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author | Thomas Grimshaw | 2010-04-07 22:59:13 +0200 |
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committer | Thomas Grimshaw | 2010-04-07 22:59:13 +0200 |
commit | e80e04c5fd3892cf3c988baaa00aa8ccfa330256 (patch) | |
tree | 44e4924d0ad388adbc4d711f639b2c3cb33772e7 | |
parent | Fix llDialog responses so that they can be heard throughout the region. This ... (diff) | |
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Increase the amount of time we wait for a teleport to complete. This allows teleportation to a remote region without a local connection to the asset server without timing out.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 5f84252..04626d3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -1032,7 +1032,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1032 | 1032 | ||
1033 | public bool WaitForCallback(UUID id) | 1033 | public bool WaitForCallback(UUID id) |
1034 | { | 1034 | { |
1035 | int count = 200; | 1035 | int count = 400; |
1036 | while (m_agentsInTransit.Contains(id) && count-- > 0) | 1036 | while (m_agentsInTransit.Contains(id) && count-- > 0) |
1037 | { | 1037 | { |
1038 | //m_log.Debug(" >>> Waiting... " + count); | 1038 | //m_log.Debug(" >>> Waiting... " + count); |