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authorJustin Clark-Casey (justincc)2011-03-29 23:08:44 +0100
committerJustin Clark-Casey (justincc)2011-03-29 23:08:44 +0100
commitf754dedbef45097910f3977ca22e9afaaaed9196 (patch)
tree88f2119ec41194436baae80c974795f4083f0944
parentImprovement over 2 commits ago: make the hyperlink check understand port 80. (diff)
parentdisable prim count debug logging temporarily (diff)
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Merge branch 'primcounts'
-rw-r--r--OpenSim/Client/MXP/ClientStack/MXPClientView.cs2
-rw-r--r--OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs2
-rw-r--r--OpenSim/Framework/IClientAPI.cs12
-rw-r--r--OpenSim/Framework/ILandChannel.cs (renamed from OpenSim/Region/Framework/Interfaces/ILandChannel.cs)0
-rw-r--r--OpenSim/Framework/ILandObject.cs (renamed from OpenSim/Region/Framework/Interfaces/ILandObject.cs)7
-rw-r--r--OpenSim/Framework/IPrimCounts.cs69
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs35
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs118
-rw-r--r--OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs55
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs16
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs1
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs2
18 files changed, 271 insertions, 59 deletions
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index 1d93382..93c6c98 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -1252,7 +1252,7 @@ namespace OpenSim.Client.MXP.ClientStack
1252 // Need to translate to MXP somehow 1252 // Need to translate to MXP somehow
1253 } 1253 }
1254 1254
1255 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 1255 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
1256 { 1256 {
1257 // Need to translate to MXP somehow 1257 // Need to translate to MXP somehow
1258 } 1258 }
diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
index f2b58d3..fc27f01 100644
--- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
+++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
@@ -799,7 +799,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
799 throw new System.NotImplementedException(); 799 throw new System.NotImplementedException();
800 } 800 }
801 801
802 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 802 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
803 { 803 {
804 throw new System.NotImplementedException(); 804 throw new System.NotImplementedException();
805 } 805 }
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index a6be157..5bf0b7b 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1143,7 +1143,17 @@ namespace OpenSim.Framework
1143 void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, 1143 void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags,
1144 uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner); 1144 uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
1145 1145
1146 void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, 1146 /// <summary>
1147 /// Send land properties to the client.
1148 /// </summary>
1149 /// <param name="sequence_id"></param>
1150 /// <param name="snap_selection"></param>
1151 /// <param name="request_result"></param>
1152 /// <param name="lo"></param></param>
1153 /// <param name="parcelObjectCapacity">/param>
1154 /// <param name="simObjectCapacity"></param>
1155 /// <param name="regionFlags"></param>
1156 void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo,
1147 float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, 1157 float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity,
1148 uint regionFlags); 1158 uint regionFlags);
1149 1159
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Framework/ILandChannel.cs
index 30bae16..30bae16 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
+++ b/OpenSim/Framework/ILandChannel.cs
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Framework/ILandObject.cs
index 9c0abde..931e24a 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ b/OpenSim/Framework/ILandObject.cs
@@ -27,10 +27,8 @@
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using OpenMetaverse; 29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32 30
33namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Framework
34{ 32{
35 public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj); 33 public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
36 public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj); 34 public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
@@ -90,11 +88,8 @@ namespace OpenSim.Region.Framework.Interfaces
90 bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); 88 bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
91 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); 89 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
92 void SendLandObjectOwners(IClientAPI remote_client); 90 void SendLandObjectOwners(IClientAPI remote_client);
93 void ReturnObject(SceneObjectGroup obj);
94 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); 91 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
95 void ResetLandPrimCounts(); 92 void ResetLandPrimCounts();
96 void AddPrimToCount(SceneObjectGroup obj);
97 void RemovePrimFromCount(SceneObjectGroup obj);
98 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); 93 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
99 94
100 void DeedToGroup(UUID groupID); 95 void DeedToGroup(UUID groupID);
diff --git a/OpenSim/Framework/IPrimCounts.cs b/OpenSim/Framework/IPrimCounts.cs
new file mode 100644
index 0000000..8ae57fc
--- /dev/null
+++ b/OpenSim/Framework/IPrimCounts.cs
@@ -0,0 +1,69 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 public interface IPrimCounts
33 {
34 /// <summary>
35 /// Parcel owner owned prims
36 /// </summary>
37 int Owner { get; }
38
39 /// <summary>
40 /// Parcel group owned prims
41 /// </summary>
42 int Group { get; }
43
44 /// <summary>
45 /// Prims owned by others (not parcel owner or parcel group).
