Diffstat (limited to 'OpenSim.RegionServer/OpenSim.exe.build')
-rw-r--r--OpenSim.RegionServer/OpenSim.exe.build1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/OpenSim.exe.build b/OpenSim.RegionServer/OpenSim.exe.build
index 2b5e012..529f5fb 100644
--- a/OpenSim.RegionServer/OpenSim.exe.build
+++ b/OpenSim.RegionServer/OpenSim.exe.build
@@ -11,6 +11,7 @@
11 <resources prefix="OpenSim" dynamicprefix="true" > 11 <resources prefix="OpenSim" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentAssetUpload.cs" />
14 <include name="Grid.cs" /> 15 <include name="Grid.cs" />
15 <include name="OpenSimApplication.cs" /> 16 <include name="OpenSimApplication.cs" />
16 <include name="OpenSimMain.cs" /> 17 <include name="OpenSimMain.cs" />