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authorJustin Clark-Casey (justincc)2010-03-04 20:08:25 +0000
committerJustin Clark-Casey (justincc)2010-03-04 20:08:25 +0000
commite07548d703798bfd661c1ab89cc3b48c936d0a77 (patch)
tree90f23640fda71f2b74a181df9cadf56cdabc4b41
parentcompiler warnings revealed that public PlaySoundSlavePrims properties were ch... (diff)
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move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules can use it
-rw-r--r--OpenSim/Framework/SLUtil.cs99
-rw-r--r--OpenSim/Region/Application/ConfigurationLoader.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs30
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs83
5 files changed, 123 insertions, 109 deletions
diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs
index 9d5c30a..ff5f8b9 100644
--- a/OpenSim/Framework/SLUtil.cs
+++ b/OpenSim/Framework/SLUtil.cs
@@ -1,4 +1,5 @@
1using System; 1using System;
2using System.Collections.Generic;
2using OpenMetaverse; 3using OpenMetaverse;
3 4
4namespace OpenSim.Framework 5namespace OpenSim.Framework
@@ -181,5 +182,101 @@ namespace OpenSim.Framework
181 } 182 }
182 183
183 #endregion SL / file extension / content-type conversions 184 #endregion SL / file extension / content-type conversions
185
186 /// <summary>
187 /// Parse a notecard in Linden format to a string of ordinary text.
188 /// </summary>
189 /// <param name="rawInput"></param>
190 /// <returns></returns>
191 public static string ParseNotecardToString(string rawInput)
192 {
193 return string.Join("\n", ParseNotecardToList(rawInput).ToArray());
194 }
195
196 /// <summary>
197 /// Parse a notecard in Linden format to a list of ordinary lines.
198 /// </summary>
199 /// <param name="rawInput"></param>
200 /// <returns></returns>
201 public static List<string> ParseNotecardToList(string rawInput)
202 {
203 string[] input = rawInput.Replace("\r", "").Split('\n');
204 int idx = 0;
205 int level = 0;
206 List<string> output = new List<string>();
207 string[] words;
208
209 while (idx < input.Length)
210 {
211 if (input[idx] == "{")
212 {
213 level++;
214 idx++;
215 continue;
216 }
217
218 if (input[idx]== "}")
219 {
220 level--;
221 idx++;
222 continue;
223 }
224
225 switch (level)
226 {
227 case 0:
228 words = input[idx].Split(' '); // Linden text ver
229 // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
230 if (words.Length < 3)
231 return output;
232
233 int version = int.Parse(words[3]);
234 if (version != 2)
235 return output;
236 break;
237 case 1:
238 words = input[idx].Split(' ');
239 if (words[0] == "LLEmbeddedItems")
240 break;
241 if (words[0] == "Text")
242 {
243 int len = int.Parse(words[2]);
244 idx++;
245
246 int count = -1;
247
248 while (count < len)
249 {
250 // int l = input[idx].Length;
251 string ln = input[idx];
252
253 int need = len-count-1;
254 if (ln.Length > need)
255 ln = ln.Substring(0, need);
256
257 output.Add(ln);
258 count += ln.Length + 1;
259 idx++;
260 }
261
262 return output;
263 }
264 break;
265 case 2:
266 words = input[idx].Split(' '); // count
267 if (words[0] == "count")
268 {
269 int c = int.Parse(words[1]);
270 if (c > 0)
271 return output;
272 break;
273 }
274 break;
275 }
276 idx++;
277 }
278
279 return output;
280 }
184 } 281 }
185} 282} \ No newline at end of file
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs
index 655c5ca..8f19417 100644
--- a/OpenSim/Region/Application/ConfigurationLoader.cs
+++ b/OpenSim/Region/Application/ConfigurationLoader.cs
@@ -164,12 +164,12 @@ namespace OpenSim
164 m_config.Source = new IniConfigSource(); 164 m_config.Source = new IniConfigSource();
165 m_config.Source.Merge(DefaultConfig()); 165 m_config.Source.Merge(DefaultConfig());
166 166
167 m_log.Info("[CONFIG] Reading configuration settings"); 167 m_log.Info("[CONFIG]: Reading configuration settings");
168 168
169 if (sources.Count == 0) 169 if (sources.Count == 0)
170 { 170 {
171 m_log.FatalFormat("[CONFIG] Could not load any configuration"); 171 m_log.FatalFormat("[CONFIG]: Could not load any configuration");
172 m_log.FatalFormat("[CONFIG] Did you copy the OpenSim.ini.example file to OpenSim.ini?"); 172 m_log.FatalFormat("[CONFIG]: Did you copy the OpenSim.ini.example file to OpenSim.ini?");
173 Environment.Exit(1); 173 Environment.Exit(1);
174 } 174 }
175 175
@@ -182,8 +182,8 @@ namespace OpenSim
182 182
183 if (!iniFileExists) 183 if (!iniFileExists)
184 { 184 {
185 m_log.FatalFormat("[CONFIG] Could not load any configuration"); 185 m_log.FatalFormat("[CONFIG]: Could not load any configuration");
