diff options
author | Robert Adams | 2012-12-28 16:29:16 -0800 |
---|---|---|
committer | Robert Adams | 2012-12-28 16:29:16 -0800 |
commit | fdf8732cd712d8a5799a817e61d4c68e204ba9a2 (patch) | |
tree | 5d61c99f244d851dc4e021f7f64c8b6958ab254b /Makefile | |
parent | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity (diff) | |
download | opensim-SC_OLD-fdf8732cd712d8a5799a817e61d4c68e204ba9a2.zip opensim-SC_OLD-fdf8732cd712d8a5799a817e61d4c68e204ba9a2.tar.gz opensim-SC_OLD-fdf8732cd712d8a5799a817e61d4c68e204ba9a2.tar.bz2 opensim-SC_OLD-fdf8732cd712d8a5799a817e61d4c68e204ba9a2.tar.xz |
ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim.
Diffstat (limited to 'Makefile')
0 files changed, 0 insertions, 0 deletions