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authorJustin Clark-Casey (justincc)2010-03-30 17:06:30 +0100
committerJustin Clark-Casey (justincc)2010-05-20 23:34:44 +0100
commitd446b19e72ad2f6726094497295bf944873f8aad (patch)
tree2bc95cccaa61308345914779edc1c4e6d53b8aaa
parentCompletely prevent full update packets being sent after kill object packets (diff)
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minor: commented out code removal
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 8aa1b38..724c8bc 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3547,7 +3547,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3547 for (int i = 0; i < count; i++) 3547 for (int i = 0; i < count; i++)
3548 { 3548 {
3549 ObjectUpdatePacket.ObjectDataBlock block = m_primFullUpdates.Dequeue(); 3549 ObjectUpdatePacket.ObjectDataBlock block = m_primFullUpdates.Dequeue();
3550 //outPacket.ObjectData[i] = m_primFullUpdates.Dequeue();
3551 3550
3552 if (!m_killRecord.Contains(block.ID)) 3551 if (!m_killRecord.Contains(block.ID))
3553 { 3552 {