From 384293ac5676cf7ba1fbf77c182a117bd61822be Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 15 May 2007 17:51:13 +0000 Subject: Worked on Asset server, asset downloads (from server to sim) now work. Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix. --- OpenSim.RegionServer/Assets/AssetCache.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim.RegionServer/Assets/AssetCache.cs') diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index e217d78..e8bf292 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs @@ -96,7 +96,7 @@ namespace OpenSim.Assets { //hack: so we can give each user a set of textures textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); - textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); + textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); -- cgit v1.1