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authorMW2009-03-02 14:42:01 +0000
committerMW2009-03-02 14:42:01 +0000
commitff761026443973d87c8e92e752dad838e0bc72f2 (patch)
tree10c82dd44093b4a599f314b65998373cf0a4a55a
parentRemoved the commented out InitialiseStandaloneServices and InitialiseGridServ... (diff)
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Changed IClientNetworkServer.AddScene method from void AddScene(Scene x) to void AddScene(IScene x). As there should be no need for the client view to have a reference to Scene. IScene should be all it needs.
-rw-r--r--OpenSim/Region/ClientStack/IClientNetworkServer.cs3
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
2 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/IClientNetworkServer.cs b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
index b0749c6..f2f1614 100644
--- a/OpenSim/Region/ClientStack/IClientNetworkServer.cs
+++ b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
@@ -29,7 +29,6 @@ using System.Net;
29using System.Net.Sockets; 29using System.Net.Sockets;
30using Nini.Config; 30using Nini.Config;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes;
33 32
34namespace OpenSim.Region.ClientStack 33namespace OpenSim.Region.ClientStack
35{ 34{
@@ -41,7 +40,7 @@ namespace OpenSim.Region.ClientStack
41 40
42 Socket Server { get; } 41 Socket Server { get; }
43 bool HandlesRegion(Location x); 42 bool HandlesRegion(Location x);
44 void AddScene(Scene x); 43 void AddScene(IScene x);
45 44
46 void Start(); 45 void Start();
47 void Stop(); 46 void Stop();
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 7aea9a3..e29ec4e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
109 return x == m_location; 109 return x == m_location;
110 } 110 }
111 111
112 public void AddScene(Scene x) 112 public void AddScene(IScene x)
113 { 113 {
114 LocalScene = x; 114 LocalScene = x;
115 } 115 }