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author | Justin Clark-Casey | 2014-05-06 19:57:31 +0100 |
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committer | Justin Clark-Casey | 2014-05-06 19:57:31 +0100 |
commit | c38736de82321154252d9d3fcb3fd3d2250d633a (patch) | |
tree | ebbf281ce9a309aec6b598213c210438b473e6e7 | |
parent | Change version flavour to RC1. Make version number more normal "0.8" rather ... (diff) | |
parent | Revert "fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()" (diff) | |
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Merge branch 'master' into 0.8-post-fixes0.8-rc1
4 files changed, 278 insertions, 79 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index cc505f8..59b4614 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -402,6 +402,12 @@ namespace OpenSim | |||
402 | "Delete a region from disk", | 402 | "Delete a region from disk", |
403 | RunCommand); | 403 | RunCommand); |
404 | 404 | ||
405 | m_console.Commands.AddCommand("Estates", false, "estate create", | ||
406 | "estate create <owner UUID> <estate name>", | ||
407 | "Creates a new estate with the specified name, owned by the specified user." | ||
408 | + " Estate name must be unique.", | ||
409 | CreateEstateCommand); | ||
410 | |||
405 | m_console.Commands.AddCommand("Estates", false, "estate set owner", | 411 | m_console.Commands.AddCommand("Estates", false, "estate set owner", |
406 | "estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]", | 412 | "estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]", |
407 | "Sets the owner of the specified estate to the specified UUID or user. ", | 413 | "Sets the owner of the specified estate to the specified UUID or user. ", |
@@ -411,6 +417,11 @@ namespace OpenSim | |||
411 | "estate set name <estate-id> <new name>", | 417 | "estate set name <estate-id> <new name>", |
412 | "Sets the name of the specified estate to the specified value. New name must be unique.", | 418 | "Sets the name of the specified estate to the specified value. New name must be unique.", |
413 | SetEstateNameCommand); | 419 | SetEstateNameCommand); |
420 | |||
421 | m_console.Commands.AddCommand("Estates", false, "estate link region", | ||
422 | "estate link region <estate ID> <region ID>", | ||
423 | "Attaches the specified region to the specified estate.", | ||
424 | EstateLinkRegionCommand); | ||
414 | } | 425 | } |
415 | 426 | ||
416 | protected override void ShutdownSpecific() | 427 | protected override void ShutdownSpecific() |
@@ -1177,6 +1188,58 @@ namespace OpenSim | |||
1177 | SceneManager.SaveCurrentSceneToArchive(cmdparams); | 1188 | SceneManager.SaveCurrentSceneToArchive(cmdparams); |
1178 | } | 1189 | } |
1179 | 1190 | ||
1191 | protected void CreateEstateCommand(string module, string[] args) | ||
1192 | { | ||
1193 | string response = null; | ||
1194 | UUID userID; | ||
1195 | |||
1196 | if (args.Length == 2) | ||
1197 | { | ||
1198 | response = "No user specified."; | ||
1199 | } | ||
1200 | else if (!UUID.TryParse(args[2], out userID)) | ||
1201 | { | ||
1202 | response = String.Format("{0} is not a valid UUID", args[2]); | ||
1203 | } | ||
1204 | else if (args.Length == 3) | ||
1205 | { | ||
1206 | response = "No estate name specified."; | ||
1207 | } | ||
1208 | else | ||
1209 | { | ||
1210 | Scene scene = SceneManager.CurrentOrFirstScene; | ||
1211 | |||
1212 | // TODO: Is there a better choice here? | ||
1213 | UUID scopeID = UUID.Zero; | ||
1214 | UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, userID); | ||
1215 | if (account == null) | ||
1216 | { | ||
1217 | response = String.Format("Could not find user {0}", userID); | ||
1218 | } | ||
1219 | else | ||
1220 | { | ||
1221 | // concatenate it all to "name" | ||
1222 | StringBuilder sb = new StringBuilder(args[3]); | ||
1223 | for (int i = 4; i < args.Length; i++) | ||
1224 | sb.Append (" " + args[i]); | ||
1225 | string estateName = sb.ToString().Trim(); | ||
1226 | |||
1227 | // send it off for processing. | ||
1228 | IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>(); | ||
1229 | response = estateModule.CreateEstate(estateName, userID); | ||
1230 | if (response == String.Empty) | ||
1231 | { | ||
1232 | List<int> estates = scene.EstateDataService.GetEstates(estateName); | ||
1233 | response = String.Format("Estate {0} created as \"{1}\"", estates.ElementAt(0), estateName); | ||
1234 | } | ||
1235 | } | ||
1236 | } | ||
1237 | |||
1238 | // give the user some feedback | ||
1239 | if (response != null) | ||
1240 | MainConsole.Instance.Output(response); | ||
1241 | } | ||
1242 | |||
