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authorMW2007-05-27 18:52:42 +0000
committerMW2007-05-27 18:52:42 +0000
commitc746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch)
tree54d23af3d168958bfec995cf2987cf5af79ac149 /Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs
parentGoodbye World (diff)
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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs')
-rw-r--r--Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs b/Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs
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+++ b/Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Types;
5
6namespace OpenSim.Framework.Interfaces
7{
8 public interface IScriptAPI
9 {
10 OSVector3 GetEntityPosition(uint localID);
11 void SetEntityPosition(uint localID, float x, float y, float z);
12 uint GetRandomAvatarID();
13 }
14}