46 /// </summary>
47 int Others { get; }
48
49 /// <summary>
50 /// Total prims on the parcel.
51 /// </summary>
52 int Total { get; }
53
54 /// <summary>
55 /// Prims on the simulator that are owned by the parcel owner, even if they are in other parcels.
56 /// </summary>
57 int Simulator { get; }
58
59 /// <summary>
60 /// Prims per individual users.
61 /// </summary>
62 IUserPrimCounts Users { get; }
63 }
64
65 public interface IUserPrimCounts
66 {
67 int this[UUID agentID] { get; }
68 }
69} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 2c6795f..8ebcabb 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4272,8 +4272,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4272 OutPacket(packet, ThrottleOutPacketType.Task); 4272 OutPacket(packet, ThrottleOutPacketType.Task);
4273 } 4273 }
4274 4274
4275 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 4275 public void SendLandProperties(
4276 int sequence_id, bool snap_selection, int request_result, ILandObject lo,
4277 float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
4276 { 4278 {
4279// m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name);
4280
4281 LandData landData = lo.LandData;
4282
4277 ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage(); 4283 ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage();
4278 4284
4279 updateMessage.AABBMax = landData.AABBMax; 4285 updateMessage.AABBMax = landData.AABBMax;
@@ -4281,15 +4287,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4281 updateMessage.Area = landData.Area; 4287 updateMessage.Area = landData.Area;
4282 updateMessage.AuctionID = landData.AuctionID; 4288 updateMessage.AuctionID = landData.AuctionID;
4283 updateMessage.AuthBuyerID = landData.AuthBuyerID; 4289 updateMessage.AuthBuyerID = landData.AuthBuyerID;
4284
4285 updateMessage.Bitmap = landData.Bitmap; 4290 updateMessage.Bitmap = landData.Bitmap;
4286
4287 updateMessage.Desc = landData.Description; 4291 updateMessage.Desc = landData.Description;
4288 updateMessage.Category = landData.Category; 4292 updateMessage.Category = landData.Category;
4289 updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate); 4293 updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate);
4290 updateMessage.ClaimPrice = landData.ClaimPrice; 4294 updateMessage.ClaimPrice = landData.ClaimPrice;
4291 updateMessage.GroupID = landData.GroupID; 4295 updateMessage.GroupID = landData.GroupID;
4292 updateMessage.GroupPrims = landData.GroupPrims;
4293 updateMessage.IsGroupOwned = landData.IsGroupOwned; 4296 updateMessage.IsGroupOwned = landData.IsGroupOwned;
4294 updateMessage.LandingType = (LandingType) landData.LandingType; 4297 updateMessage.LandingType = (LandingType) landData.LandingType;
4295 updateMessage.LocalID = landData.LocalID; 4298 updateMessage.LocalID = landData.LocalID;
@@ -4310,9 +4313,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4310 updateMessage.Name = landData.Name; 4313 updateMessage.Name = landData.Name;
4311 updateMessage.OtherCleanTime = landData.OtherCleanTime; 4314 updateMessage.OtherCleanTime = landData.OtherCleanTime;
4312 updateMessage.OtherCount = 0; //TODO: Unimplemented 4315 updateMessage.OtherCount = 0; //TODO: Unimplemented
4313 updateMessage.OtherPrims = landData.OtherPrims; 4316 updateMessage.OwnerID = landData.OwnerID;
4314 updateMessage.OwnerID = landData.OwnerID;
4315 updateMessage.OwnerPrims = landData.OwnerPrims;
4316 updateMessage.ParcelFlags = (ParcelFlags) landData.Flags; 4317 updateMessage.ParcelFlags = (ParcelFlags) landData.Flags;
4317 updateMessage.ParcelPrimBonus = simObjectBonusFactor; 4318 updateMessage.ParcelPrimBonus = simObjectBonusFactor;
4318 updateMessage.PassHours = landData.PassHours; 4319 updateMessage.PassHours = landData.PassHours;
@@ -4327,10 +4328,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4327 4328
4328 updateMessage.RentPrice = 0; 4329 updateMessage.RentPrice = 0;
4329 updateMessage.RequestResult = (ParcelResult) request_result; 4330 updateMessage.RequestResult = (ParcelResult) request_result;
