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author | nebadon | 2011-11-05 02:26:25 -0700 |
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committer | nebadon | 2011-11-05 02:26:25 -0700 |
commit | e3885625a069e5d6a59ad0300215c13c89ea00f8 (patch) | |
tree | a3553ea7a7085820b3d1bbfee1e4d631729ca6d0 | |
parent | refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i... (diff) | |
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Don't rotate child prims, if only the root prim is rotated.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4d6c4cb..3f4e112 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2926,8 +2926,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2926 | axPos *= Quaternion.Inverse(axRot); | 2926 | axPos *= Quaternion.Inverse(axRot); |
2927 | prim.OffsetPosition = axPos; | 2927 | prim.OffsetPosition = axPos; |
2928 | Quaternion primsRot = prim.RotationOffset; | 2928 | Quaternion primsRot = prim.RotationOffset; |
2929 | Quaternion newRot = primsRot * oldParentRot; | 2929 | Quaternion newRot = oldParentRot * primsRot; |
2930 | newRot *= Quaternion.Inverse(axRot); | 2930 | newRot = Quaternion.Inverse(axRot) * newRot; |
2931 | prim.RotationOffset = newRot; | 2931 | prim.RotationOffset = newRot; |
2932 | prim.ScheduleTerseUpdate(); | 2932 | prim.ScheduleTerseUpdate(); |
2933 | prim.IgnoreUndoUpdate = false; | 2933 | prim.IgnoreUndoUpdate = false; |