186 m_log.FatalFormat("[CONFIG] Configuration exists, but there was an error loading it!"); 186 m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
187 Environment.Exit(1); 187 Environment.Exit(1);
188 } 188 }
189 189
@@ -257,20 +257,17 @@ namespace OpenSim
257 257
258 if (!IsUri(iniPath)) 258 if (!IsUri(iniPath))
259 { 259 {
260 m_log.InfoFormat("[CONFIG] Reading configuration file {0}", 260 m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
261 Path.GetFullPath(iniPath));
262 261
263 m_config.Source.Merge(new IniConfigSource(iniPath)); 262 m_config.Source.Merge(new IniConfigSource(iniPath));
264 success = true; 263 success = true;
265 } 264 }
266 else 265 else
267 { 266 {
268 m_log.InfoFormat("[CONFIG] {0} is a http:// URI, fetching ...", 267 m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", iniPath);
269 iniPath);
270 268
271 // The ini file path is a http URI 269 // The ini file path is a http URI
272 // Try to read it 270 // Try to read it
273 //
274 try 271 try
275 { 272 {
276 XmlReader r = XmlReader.Create(iniPath); 273 XmlReader r = XmlReader.Create(iniPath);
@@ -281,7 +278,7 @@ namespace OpenSim
281 } 278 }
282 catch (Exception e) 279 catch (Exception e)
283 { 280 {
284 m_log.FatalFormat("[CONFIG] Exception reading config from URI {0}\n" + e.ToString(), iniPath); 281 m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), iniPath);
285 Environment.Exit(1); 282 Environment.Exit(1);
286 } 283 }
287 } 284 }
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index ac04462..f0d346f 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -110,21 +110,24 @@ namespace OpenSim.Region.Framework.Scenes
110 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; 110 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
111 111
112 /// <summary> 112 /// <summary>
113 /// Called when an object is touched/grabbed. 113 /// Fired when an object is touched/grabbed.
114 /// </summary> 114 /// </summary>
115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of 115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
116 /// the root part. 116 /// the root part.
117 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
118 public event ObjectGrabDelegate OnObjectGrab; 117 public event ObjectGrabDelegate OnObjectGrab;
118 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
119 119
120 public event ObjectGrabDelegate OnObjectGrabbing; 120 public event ObjectGrabDelegate OnObjectGrabbing;
121 public event ObjectDeGrabDelegate OnObjectDeGrab; 121 public event ObjectDeGrabDelegate OnObjectDeGrab;
122 public event ScriptResetDelegate OnScriptReset; 122 public event ScriptResetDelegate OnScriptReset;
123 123
124 public event OnPermissionErrorDelegate OnPermissionError; 124 public event OnPermissionErrorDelegate OnPermissionError;
125 125
126 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); 126 /// <summary>
127 /// Fired when a new script is created.
128 /// </summary>
127 public event NewRezScript OnRezScript; 129 public event NewRezScript OnRezScript;
130 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
128 131
129 public delegate void RemoveScript(uint localID, UUID itemID); 132 public delegate void RemoveScript(uint localID, UUID itemID);
130 public event RemoveScript OnRemoveScript; 133 public event RemoveScript OnRemoveScript;
@@ -166,38 +169,35 @@ namespace OpenSim.Region.Framework.Scenes
166 169
167 public delegate void ClientClosed(UUID clientID, Scene scene); 170 public delegate void ClientClosed(UUID clientID, Scene scene);
168 171
169 public event ClientClosed OnClientClosed; 172 public event ClientClosed OnClientClosed;
170
171 public delegate void ScriptChangedEvent(uint localID, uint change);
172 173
174 /// <summary>
175 /// This is fired when a scene object property that a script might be interested in (such as color, scale or
176 /// inventory) changes. Only enough information is sent for the LSL changed event
177 /// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
178 /// </summary>
173 public event ScriptChangedEvent OnScriptChangedEvent; 179 public event ScriptChangedEvent OnScriptChangedEvent;
180 public delegate void ScriptChangedEvent(uint localID, uint change);
174 181
175 public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed); 182 public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
176
177 public event ScriptControlEvent OnScriptControlEvent; 183 public event ScriptControlEvent OnScriptControlEvent;
178 184
179 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); 185 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
180
181 public event ScriptAtTargetEvent OnScriptAtTargetEvent; 186 public event ScriptAtTargetEvent OnScriptAtTargetEvent;
