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authorMW2007-05-24 12:16:50 +0000
committerMW2007-05-24 12:16:50 +0000
commit3376b82501000692d6dac24b051af738cdaf2737 (patch)
tree90ed0a5d4955236f011fa63fce9d555186b0d179 /OpenSim.Framework/Types/AssetStorage.cs
parentAdded "terrain save grdmap <filename> <gradientmap>" function to console. Gra... (diff)
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Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server.
Diffstat (limited to 'OpenSim.Framework/Types/AssetStorage.cs')
-rw-r--r--OpenSim.Framework/Types/AssetStorage.cs23
1 files changed, 0 insertions, 23 deletions
diff --git a/OpenSim.Framework/Types/AssetStorage.cs b/OpenSim.Framework/Types/AssetStorage.cs
deleted file mode 100644
index 5b5b3b2..0000000
--- a/OpenSim.Framework/Types/AssetStorage.cs
+++ /dev/null
@@ -1,23 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5
6namespace OpenSim.Framework.Types
7{
8 public class AssetStorage
9 {
10
11 public AssetStorage() {
12 }
13
14 public AssetStorage(LLUUID assetUUID) {
15 UUID=assetUUID;
16 }
17
18 public byte[] Data;
19 public sbyte Type;
20 public string Name;
21 public LLUUID UUID;
22 }
23}