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authorMW2007-05-16 12:44:58 +0000
committerMW2007-05-16 12:44:58 +0000
commit3d93d390485075345442b9b5ea35eed88a9cab49 (patch)
treea51cdb72cd310ae3f579650886836ddc0211d986 /OpenSim.RegionServer/OpenSim.RegionServer.dll.build
parentmade QueItem a nested class in SimClient. (diff)
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started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
Diffstat (limited to 'OpenSim.RegionServer/OpenSim.RegionServer.dll.build')
-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.dll.build16
1 files changed, 9 insertions, 7 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index bb7f9ab..ab21d7e 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -16,28 +16,30 @@
16 <include name="OpenSimMain.cs" /> 16 <include name="OpenSimMain.cs" />
17 <include name="OpenSimNetworkHandler.cs" /> 17 <include name="OpenSimNetworkHandler.cs" />
18 <include name="PacketServer.cs" /> 18 <include name="PacketServer.cs" />
19 <include name="QueItem.cs" />
20 <include name="RegionInfo.cs" /> 19 <include name="RegionInfo.cs" />
21 <include name="SimClient(Grid).cs" /> 20 <include name="RegionInfoBase.cs" />
22 <include name="SimClient.cs" /> 21 <include name="SimClient.cs" />
23 <include name="SimClientPacketHandlers.cs" /> 22 <include name="SimClient.Grid.cs" />
23 <include name="SimClient.PacketHandlers.cs" />
24 <include name="SimClientBase.cs" />
25 <include name="UDPServer.cs" />
24 <include name="VersionInfo.cs" /> 26 <include name="VersionInfo.cs" />
25 <include name="Assets/AssetCache.cs" /> 27 <include name="Assets/AssetCache.cs" />
26 <include name="Assets/InventoryCache.cs" /> 28 <include name="Assets/InventoryCache.cs" />
27 <include name="CAPS/AdminWebFront.cs" /> 29 <include name="CAPS/AdminWebFront.cs" />
28 <include name="types/Mesh.cs" /> 30 <include name="types/Mesh.cs" />
29 <include name="types/Triangle.cs" /> 31 <include name="types/Triangle.cs" />
32 <include name="world/Avatar.Client.cs" />
30 <include name="world/Avatar.cs" /> 33 <include name="world/Avatar.cs" />
34 <include name="world/Avatar.Update.cs" />
31 <include name="world/AvatarAnimations.cs" /> 35 <include name="world/AvatarAnimations.cs" />
32 <include name="world/AvatarClient.cs" />
33 <include name="world/AvatarUpdate.cs" />
34 <include name="world/Entity.cs" /> 36 <include name="world/Entity.cs" />
35 <include name="world/Primitive.cs" /> 37 <include name="world/Primitive.cs" />
36 <include name="world/Primitive2.cs" /> 38 <include name="world/Primitive2.cs" />
37 <include name="world/SceneObject.cs" /> 39 <include name="world/SceneObject.cs" />
38 <include name="world/World.cs" /> 40 <include name="world/World.cs" />
39 <include name="world/WorldPacketHandlers.cs" /> 41 <include name="world/World.PacketHandlers.cs" />
40 <include name="world/WorldScripting.cs" /> 42 <include name="world/World.Scripting.cs" />
41 <include name="world/scripting/IScriptContext.cs" /> 43 <include name="world/scripting/IScriptContext.cs" />
42 <include name="world/scripting/IScriptEntity.cs" /> 44 <include name="world/scripting/IScriptEntity.cs" />
43 <include name="world/scripting/IScriptHandler.cs" /> 45 <include name="world/scripting/IScriptHandler.cs" />