182 187
183 public delegate void ScriptNotAtTargetEvent(uint localID); 188 public delegate void ScriptNotAtTargetEvent(uint localID);
184
185 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; 189 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
186 190
187 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); 191 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
188
189 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; 192 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
190 193
191 public delegate void ScriptNotAtRotTargetEvent(uint localID); 194 public delegate void ScriptNotAtRotTargetEvent(uint localID);
192
193 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; 195 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
194 196
195 public delegate void ScriptColliding(uint localID, ColliderArgs colliders); 197 public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
196
197 public event ScriptColliding OnScriptColliderStart; 198 public event ScriptColliding OnScriptColliderStart;
198 public event ScriptColliding OnScriptColliding; 199 public event ScriptColliding OnScriptColliding;
199 public event ScriptColliding OnScriptCollidingEnd; 200 public event ScriptColliding OnScriptCollidingEnd;
200
201 public event ScriptColliding OnScriptLandColliderStart; 201 public event ScriptColliding OnScriptLandColliderStart;
202 public event ScriptColliding OnScriptLandColliding; 202 public event ScriptColliding OnScriptLandColliding;
203 public event ScriptColliding OnScriptLandColliderEnd; 203 public event ScriptColliding OnScriptLandColliderEnd;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 04e3221..77bf6fe 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -637,7 +637,6 @@ namespace OpenSim.Region.Framework.Scenes
637 m_items[item.ItemID] = item; 637 m_items[item.ItemID] = item;
638 m_inventorySerial++; 638 m_inventorySerial++;
639 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 639 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
640
641 HasInventoryChanged = true; 640 HasInventoryChanged = true;
642 m_part.ParentGroup.HasGroupChanged = true; 641 m_part.ParentGroup.HasGroupChanged = true;
643 642
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index dc4249c..974f91b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -9705,90 +9705,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9705 9705
9706 Notecard nc = new Notecard(); 9706 Notecard nc = new Notecard();
9707 nc.lastRef = DateTime.Now; 9707 nc.lastRef = DateTime.Now;
9708 nc.text = ParseText(text.Replace("\r", "").Split('\n')); 9708 nc.text = SLUtil.ParseNotecardToList(text).ToArray();
9709 m_Notecards[assetID] = nc; 9709 m_Notecards[assetID] = nc;
9710 } 9710 }
9711 } 9711 }
9712 9712
9713 protected static string[] ParseText(string[] input)
9714 {
9715 int idx = 0;
9716 int level = 0;
9717 List<string> output = new List<string>();
9718 string[] words;
9719
9720 while (idx < input.Length)
9721 {
9722 if (input[idx] == "{")
9723 {
9724 level++;
9725 idx++;
9726 continue;
9727 }
9728
9729 if (input[idx]== "}")
9730 {
9731 level--;
9732 idx++;
9733 continue;
9734 }
9735
9736 switch (level)
9737 {
9738 case 0:
9739 words = input[idx].Split(' '); // Linden text ver
9740 // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
9741 if (words.Length < 3)
9742 return new String[0];
9743
9744 int version = int.Parse(words[3]);
9745 if (version != 2)
9746 return new String[0];
9747 break;
9748 case 1:
9749 words = input[idx].Split(' ');
9750 if (words[0] == "LLEmbeddedItems")
9751 break;
9752 if (words[0] == "Text")
9753 {
9754 int len = int.Parse(words[2]);
9755 idx++;
9756
9757 int count = -1;
9758
9759 while (count < len)
9760 {
9761 // int l = input[idx].Length;
9762 string ln = input[idx];
9763
9764 int need = len-count-1;
9765 if (ln.Length > need)
9766 ln = ln.Substring(0, need);
9767
9768 output.Add(ln);
9769 count += ln.Length + 1;
9770 idx++;
9771 }
9772
9773 return output.ToArray();
9774 }
9775 break;
9776 case 2:
9777 words = input[idx].Split(' '); // count
9778 if (words[0] == "count")
9779 {
9780 int c = int.Parse(words[1]);
9781 if (c > 0)
9782 return new String[0];
9783 break;
9784 }
9785 break;
9786 }
9787 idx++;
9788 }
9789 return output.ToArray();
9790 }
9791
9792 public static bool IsCached(UUID assetID) 9713 public static bool IsCached(UUID assetID)
9793 { 9714 {
9794 lock (m_Notecards) 9715 lock (m_Notecards)
@@ -9844,4 +9765,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9844 } 9765 }
9845 } 9766 }
9846 } 9767 }
9847} 9768} \ No newline at end of file