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authorMelanie2012-05-15 00:15:44 +0200
committerMelanie2012-05-15 00:15:44 +0200
commite9e797b6814b960b140094bbff137e38f96d4ca8 (patch)
treeff584827fcfe754ae78275adb9a41dd1c305c8a2
parentCompletely revamp collision handling. Now works as it is supposed to. (diff)
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Fix an omission
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f7edd31..4884469 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2564,7 +2564,7 @@ namespace OpenSim.Region.Framework.Scenes
2564 } 2564 }
2565 else 2565 else
2566 { 2566 {
2567 if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) 2567 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0)
2568 sendToRoot = true; 2568 sendToRoot = true;
2569 } 2569 }
2570 if (sendToRoot && ParentGroup.RootPart != this) 2570 if (sendToRoot && ParentGroup.RootPart != this)