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authorAdam Frisby2008-09-30 14:42:25 +0000
committerAdam Frisby2008-09-30 14:42:25 +0000
commitd4c17512855c4fcf3bb76b8ad45e0de190687a90 (patch)
treed29107ed3706ed19fb0ca0f5e5cac11511dbffe9
parentAllow create-region to load files from arbitrary locations (diff)
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* Fixed minor issue while building: If you do a raytraced object placement and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client.
* We may instead want to abort and send a "Cannot Rez Here" message?
-rw-r--r--OpenSim/Framework/IClientAPI.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
2 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 1c38011..ddd1cd3 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -342,8 +342,6 @@ namespace OpenSim.Framework
342 /// <summary> 342 /// <summary>
343 /// Returns the full name of the agent/avatar represented by this client 343 /// Returns the full name of the agent/avatar represented by this client
344 /// </summary> 344 /// </summary>
345 /// <param name="newPack"></param>
346 /// <param name="packType"></param>
347 string Name { get; } 345 string Name { get; }
348 346
349 bool IsActive 347 bool IsActive
@@ -750,6 +748,7 @@ namespace OpenSim.Framework
750 748
751 void SendLogoutPacket(); 749 void SendLogoutPacket();
752 ClientInfo GetClientInfo(); 750 ClientInfo GetClientInfo();
751
753 void SetClientInfo(ClientInfo info); 752 void SetClientInfo(ClientInfo info);
754 void SetClientOption(string option, string value); 753 void SetClientOption(string option, string value);
755 string GetClientOption(string option); 754 string GetClientOption(string option);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 88da9be..bca1ff9 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1608,6 +1608,10 @@ namespace OpenSim.Region.Environment.Scenes
1608 if (ei.HitTF) 1608 if (ei.HitTF)
1609 { 1609 {
1610 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 1610 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
1611 } else
1612 {
1613 // fall back to our stupid functionality
1614 pos = RayEnd;
1611 } 1615 }
1612 1616
1613 return pos; 1617 return pos;