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authorJustin Clark-Casey (justincc)2012-02-15 01:50:57 +0000
committerJustin Clark-Casey (justincc)2012-02-15 01:50:57 +0000
commitf574d3c8fcd0a10107af6e01ce07b5857798d052 (patch)
tree415589a263291147048a8620d9ed8ac6e4b4805d
parentIn ObjectTortureTests, run garbage collector on Teardown and run scene loop u... (diff)
parentRefactor appearance saving for NPC to use AvatarFactoryModule interface. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs40
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs1
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs71
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs12
4 files changed, 101 insertions, 23 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 8d503bd..c7f4c20 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -111,6 +111,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
111 111
112 #region IAvatarFactoryModule 112 #region IAvatarFactoryModule
113 113
114 /// </summary>
115 /// <param name="sp"></param>
116 /// <param name="texture"></param>
117 /// <param name="visualParam"></param>
118 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance)
119 {
120 SetAppearance(sp, appearance.Texture, appearance.VisualParams);
121 }
122
114 /// <summary> 123 /// <summary>
115 /// Set appearance data (texture asset IDs and slider settings) 124 /// Set appearance data (texture asset IDs and slider settings)
116 /// </summary> 125 /// </summary>
@@ -156,14 +165,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
156 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; 165 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
157 166
158// WriteBakedTexturesReport(sp, m_log.DebugFormat); 167// WriteBakedTexturesReport(sp, m_log.DebugFormat);
159 if (!ValidateBakedTextureCache(sp)) 168
169 // If bake textures are missing and this is not an NPC, request a rebake from client
170 if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc))
160 RequestRebake(sp, true); 171 RequestRebake(sp, true);
161 172
162 // This appears to be set only in the final stage of the appearance 173 // This appears to be set only in the final stage of the appearance
163 // update transaction. In theory, we should be able to do an immediate 174 // update transaction. In theory, we should be able to do an immediate
164 // appearance send and save here. 175 // appearance send and save here.
165 } 176 }
166 177
178 // NPC should send to clients immediately and skip saving appearance
179 if (((ScenePresence)sp).PresenceType == PresenceType.Npc)
180 {
181 SendAppearance((ScenePresence)sp);
182 return;
183 }
184
167 // save only if there were changes, send no matter what (doesn't hurt to send twice) 185 // save only if there were changes, send no matter what (doesn't hurt to send twice)
168 if (changed) 186 if (changed)
169 QueueAppearanceSave(sp.ControllingClient.AgentId); 187 QueueAppearanceSave(sp.ControllingClient.AgentId);
@@ -174,6 +192,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
174 // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); 192 // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());
175 } 193 }
176 194
195 private void SendAppearance(ScenePresence sp)
196 {
197 // Send the appearance to everyone in the scene
198 sp.SendAppearanceToAllOtherAgents();
199
200 // Send animations back to the avatar as well
201 sp.Animator.SendAnimPack();
202 }
203
177 public bool SendAppearance(UUID agentId) 204 public bool SendAppearance(UUID agentId)
178 { 205 {
179// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId); 206// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId);
@@ -185,12 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
185 return false; 212 return false;
186 } 213 }
187 214
188 // Send the appearance to everyone in the scene 215 SendAppearance(sp);
189 sp.SendAppearanceToAllOtherAgents();
190
191 // Send animations back to the avatar as well
192 sp.Animator.SendAnimPack();
193
194 return true; 216 return true;
195 } 217 }
196 218
@@ -626,4 +648,4 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
626 outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); 648 outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
627 } 649 }
628 } 650 }
629} \ No newline at end of file 651}
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 39a760c..34aca33 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
35 35
36 public interface IAvatarFactoryModule 36 public interface IAvatarFactoryModule
37 { 37 {
38 void SetAppearance(IScenePresence sp, AvatarAppearance appearance);
38 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); 39 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
39 40
40 /// <summary> 41 /// <summary>
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
index 42008da..130513d 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
@@ -30,6 +30,7 @@ using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Collections.Specialized; 31using System.Collections.Specialized;
32using System.Reflection; 32using System.Reflection;
33using System.Threading;
33 34
34using Nwc.XmlRpc; 35using Nwc.XmlRpc;
35 36
@@ -167,6 +168,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
167 168
168 private bool m_debugEnabled = false; 169 private bool m_debugEnabled = false;
169 170
171 private Dictionary<string, bool> m_pendingRequests = new Dictionary<string,bool>();
172
170 private ExpiringCache<string, OSDMap> m_memoryCache; 173 private ExpiringCache<string, OSDMap> m_memoryCache;
171 private int m_cacheTimeout = 30; 174 private int m_cacheTimeout = 30;
172 175
@@ -1348,6 +1351,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1348 // Immediately forward the request if the cache is disabled. 1351 // Immediately forward the request if the cache is disabled.
