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author | Melanie | 2012-05-15 00:15:44 +0200 |
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committer | Melanie | 2012-05-15 00:15:44 +0200 |
commit | e9e797b6814b960b140094bbff137e38f96d4ca8 (patch) | |
tree | ff584827fcfe754ae78275adb9a41dd1c305c8a2 | |
parent | Completely revamp collision handling. Now works as it is supposed to. (diff) | |
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Fix an omission
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f7edd31..4884469 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2564,7 +2564,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2564 | } | 2564 | } |
2565 | else | 2565 | else |
2566 | { | 2566 | { |
2567 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) | 2567 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) |
2568 | sendToRoot = true; | 2568 | sendToRoot = true; |
2569 | } | 2569 | } |
2570 | if (sendToRoot && ParentGroup.RootPart != this) | 2570 | if (sendToRoot && ParentGroup.RootPart != this) |