1180 | protected void SetEstateOwnerCommand(string module, string[] args) | 1243 | protected void SetEstateOwnerCommand(string module, string[] args) |
1181 | { | 1244 | { |
1182 | string response = null; | 1245 | string response = null; |
@@ -1299,6 +1362,56 @@ namespace OpenSim | |||
1299 | MainConsole.Instance.Output(response); | 1362 | MainConsole.Instance.Output(response); |
1300 | } | 1363 | } |
1301 | 1364 | ||
1365 | private void EstateLinkRegionCommand(string module, string[] args) | ||
1366 | { | ||
1367 | int estateId =-1; | ||
1368 | UUID regionId = UUID.Zero; | ||
1369 | Scene scene = null; | ||
1370 | string response = null; | ||
1371 | |||
1372 | if (args.Length == 3) | ||
1373 | { | ||
1374 | response = "No estate specified."; | ||
1375 | } | ||
1376 | else if (!int.TryParse(args [3], out estateId)) | ||
1377 | { | ||
1378 | response = String.Format("\"{0}\" is not a valid ID for an Estate", args [3]); | ||
1379 | } | ||
1380 | else if (args.Length == 4) | ||
1381 | { | ||
1382 | response = "No region specified."; | ||
1383 | } | ||
1384 | else if (!UUID.TryParse(args[4], out regionId)) | ||
1385 | { | ||
1386 | response = String.Format("\"{0}\" is not a valid UUID for a Region", args [4]); | ||
1387 | } | ||
1388 | else if (!SceneManager.TryGetScene(regionId, out scene)) | ||
1389 | { | ||
1390 | // region may exist, but on a different sim. | ||
1391 | response = String.Format("No access to Region \"{0}\"", args [4]); | ||
1392 | } | ||
1393 | |||
1394 | if (response != null) | ||
1395 | { | ||
1396 | MainConsole.Instance.Output(response); | ||
1397 | return; | ||
1398 | } | ||
1399 | |||
1400 | // send it off for processing. | ||
1401 | IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>(); | ||
1402 | response = estateModule.SetRegionEstate(scene.RegionInfo, estateId); | ||
1403 | if (response == String.Empty) | ||
1404 | { | ||
1405 | estateModule.TriggerRegionInfoChange(); | ||
1406 | estateModule.sendRegionHandshakeToAll(); | ||
1407 | response = String.Format ("Region {0} is now attached to estate {1}", regionId, estateId); | ||
1408 | } | ||
1409 | |||
1410 | // give the user some feedback | ||
1411 | if (response != null) | ||
1412 | MainConsole.Instance.Output (response); | ||
1413 | } | ||
1414 | |||
1302 | #endregion | 1415 | #endregion |
1303 | 1416 | ||
1304 | private static string CombineParams(string[] commandParams, int pos) | 1417 | private static string CombineParams(string[] commandParams, int pos) |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index 4f8e2cd..40a400f 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -428,7 +428,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
428 | /// <summary> | 428 | /// <summary> |
429 | /// delegate for sending a grid instant message asynchronously | 429 | /// delegate for sending a grid instant message asynchronously |
430 | /// </summary> | 430 | /// </summary> |
431 | public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); | 431 | public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID); |
432 | 432 | ||
433 | protected virtual void GridInstantMessageCompleted(IAsyncResult iar) | 433 | protected virtual void GridInstantMessageCompleted(IAsyncResult iar) |
434 | { | 434 | { |
@@ -442,118 +442,138 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
442 | { | 442 | { |
443 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; | 443 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; |
444 | 444 | ||
445 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); | 445 | d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d); |
446 | } | 446 | } |
447 | 447 | ||
448 | /// <summary> | 448 | /// <summary> |
449 | /// Internal SendGridInstantMessage over XMLRPC method. | 449 | /// Recursive SendGridInstantMessage over XMLRPC method. |
450 | /// This is called from within a dedicated thread. | 450 | /// This is called from within a dedicated thread. |
451 | /// The first time this is called, prevRegionHandle will be 0 Subsequent times this is called from | ||
452 | /// itself, prevRegionHandle will be the last region handle that we tried to send. | ||
453 | /// If the handles are the same, we look up the user's location using the grid. | ||
454 | /// If the handles are still the same, we end. The send failed. | ||
451 | /// </summary> | 455 | /// </summary> |
452 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result) | 456 | /// <param name="prevRegionHandle"> |
457 | /// Pass in 0 the first time this method is called. It will be called recursively with the last | ||
458 | /// regionhandle tried | ||
459 | /// </param> | ||