4330 updateMessage.SalePrice = landData.SalePrice; 4331 updateMessage.SalePrice = landData.SalePrice;
4331 updateMessage.SelectedPrims = landData.SelectedPrims;
4332 updateMessage.SelfCount = 0; //TODO: Unimplemented 4332 updateMessage.SelfCount = 0; //TODO: Unimplemented
4333 updateMessage.SequenceID = sequence_id; 4333 updateMessage.SequenceID = sequence_id;
4334
4334 if (landData.SimwideArea > 0) 4335 if (landData.SimwideArea > 0)
4335 { 4336 {
4336 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4337 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
@@ -4340,12 +4341,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4340 { 4341 {
4341 updateMessage.SimWideMaxPrims = 0; 4342 updateMessage.SimWideMaxPrims = 0;
4342 } 4343 }
4343 updateMessage.SimWideTotalPrims = landData.SimwidePrims; 4344
4344 updateMessage.SnapSelection = snap_selection; 4345 updateMessage.SnapSelection = snap_selection;
4345 updateMessage.SnapshotID = landData.SnapshotID; 4346 updateMessage.SnapshotID = landData.SnapshotID;
4346 updateMessage.Status = (ParcelStatus) landData.Status; 4347 updateMessage.Status = (ParcelStatus) landData.Status;
4347 updateMessage.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims +
4348 landData.SelectedPrims;
4349 updateMessage.UserLocation = landData.UserLocation; 4348 updateMessage.UserLocation = landData.UserLocation;
4350 updateMessage.UserLookAt = landData.UserLookAt; 4349 updateMessage.UserLookAt = landData.UserLookAt;
4351 4350
@@ -4356,6 +4355,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4356 updateMessage.MediaLoop = landData.MediaLoop; 4355 updateMessage.MediaLoop = landData.MediaLoop;
4357 updateMessage.ObscureMusic = landData.ObscureMusic; 4356 updateMessage.ObscureMusic = landData.ObscureMusic;
4358 updateMessage.ObscureMedia = landData.ObscureMedia; 4357 updateMessage.ObscureMedia = landData.ObscureMedia;
4358
4359 IPrimCounts pc = lo.PrimCounts;
4360 updateMessage.OwnerPrims = pc.Owner;
4361 updateMessage.GroupPrims = pc.Group;
4362 updateMessage.OtherPrims = pc.Others;
4363 updateMessage.TotalPrims = pc.Total;
4364 updateMessage.SimWideTotalPrims = pc.Simulator;
4365
4366 // TODO: Need to transfer selected prims to new prim count structure.
4367 updateMessage.SelectedPrims = landData.SelectedPrims;
4359 4368
4360 try 4369 try
4361 { 4370 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index a5fcb49..0babeb5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using Nini.Config; 30using Nini.Config;
31using OpenSim.Framework;
31using OpenSim.Region.Framework.Interfaces; 32using OpenSim.Region.Framework.Interfaces;
32using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
33using OpenMetaverse; 34using OpenMetaverse;
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index d0727d9..52e3718 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -805,7 +805,7 @@ namespace OpenSim.Region.CoreModules.World.Land
805 ILandObject landUnderPrim = GetLandObject(position.X, position.Y); 805 ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
806 if (landUnderPrim != null) 806 if (landUnderPrim != null)
807 { 807 {
808 landUnderPrim.AddPrimToCount(obj); 808 ((LandObject)landUnderPrim).AddPrimToCount(obj);
809 } 809 }
810 } 810 }
811 811
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 749bb3d..e7bdb19 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.World.Land
243 } 243 }
244 244
245 remote_client.SendLandProperties(seq_id, 245 remote_client.SendLandProperties(seq_id,
246 snap_selection, request_result, LandData, 246 snap_selection, request_result, this,
247 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 247 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
248 GetParcelMaxPrimCount(this), 248 GetParcelMaxPrimCount(this),
249 GetSimulatorMaxPrimCount(this), regionFlags); 249 GetSimulatorMaxPrimCount(this), regionFlags);
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 9fd347e..d126b26 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -51,8 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 51
