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author | MW | 2007-05-21 16:06:58 +0000 |
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committer | MW | 2007-05-21 16:06:58 +0000 |
commit | fe46b045f75dec5ecdd0a29273c70df3e6ea540e (patch) | |
tree | 554c0fb47e513fc6a89f496d99b7b67de24edde7 /OpenSim.RegionServer/Assets/AssetCache.cs | |
parent | Increased version number to 0.2! ZOMG! (diff) | |
download | opensim-SC_OLD-fe46b045f75dec5ecdd0a29273c70df3e6ea540e.zip opensim-SC_OLD-fe46b045f75dec5ecdd0a29273c70df3e6ea540e.tar.gz opensim-SC_OLD-fe46b045f75dec5ecdd0a29273c70df3e6ea540e.tar.bz2 opensim-SC_OLD-fe46b045f75dec5ecdd0a29273c70df3e6ea540e.tar.xz |
Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
Diffstat (limited to 'OpenSim.RegionServer/Assets/AssetCache.cs')
-rw-r--r-- | OpenSim.RegionServer/Assets/AssetCache.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index e8bf292..ccebb24 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs | |||
@@ -324,7 +324,7 @@ namespace OpenSim.Assets | |||
324 | /// </summary> | 324 | /// </summary> |
325 | /// <param name="userInfo"></param> | 325 | /// <param name="userInfo"></param> |
326 | /// <param name="transferRequest"></param> | 326 | /// <param name="transferRequest"></param> |
327 | public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest) | 327 | public void AddAssetRequest(ClientView userInfo, TransferRequestPacket transferRequest) |
328 | { | 328 | { |
329 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); | 329 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); |
330 | //check to see if asset is in local cache, if not we need to request it from asset server. | 330 | //check to see if asset is in local cache, if not we need to request it from asset server. |
@@ -464,7 +464,7 @@ namespace OpenSim.Assets | |||
464 | /// </summary> | 464 | /// </summary> |
465 | /// <param name="userInfo"></param> | 465 | /// <param name="userInfo"></param> |
466 | /// <param name="imageID"></param> | 466 | /// <param name="imageID"></param> |
467 | public void AddTextureRequest(SimClient userInfo, LLUUID imageID) | 467 | public void AddTextureRequest(ClientView userInfo, LLUUID imageID) |
468 | { | 468 | { |
469 | //check to see if texture is in local cache, if not request from asset server | 469 | //check to see if texture is in local cache, if not request from asset server |
470 | if (!this.Textures.ContainsKey(imageID)) | 470 | if (!this.Textures.ContainsKey(imageID)) |
@@ -517,7 +517,7 @@ namespace OpenSim.Assets | |||
517 | 517 | ||
518 | public class AssetRequest | 518 | public class AssetRequest |
519 | { | 519 | { |
520 | public SimClient RequestUser; | 520 | public ClientView RequestUser; |
521 | public LLUUID RequestAssetID; | 521 | public LLUUID RequestAssetID; |
522 | public AssetInfo AssetInf; | 522 | public AssetInfo AssetInf; |
523 | public TextureImage ImageInfo; | 523 | public TextureImage ImageInfo; |