diff options
* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
Diffstat (limited to 'Common/OpenSim.Framework/Interfaces/IClientAPI.cs')
-rw-r--r-- | Common/OpenSim.Framework/Interfaces/IClientAPI.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs index d5b2ae4..9d28dab 100644 --- a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs +++ b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs | |||
@@ -94,6 +94,7 @@ namespace OpenSim.Framework.Interfaces | |||
94 | void OutPacket(Packet newPack); | 94 | void OutPacket(Packet newPack); |
95 | void SendWearables(AvatarWearable[] wearables); | 95 | void SendWearables(AvatarWearable[] wearables); |
96 | void SendRegionHandshake(RegionInfo regionInfo); | 96 | void SendRegionHandshake(RegionInfo regionInfo); |
97 | void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); | ||
97 | void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); | 98 | void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); |
98 | void SendLayerData(float[] map); | 99 | void SendLayerData(float[] map); |
99 | void MoveAgentIntoRegion(RegionInfo regInfo); | 100 | void MoveAgentIntoRegion(RegionInfo regInfo); |