1349 if (m_cacheTimeout == 0) 1352 if (m_cacheTimeout == 0)
1350 { 1353 {
1354 m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: cache is disabled");
1351 return WebUtil.PostToService(m_groupsServerURI, requestArgs); 1355 return WebUtil.PostToService(m_groupsServerURI, requestArgs);
1352 } 1356 }
1353 1357
@@ -1355,6 +1359,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1355 if (requestArgs["RequestMethod"] == "RemoveGeneric" 1359 if (requestArgs["RequestMethod"] == "RemoveGeneric"
1356 || requestArgs["RequestMethod"] == "AddGeneric") 1360 || requestArgs["RequestMethod"] == "AddGeneric")
1357 { 1361 {
1362 m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: clearing generics cache");
1363
1358 // Any and all updates cause the cache to clear 1364 // Any and all updates cause the cache to clear
1359 m_memoryCache.Clear(); 1365 m_memoryCache.Clear();
1360 1366
@@ -1366,18 +1372,67 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1366 1372
1367 // Create the cache key for the request and see if we have it cached 1373 // Create the cache key for the request and see if we have it cached
1368 string CacheKey = WebUtil.BuildQueryString(requestArgs); 1374 string CacheKey = WebUtil.BuildQueryString(requestArgs);
1369 OSDMap response = null; 1375
1370 if (!m_memoryCache.TryGetValue(CacheKey, out response)) 1376 // This code uses a leader/follower pattern. On a cache miss, the request is added
1377 // to a queue; the first thread to add it to the queue completes the request while
1378 // follow on threads busy wait for the results, this situation seems to happen
1379 // often when checking permissions
1380 while (true)
1371 { 1381 {
1372 // if it wasn't in the cache, pass the request to the Simian Grid Services 1382 OSDMap response = null;
1373 response = WebUtil.PostToService(m_groupsServerURI, requestArgs); 1383 bool firstRequest = false;
1374 1384
1375 // and cache the response 1385 lock (m_memoryCache)
1376 m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout)); 1386 {
1387 if (m_memoryCache.TryGetValue(CacheKey, out response))
1388 return response;
1389
1390 if (! m_pendingRequests.ContainsKey(CacheKey))
1391 {
1392 m_pendingRequests.Add(CacheKey,true);
1393 firstRequest = true;
1394 }
1395 }
1396
1397 if (firstRequest)
1398 {
1399 // if it wasn't in the cache, pass the request to the Simian Grid Services
1400 try
1401 {
1402 response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
1403 }
1404 catch (Exception e)
1405 {
1406 m_log.InfoFormat("[SIMIAN GROUPS CONNECTOR] request failed {0}",CacheKey);
1407 }
1408
1409 // and cache the response
1410 lock (m_memoryCache)
1411 {
1412 m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
1413 m_pendingRequests.Remove(CacheKey);
1414 }
1415
1416 return response;
1417 }
1418
1419 Thread.Sleep(50); // waiting for a web request to complete, 50msecs is reasonable
1377 } 1420 }
1378 1421
1379 // return cached response 1422 // if (!m_memoryCache.TryGetValue(CacheKey, out response))
1380 return response; 1423 // {
1424 // m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: query not in the cache");
1425 // Util.PrintCallStack();
1426
1427 // // if it wasn't in the cache, pass the request to the Simian Grid Services
1428 // response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
1429
1430 // // and cache the response
1431 // m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
1432 // }
1433
1434 // // return cached response
1435 // return response;
1381 } 1436 }
1382 #endregion 1437 #endregion
1383 1438
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index dc6eefc..5359354 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -96,15 +96,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
96 if (!m_avatars.ContainsKey(agentId)) 96 if (!m_avatars.ContainsKey(agentId))
97 return false; 97 return false;
98 98
99 // Delete existing sp attachments
99 scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); 100 scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false);
100 101
101 AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); 102 // Set new sp appearance. Also sends to clients.
102 sp.Appearance = npcAppearance; 103 scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, new AvatarAppearance(appearance, true));
104
105 // Rez needed sp attachments
103 scene.AttachmentsModule.RezAttachments(sp); 106 scene.AttachmentsModule.RezAttachments(sp);
104 107
105 IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
106 module.SendAppearance(sp.UUID);
107
108 return true; 108 return true;
109 } 109 }
110 110