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authorRobert Adams2012-12-28 16:29:16 -0800
committerRobert Adams2012-12-28 16:29:16 -0800
commitfdf8732cd712d8a5799a817e61d4c68e204ba9a2 (patch)
tree5d61c99f244d851dc4e021f7f64c8b6958ab254b /Makefile
parentBulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity (diff)
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ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim.
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