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authorMW2007-11-21 12:00:28 +0000
committerMW2007-11-21 12:00:28 +0000
commite5a0049c165af2a6160619a91aa41f871b8a9cef (patch)
treedb1fccf5d293a1634903cd661ac48ac8475439ca
parent* Did some initial work for prim crossing. Just glue so far. (diff)
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Fixed bug that can lead to infinitive loops
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 6fd0cf0..474d434 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -323,6 +323,11 @@ namespace OpenSim.Region.Environment.Scenes
323 SceneObjectPart Part = SceneObjectPart.FromXml(reader); 323 SceneObjectPart Part = SceneObjectPart.FromXml(reader);
324 AddPart(Part); 324 AddPart(Part);
325 } 325 }
326 else
327 {
328 Console.WriteLine("found unexpected element: " + reader.Name);
329 reader.Read();
330 }
326 break; 331 break;
327 case XmlNodeType.EndElement: 332 case XmlNodeType.EndElement:
328 reader.Read(); 333 reader.Read();
@@ -926,6 +931,7 @@ namespace OpenSim.Region.Environment.Scenes
926 { 931 {
927 AbsolutePosition = pos; 932 AbsolutePosition = pos;
928 m_rootPart.SendTerseUpdateToAllClients(); 933 m_rootPart.SendTerseUpdateToAllClients();
934 m_scene.EventManager.TriggerGroupMove(UUID, pos);
929 } 935 }
930 936
931 /// <summary> 937 /// <summary>