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author | Adam Frisby | 2007-04-11 05:19:27 +0000 |
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committer | Adam Frisby | 2007-04-11 05:19:27 +0000 |
commit | adb56a46f49127911a2df169c86f2cdfde034966 (patch) | |
tree | c5a7b5e279f93538c9506f630b7304b9d55e93e8 /OpenSim.Framework | |
parent | (no commit message) (diff) | |
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Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
Diffstat (limited to '')
-rw-r--r-- | OpenSim.Framework/ILocalStorage.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim.Framework/ILocalStorage.cs b/OpenSim.Framework/ILocalStorage.cs index bc11d8f..2c45baa 100644 --- a/OpenSim.Framework/ILocalStorage.cs +++ b/OpenSim.Framework/ILocalStorage.cs | |||
@@ -39,8 +39,8 @@ namespace OpenSim.Framework.Interfaces | |||
39 | void StorePrim(PrimData prim); | 39 | void StorePrim(PrimData prim); |
40 | void RemovePrim(LLUUID primID); | 40 | void RemovePrim(LLUUID primID); |
41 | void LoadPrimitives(ILocalStorageReceiver receiver); | 41 | void LoadPrimitives(ILocalStorageReceiver receiver); |
42 | float[,] LoadWorld(); | 42 | float[] LoadWorld(); |
43 | void SaveMap(float[,] heightmap); | 43 | void SaveMap(float[] heightmap); |
44 | void ShutDown(); | 44 | void ShutDown(); |
45 | } | 45 | } |
46 | 46 | ||