52 public class PrimCountModule : IPrimCountModule, INonSharedRegionModule 52 public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
53 { 53 {
54// private static readonly ILog m_log = 54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56 55
57 private Scene m_Scene; 56 private Scene m_Scene;
58 private Dictionary<UUID, PrimCounts> m_PrimCounts = 57 private Dictionary<UUID, PrimCounts> m_PrimCounts =
@@ -123,6 +122,11 @@ namespace OpenSim.Region.CoreModules.World.Land
123 { 122 {
124 if (!m_Tainted) 123 if (!m_Tainted)
125 AddObject(obj); 124 AddObject(obj);
125// else
126// m_log.DebugFormat(
127// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted",
128// obj.Name, m_Scene.RegionInfo.RegionName);
129
126 } 130 }
127 } 131 }
128 132
@@ -133,11 +137,18 @@ namespace OpenSim.Region.CoreModules.World.Land
133 { 137 {
134 if (!m_Tainted) 138 if (!m_Tainted)
135 RemoveObject(obj); 139 RemoveObject(obj);
140// else
141// m_log.DebugFormat(
142// "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted",
143// obj.Name, m_Scene.RegionInfo.RegionName);
136 } 144 }
137 } 145 }
138 146
139 private void OnParcelPrimCountTainted() 147 private void OnParcelPrimCountTainted()
140 { 148 {
149// m_log.DebugFormat(
150// "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName);
151
141 lock (m_TaintLock) 152 lock (m_TaintLock)
142 m_Tainted = true; 153 m_Tainted = true;
143 } 154 }
@@ -163,7 +174,7 @@ namespace OpenSim.Region.CoreModules.World.Land
163 // NOTE: Call under Taint Lock 174 // NOTE: Call under Taint Lock
164 private void AddObject(SceneObjectGroup obj) 175 private void AddObject(SceneObjectGroup obj)
165 { 176 {
166// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name); 177// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID);
167 178
168 if (obj.IsAttachment) 179 if (obj.IsAttachment)
169 return; 180 return;
@@ -214,10 +225,16 @@ namespace OpenSim.Region.CoreModules.World.Land
214 // NOTE: Call under Taint Lock 225 // NOTE: Call under Taint Lock
215 private void RemoveObject(SceneObjectGroup obj) 226 private void RemoveObject(SceneObjectGroup obj)
216 { 227 {
228// m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID);
229
230 // Currently this is being done by tainting the count instead.
217 } 231 }
218 232
219 public IPrimCounts GetPrimCounts(UUID parcelID) 233 public IPrimCounts GetPrimCounts(UUID parcelID)
220 { 234 {
235// m_log.DebugFormat(
236// "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName);
237
221 PrimCounts primCounts; 238 PrimCounts primCounts;
222 239
223 lock (m_PrimCounts) 240 lock (m_PrimCounts)
@@ -239,7 +256,7 @@ namespace OpenSim.Region.CoreModules.World.Land
239 /// <returns></returns> 256 /// <returns></returns>
240 public int GetOwnerCount(UUID parcelID) 257 public int GetOwnerCount(UUID parcelID)
241 { 258 {
242// m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID); 259 int count = 0;
243 260
244 lock (m_TaintLock) 261 lock (m_TaintLock)
245 { 262 {
@@ -248,9 +265,14 @@ namespace OpenSim.Region.CoreModules.World.Land
248 265
249 ParcelCounts counts; 266 ParcelCounts counts;
250 if (m_ParcelCounts.TryGetValue(parcelID, out counts)) 267 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
251 return counts.Owner; 268 count = counts.Owner;
252 } 269 }
253 return 0; 270
271// m_log.DebugFormat(
272// "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}",
273// parcelID, m_Scene.RegionInfo.RegionName, count);
274
275 return count;
254 } 276 }
255 277
256 /// <summary> 278 /// <summary>
@@ -260,6 +282,8 @@ namespace OpenSim.Region.CoreModules.World.Land
260 /// <returns></returns> 282 /// <returns></returns>
261 public int GetGroupCount(UUID parcelID) 283 public int GetGroupCount(UUID parcelID)
262 { 284 {
285 int count = 0;
286
263 lock (m_TaintLock) 287 lock (m_TaintLock)
264 { 288 {
265 if (m_Tainted) 289 if (m_Tainted)
@@ -267,9 +291,14 @@ namespace OpenSim.Region.CoreModules.World.Land
