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authorMW2007-05-15 17:51:13 +0000
committerMW2007-05-15 17:51:13 +0000
commit384293ac5676cf7ba1fbf77c182a117bd61822be (patch)
tree122b1ecab835ba2dca6383e5b33375be233821ba /OpenSim.RegionServer/Assets/AssetCache.cs
parentAdded SimClientPacketHandlers.cs (moved the SimClient Packet handlers into it) (diff)
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Worked on Asset server, asset downloads (from server to sim) now work.
Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
Diffstat (limited to 'OpenSim.RegionServer/Assets/AssetCache.cs')
-rw-r--r--OpenSim.RegionServer/Assets/AssetCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs
index e217d78..e8bf292 100644
--- a/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Assets
96 { 96 {
97 //hack: so we can give each user a set of textures 97 //hack: so we can give each user a set of textures
98 textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); 98 textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
99 textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); 99 textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
100 textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); 100 textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
101 textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); 101 textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
102 textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); 102 textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");