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authorRobert Adams2017-10-13 12:00:07 -0700
committerRobert Adams2017-10-13 12:00:07 -0700
commitdf3759e09998bd05c2a09c79c38ada66fa6ec785 (patch)
treecaa970ca92255d54bcd80f36d0536c53b959a73e
parentremove a dead line of code (diff)
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BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines.
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs14
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/BSParam.cs3
2 files changed, 13 insertions, 4 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
index 7faee70..d182c34 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
@@ -460,13 +460,19 @@ public sealed class BSCharacter : BSPhysObject
460 set 460 set
461 { 461 {
462 DetailLog("{0},BSCharacter.setTargetVelocity,call,vel={1}", LocalID, value); 462 DetailLog("{0},BSCharacter.setTargetVelocity,call,vel={1}", LocalID, value);
463 base.m_targetVelocity = value;
464 OMV.Vector3 targetVel = value; 463 OMV.Vector3 targetVel = value;
465 if (_setAlwaysRun && !_flying) 464 if (!_flying)
466 targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 1f); 465 {
466 if (_setAlwaysRun)
467 targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 1f);
468 else
469 if (BSParam.AvatarWalkVelocityFactor != 1f)
470 targetVel *= new OMV.Vector3(BSParam.AvatarWalkVelocityFactor, BSParam.AvatarWalkVelocityFactor, 1f);
471 }
472 base.m_targetVelocity = targetVel;
467 473
468 if (m_moveActor != null) 474 if (m_moveActor != null)
469 m_moveActor.SetVelocityAndTarget(RawVelocity, targetVel, false /* inTaintTime */); 475 m_moveActor.SetVelocityAndTarget(RawVelocity, base.m_targetVelocity, false /* inTaintTime */);
470 } 476 }
471 } 477 }
472 // Directly setting velocity means this is what the user really wants now. 478 // Directly setting velocity means this is what the user really wants now.
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
index fcda92c..495f752 100755
--- a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
@@ -135,6 +135,7 @@ public static class BSParam
135 public static bool AvatarToAvatarCollisionsByDefault { get; private set; } 135 public static bool AvatarToAvatarCollisionsByDefault { get; private set; }
136 public static float AvatarFriction { get; private set; } 136 public static float AvatarFriction { get; private set; }
137 public static float AvatarStandingFriction { get; private set; } 137 public static float AvatarStandingFriction { get; private set; }
138 public static float AvatarWalkVelocityFactor { get; private set; }
138 public static float AvatarAlwaysRunFactor { get; private set; } 139 public static float AvatarAlwaysRunFactor { get; private set; }
139 public static float AvatarDensity { get; private set; } 140 public static float AvatarDensity { get; private set; }
140 public static float AvatarRestitution { get; private set; } 141 public static float AvatarRestitution { get; private set; }
@@ -604,6 +605,8 @@ public static class BSParam
604 0.2f ), 605 0.2f ),
605 new ParameterDefn<float>("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.", 606 new ParameterDefn<float>("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.",
606 0.95f ), 607 0.95f ),
608 new ParameterDefn<float>("AvatarWalkVelocityFactor", "Speed multiplier if avatar is walking",
609 1.0f ),
607 new ParameterDefn<float>("AvatarAlwaysRunFactor", "Speed multiplier if avatar is set to always run", 610 new ParameterDefn<float>("AvatarAlwaysRunFactor", "Speed multiplier if avatar is set to always run",
608 1.3f ), 611 1.3f ),
609 // For historical reasons, density is reported * 100 612 // For historical reasons, density is reported * 100