267 291
268 ParcelCounts counts; 292 ParcelCounts counts;
269 if (m_ParcelCounts.TryGetValue(parcelID, out counts)) 293 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
270 return counts.Group; 294 count = counts.Group;
271 } 295 }
272 return 0; 296
297// m_log.DebugFormat(
298// "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}",
299// parcelID, m_Scene.RegionInfo.RegionName, count);
300
301 return count;
273 } 302 }
274 303
275 /// <summary> 304 /// <summary>
@@ -279,6 +308,35 @@ namespace OpenSim.Region.CoreModules.World.Land
279 /// <returns></returns> 308 /// <returns></returns>
280 public int GetOthersCount(UUID parcelID) 309 public int GetOthersCount(UUID parcelID)
281 { 310 {
311 int count = 0;
312
313 lock (m_TaintLock)
314 {
315 if (m_Tainted)
316 Recount();
317
318 ParcelCounts counts;
319 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
320 count = counts.Others;
321 }
322
323// m_log.DebugFormat(
324// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
325// parcelID, m_Scene.RegionInfo.RegionName, count);
326
327 return count;
328 }
329
330 /// <summary>
331 /// Get the total count of owner, group and others prims on the parcel.
332 /// FIXME: Need to do selected prims once this is reimplemented.
333 /// </summary>
334 /// <param name="parcelID"></param>
335 /// <returns></returns>
336 public int GetTotalCount(UUID parcelID)
337 {
338 int count = 0;
339
282 lock (m_TaintLock) 340 lock (m_TaintLock)
283 { 341 {
284 if (m_Tainted) 342 if (m_Tainted)
@@ -286,9 +344,18 @@ namespace OpenSim.Region.CoreModules.World.Land
286 344
287 ParcelCounts counts; 345 ParcelCounts counts;
288 if (m_ParcelCounts.TryGetValue(parcelID, out counts)) 346 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
289 return counts.Others; 347 {
348 count = counts.Owner;
349 count += counts.Group;
350 count += counts.Others;
351 }
290 } 352 }
291 return 0; 353
354// m_log.DebugFormat(
355// "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}",
356// parcelID, m_Scene.RegionInfo.RegionName, count);
357
358 return count;
292 } 359 }
293 360
294 /// <summary> 361 /// <summary>
@@ -298,6 +365,8 @@ namespace OpenSim.Region.CoreModules.World.Land
298 /// <returns></returns> 365 /// <returns></returns>
299 public int GetSimulatorCount(UUID parcelID) 366 public int GetSimulatorCount(UUID parcelID)
300 { 367 {
368 int count = 0;
369
301 lock (m_TaintLock) 370 lock (m_TaintLock)
302 { 371 {
303 if (m_Tainted) 372 if (m_Tainted)
@@ -308,10 +377,15 @@ namespace OpenSim.Region.CoreModules.World.Land
308 { 377 {
309 int val; 378 int val;
310 if (m_SimwideCounts.TryGetValue(owner, out val)) 379 if (m_SimwideCounts.TryGetValue(owner, out val))
311 return val; 380 count = val;
312 } 381 }
313 } 382 }
314 return 0; 383
384// m_log.DebugFormat(
385// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
386// parcelID, m_Scene.RegionInfo.RegionName, count);
387
388 return count;
315 } 389 }
316 390
317 /// <summary> 391 /// <summary>
@@ -322,6 +396,8 @@ namespace OpenSim.Region.CoreModules.World.Land
322 /// <returns></returns> 396 /// <returns></returns>
323 public int GetUserCount(UUID parcelID, UUID userID) 397 public int GetUserCount(UUID parcelID, UUID userID)
324 { 398 {
399 int count = 0;
400
325 lock (m_TaintLock) 401 lock (m_TaintLock)
326 { 402 {
327 if (m_Tainted) 403 if (m_Tainted)
@@ -332,10 +408,15 @@ namespace OpenSim.Region.CoreModules.World.Land
332 { 408 {
333 int val; 409 int val;
334 if (counts.Users.TryGetValue(userID, out val)) 410 if (counts.Users.TryGetValue(userID, out val))
335 return val; 411 count = val;
336 } 412 }
337 } 413 }
338 return 0; 414
415// m_log.DebugFormat(
416// "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}",
417// userID, parcelID, m_Scene.RegionInfo.RegionName, count);
418
419 return count;
339 } 420 }
340 421
341 // NOTE: This method MUST be called while holding the taint lock! 422 // NOTE: This method MUST be called while holding the taint lock!
