diff options
Worked on Asset server, asset downloads (from server to sim) now work.
Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
Diffstat (limited to 'OpenSim.RegionServer/Assets/AssetCache.cs')
-rw-r--r-- | OpenSim.RegionServer/Assets/AssetCache.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index e217d78..e8bf292 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs | |||
@@ -96,7 +96,7 @@ namespace OpenSim.Assets | |||
96 | { | 96 | { |
97 | //hack: so we can give each user a set of textures | 97 | //hack: so we can give each user a set of textures |
98 | textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); | 98 | textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); |
99 | textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); | 99 | textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); |
100 | textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); | 100 | textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); |
101 | textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); | 101 | textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); |
102 | textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); | 102 | textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); |