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authorAdam Frisby2007-04-11 05:19:27 +0000
committerAdam Frisby2007-04-11 05:19:27 +0000
commitadb56a46f49127911a2df169c86f2cdfde034966 (patch)
treec5a7b5e279f93538c9506f630b7304b9d55e93e8 /OpenSim.Framework
parent(no commit message) (diff)
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Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
Diffstat (limited to 'OpenSim.Framework')
-rw-r--r--OpenSim.Framework/ILocalStorage.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim.Framework/ILocalStorage.cs b/OpenSim.Framework/ILocalStorage.cs
index bc11d8f..2c45baa 100644
--- a/OpenSim.Framework/ILocalStorage.cs
+++ b/OpenSim.Framework/ILocalStorage.cs
@@ -39,8 +39,8 @@ namespace OpenSim.Framework.Interfaces
39 void StorePrim(PrimData prim); 39 void StorePrim(PrimData prim);
40 void RemovePrim(LLUUID primID); 40 void RemovePrim(LLUUID primID);
41 void LoadPrimitives(ILocalStorageReceiver receiver); 41 void LoadPrimitives(ILocalStorageReceiver receiver);
42 float[,] LoadWorld(); 42 float[] LoadWorld();
43 void SaveMap(float[,] heightmap); 43 void SaveMap(float[] heightmap);
44 void ShutDown(); 44 void ShutDown();
45 } 45 }
46 46