@@ -367,6 +448,7 @@ namespace OpenSim.Region.CoreModules.World.Land
367 if (!m_OwnerMap.ContainsKey(k)) 448 if (!m_OwnerMap.ContainsKey(k))
368 m_PrimCounts.Remove(k); 449 m_PrimCounts.Remove(k);
369 } 450 }
451
370 m_Tainted = false; 452 m_Tainted = false;
371 } 453 }
372 } 454 }
@@ -408,6 +490,14 @@ namespace OpenSim.Region.CoreModules.World.Land
408 return m_Parent.GetOthersCount(m_ParcelID); 490 return m_Parent.GetOthersCount(m_ParcelID);
409 } 491 }
410 } 492 }
493
494 public int Total
495 {
496 get
497 {
498 return m_Parent.GetTotalCount(m_ParcelID);
499 }
500 }
411 501
412 public int Simulator 502 public int Simulator
413 { 503 {
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index c9d393f..58bd841 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -78,9 +78,10 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
78 Assert.That(pc.Owner, Is.EqualTo(0)); 78 Assert.That(pc.Owner, Is.EqualTo(0));
79 Assert.That(pc.Group, Is.EqualTo(0)); 79 Assert.That(pc.Group, Is.EqualTo(0));
80 Assert.That(pc.Others, Is.EqualTo(0)); 80 Assert.That(pc.Others, Is.EqualTo(0));
81 Assert.That(pc.Total, Is.EqualTo(0));
81 Assert.That(pc.Users[m_userId], Is.EqualTo(0)); 82 Assert.That(pc.Users[m_userId], Is.EqualTo(0));
82 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); 83 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
83 Assert.That(pc.Simulator, Is.EqualTo(0)); 84 Assert.That(pc.Simulator, Is.EqualTo(0));
84 85
85 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); 86 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
86 m_scene.AddNewSceneObject(sog, false); 87 m_scene.AddNewSceneObject(sog, false);
@@ -88,6 +89,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
88 Assert.That(pc.Owner, Is.EqualTo(3)); 89 Assert.That(pc.Owner, Is.EqualTo(3));
89 Assert.That(pc.Group, Is.EqualTo(0)); 90 Assert.That(pc.Group, Is.EqualTo(0));
90 Assert.That(pc.Others, Is.EqualTo(0)); 91 Assert.That(pc.Others, Is.EqualTo(0));
92 Assert.That(pc.Total, Is.EqualTo(3));
91 Assert.That(pc.Users[m_userId], Is.EqualTo(3)); 93 Assert.That(pc.Users[m_userId], Is.EqualTo(3));
92 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); 94 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
93 Assert.That(pc.Simulator, Is.EqualTo(3)); 95 Assert.That(pc.Simulator, Is.EqualTo(3));
@@ -99,12 +101,37 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
99 Assert.That(pc.Owner, Is.EqualTo(5)); 101 Assert.That(pc.Owner, Is.EqualTo(5));
100 Assert.That(pc.Group, Is.EqualTo(0)); 102 Assert.That(pc.Group, Is.EqualTo(0));
101 Assert.That(pc.Others, Is.EqualTo(0)); 103 Assert.That(pc.Others, Is.EqualTo(0));
104 Assert.That(pc.Total, Is.EqualTo(5));
102 Assert.That(pc.Users[m_userId], Is.EqualTo(5)); 105 Assert.That(pc.Users[m_userId], Is.EqualTo(5));
103 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); 106 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
104 Assert.That(pc.Simulator, Is.EqualTo(5)); 107 Assert.That(pc.Simulator, Is.EqualTo(5));
105 } 108 }
106 109
107 /// <summary> 110 /// <summary>
111 /// Test count after a parcel owner owned copied object is added.
