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authorJustin Clarke Casey2007-12-22 16:45:44 +0000
committerJustin Clarke Casey2007-12-22 16:45:44 +0000
commited0f8bd5728d0fbe992cc4a1d164983edda654e8 (patch)
tree071707a559b2600101cbfe241e289f75196d555a
parentPut in some race revealing warning messages triggered when a user rezzes a sc... (diff)
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minor refactor
-rw-r--r--OpenSim/Framework/BlockingQueue.cs2
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs11
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
4 files changed, 13 insertions, 6 deletions
diff --git a/OpenSim/Framework/BlockingQueue.cs b/OpenSim/Framework/BlockingQueue.cs
index dbd116b..a3cae63 100644
--- a/OpenSim/Framework/BlockingQueue.cs
+++ b/OpenSim/Framework/BlockingQueue.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Framework
34 { 34 {
35 private Queue<T> _queue = new Queue<T>(); 35 private Queue<T> _queue = new Queue<T>();
36 private object _queueSync = new object(); 36 private object _queueSync = new object();
37 37
38 public void Enqueue(T value) 38 public void Enqueue(T value)
39 { 39 {
40 lock (_queueSync) 40 lock (_queueSync)
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 99356c2..d1ff9c9 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -98,7 +98,12 @@ namespace OpenSim.Framework.Communications.Cache
98 } 98 }
99 } 99 }
100 100
101 public AssetBase GetAsset(LLUUID assetID) 101 /// <summary>
102 /// Only get an asset if we already have it in the cache.
103 /// </summary>
104 /// <param name="assetID"></param></param>
105 /// <returns></returns>
106 private AssetBase GetCachedAsset(LLUUID assetID)
102 { 107 {
103 AssetBase asset = null; 108 AssetBase asset = null;
104 if (Textures.ContainsKey(assetID)) 109 if (Textures.ContainsKey(assetID))
@@ -153,7 +158,7 @@ namespace OpenSim.Framework.Communications.Cache
153 158
154 public AssetBase GetAsset(LLUUID assetID, bool isTexture) 159 public AssetBase GetAsset(LLUUID assetID, bool isTexture)
155 { 160 {
156 AssetBase asset = GetAsset(assetID); 161 AssetBase asset = GetCachedAsset(assetID);
157 if (asset == null) 162 if (asset == null)
158 { 163 {
159 m_assetServer.RequestAsset(assetID, isTexture); 164 m_assetServer.RequestAsset(assetID, isTexture);
@@ -223,7 +228,7 @@ namespace OpenSim.Framework.Communications.Cache
223 228
224 public AssetBase CopyAsset(LLUUID assetID) 229 public AssetBase CopyAsset(LLUUID assetID)
225 { 230 {
226 AssetBase asset = GetAsset(assetID); 231 AssetBase asset = GetCachedAsset(assetID);
227 if (asset == null) 232 if (asset == null)
228 return null; 233 return null;
229 234
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 86591ec..34a9b09 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -3106,7 +3106,7 @@ namespace OpenSim.Region.ClientStack
3106 3106
3107 // Fetch landmark 3107 // Fetch landmark
3108 LLUUID lmid = tpReq.Info.LandmarkID; 3108 LLUUID lmid = tpReq.Info.LandmarkID;
3109 AssetBase lma = m_assetCache.GetAsset(lmid); 3109 AssetBase lma = m_assetCache.GetAsset(lmid, false);
3110 if (lma != null) 3110 if (lma != null)
3111 { 3111 {
3112 AssetLandmark lm = new AssetLandmark(lma); 3112 AssetLandmark lm = new AssetLandmark(lma);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 86cb38d..efd96d2 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -146,7 +146,9 @@ namespace OpenSim.Region.Environment.Scenes
146 if (transactions != null) 146 if (transactions != null)
147 { 147 {
148 LLUUID assetID = libsecondlife.LLUUID.Combine(transactionID, remoteClient.SecureSessionId); 148 LLUUID assetID = libsecondlife.LLUUID.Combine(transactionID, remoteClient.SecureSessionId);
149 AssetBase asset = AssetCache.GetAsset(assetID); 149 AssetBase asset
150 = AssetCache.GetAsset(
151 assetID, (item.assetType == (int)AssetType.Texture ? true : false));
150 152
151 if (asset == null) 153 if (asset == null)
152 { 154 {