112 /// </summary>
113 [Test]
114 public void TestCopiedOwnerObject()
115 {
116 TestHelper.InMethod();
117// log4net.Config.XmlConfigurator.Configure();
118
119 IPrimCounts pc = m_lo.PrimCounts;
120
121 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
122 m_scene.AddNewSceneObject(sog, false);
123 m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
124
125 Assert.That(pc.Owner, Is.EqualTo(6));
126 Assert.That(pc.Group, Is.EqualTo(0));
127 Assert.That(pc.Others, Is.EqualTo(0));
128 Assert.That(pc.Total, Is.EqualTo(6));
129 Assert.That(pc.Users[m_userId], Is.EqualTo(6));
130 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
131 Assert.That(pc.Simulator, Is.EqualTo(6));
132 }
133
134 /// <summary>
108 /// Test count after a parcel owner owned object is removed. 135 /// Test count after a parcel owner owned object is removed.
109 /// </summary> 136 /// </summary>
110 [Test] 137 [Test]
@@ -123,9 +150,33 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
123 Assert.That(pc.Owner, Is.EqualTo(1)); 150 Assert.That(pc.Owner, Is.EqualTo(1));
124 Assert.That(pc.Group, Is.EqualTo(0)); 151 Assert.That(pc.Group, Is.EqualTo(0));
125 Assert.That(pc.Others, Is.EqualTo(0)); 152 Assert.That(pc.Others, Is.EqualTo(0));
153 Assert.That(pc.Total, Is.EqualTo(1));
126 Assert.That(pc.Users[m_userId], Is.EqualTo(1)); 154 Assert.That(pc.Users[m_userId], Is.EqualTo(1));
127 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); 155 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
128 Assert.That(pc.Simulator, Is.EqualTo(1)); 156 Assert.That(pc.Simulator, Is.EqualTo(1));
129 } 157 }
158
159 /// <summary>
160 /// Test the count is correct after is has been tainted.
161 /// </summary>
162 [Test]
163 public void TestTaint()
164 {
165 TestHelper.InMethod();
166 IPrimCounts pc = m_lo.PrimCounts;
167
168 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
169 m_scene.AddNewSceneObject(sog, false);
170
171 m_pcm.TaintPrimCount();
172
173 Assert.That(pc.Owner, Is.EqualTo(3));
174 Assert.That(pc.Group, Is.EqualTo(0));
175 Assert.That(pc.Others, Is.EqualTo(0));
176 Assert.That(pc.Total, Is.EqualTo(3));
177 Assert.That(pc.Users[m_userId], Is.EqualTo(3));
178 Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
179 Assert.That(pc.Simulator, Is.EqualTo(3));
180 }
130 } 181 }
131} \ No newline at end of file 182} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 41d6628..d939329 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -909,7 +909,7 @@ namespace OpenSim.Region.Examples.SimpleModule
909 { 909 {
910 } 910 }
911 911
912 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 912 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
913 { 913 {
914 } 914 }
915 915
diff --git a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
index 65158e1..d63da2e 100644
--- a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
@@ -38,18 +38,4 @@ namespace OpenSim.Region.Framework.Interfaces
38 38
39 IPrimCounts GetPrimCounts(UUID parcelID); 39 IPrimCounts GetPrimCounts(UUID parcelID);
40 } 40 }
41 41} \ No newline at end of file
42 public interface IPrimCounts
43 {
44 int Owner { get; }
45 int Group { get; }
46 int Others { get; }
47 int Simulator { get; }
48 IUserPrimCounts Users { get; }
49 }
50
51 public interface IUserPrimCounts
52 {
53 int this[UUID agentID] { get; }
54 }
55}
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 49382f0..821cd4b 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1247,7 +1247,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1247 1247
1248 } 1248 }
1249 1249
1250 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 1250 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
1251 { 1251 {
1252 1252
1253 } 1253 }
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
index 8df020f..c898da6 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework;
28using OpenSim.Region.Framework.Interfaces; 29using OpenSim.Region.Framework.Interfaces;
29using OpenSim.Region.Framework.Scenes; 30using OpenSim.Region.Framework.Scenes;
30 31
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 5d44aa1..96760a2 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -925,7 +925,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
925 { 925 {
926 } 926 }
927 927
928 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 928 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
929 { 929 {
930 } 930 }
931 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID) 931 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID)
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index ebe0a72..d1dc17f 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -957,7 +957,7 @@ namespace OpenSim.Tests.Common.Mock
957 { 957 {
958 } 958 }
959 959
960 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 960 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
961 { 961 {
962 } 962 }
963 963