460 | protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) | ||
453 | { | 461 | { |
454 | UUID toAgentID = new UUID(im.toAgentID); | 462 | UUID toAgentID = new UUID(im.toAgentID); |
455 | UUID regionID; | ||
456 | bool lookupAgent; | ||
457 | 463 | ||
458 | /* | 464 | PresenceInfo upd = null; |
459 | * Try to get what region the agent is in from the cache. | 465 | |
460 | */ | 466 | bool lookupAgent = false; |
467 | |||
461 | lock (m_UserRegionMap) | 468 | lock (m_UserRegionMap) |
462 | { | 469 | { |
463 | lookupAgent = !m_UserRegionMap.TryGetValue(toAgentID, out regionID); | 470 | if (m_UserRegionMap.ContainsKey(toAgentID)) |
471 | { | ||
472 | upd = new PresenceInfo(); | ||
473 | upd.RegionID = m_UserRegionMap[toAgentID]; | ||
474 | |||
475 | // We need to compare the current regionhandle with the previous region handle | ||
476 | // or the recursive loop will never end because it will never try to lookup the agent again | ||
477 | if (prevRegionID == upd.RegionID) | ||
478 | { | ||
479 | lookupAgent = true; | ||
480 | } | ||
481 | } | ||
482 | else | ||
483 | { | ||
484 | lookupAgent = true; | ||
485 | } | ||
464 | } | 486 | } |
487 | |||
465 | 488 | ||
466 | while (true) | 489 | // Are we needing to look-up an agent? |
490 | if (lookupAgent) | ||
467 | { | 491 | { |
468 | 492 | // Non-cached user agent lookup. | |
469 | /* | 493 | PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() }); |
470 | * If not in cache, try to find out what region the agent is in. | 494 | if (presences != null && presences.Length > 0) |
471 | * Also do this if we know the existing cache entry is bad. | ||
472 | */ | ||
473 | if (lookupAgent) | ||
474 | { | 495 | { |
475 | PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() }); | 496 | foreach (PresenceInfo p in presences) |
476 | |||
477 | regionID = UUID.Zero; | ||
478 | if (presences != null) | ||
479 | { | 497 | { |
480 | foreach (PresenceInfo p in presences) | 498 | if (p.RegionID != UUID.Zero) |
481 | { | 499 | { |
482 | if (p.RegionID != UUID.Zero) | 500 | upd = p; |
483 | { | 501 | break; |
484 | regionID = p.RegionID; | ||
485 | break; | ||
486 | } | ||
487 | } | 502 | } |
488 | } | 503 | } |
504 | } | ||
489 | 505 | ||
490 | // If not found, message is undeliverable | 506 | if (upd != null) |
491 | if (regionID == UUID.Zero) | 507 | { |
508 | // check if we've tried this before.. | ||
509 | // This is one way to end the recursive loop | ||
510 | // | ||
511 | if (upd.RegionID == prevRegionID) | ||
492 | { | 512 | { |
493 | break; | 513 | // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); |
514 | HandleUndeliveredMessage(im, result); | ||
515 | return; | ||
494 | } | 516 | } |
495 | } | 517 | } |
496 | 518 | else | |
497 | /* | ||
498 | * Try to find out about region. | ||
499 | * If unable, message is undeliverable. | ||
500 | */ | ||
501 | GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, regionID); | ||
502 | if (reginfo == null) | ||
503 | { | 519 | { |
504 | m_log.WarnFormat("[GRID INSTANT MESSAGE]: Unable to find region {0}", regionID); | 520 | // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); |
505 | break; | 521 | HandleUndeliveredMessage(im, result); |
522 | return; | ||
506 | } | 523 | } |
524 | } | ||
507 | 525 | ||
508 | /* | 526 | if (upd != null) |
509 | * Try to send message to agent in the region. | 527 | { |
510 | */ | 528 | GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, |
511 | Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); | 529 | upd.RegionID); |
512 | msgdata["region_handle"] = 0; | 530 | if (reginfo != null) |
513 | bool imresult = doIMSending(reginfo, msgdata); | ||
514 | |||
515 | /* | ||
516 | * If message delivery successful, save cache entry because we know it is good. | ||
517 | * Then tell caller message has been delivered and we are done. | ||
518 | */ | ||
519 | if (imresult) | ||
520 | { | 531 | { |
521 | lock (m_UserRegionMap) | 532 | Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); |
533 | // Not actually used anymore, left in for compatibility | ||
534 | // Remove at next interface change | ||
535 | // | ||
536 | msgdata["region_handle"] = 0; | ||
537 | bool imresult = doIMSending(reginfo, msgdata); | ||
538 | if (imresult) | ||
539 | { | ||
540 | // IM delivery successful, so store the Agent's location in our local cache. | ||
541 | lock (m_UserRegionMap) | ||
542 | { | ||
543 | if (m_UserRegionMap.ContainsKey(toAgentID)) | ||
544 | { | ||
545 | m_UserRegionMap[toAgentID] = upd.RegionID; | ||
546 | } | ||
547 | else | ||
548 | { | ||
549 | m_UserRegionMap.Add(toAgentID, upd.RegionID); | ||
550 | } | ||
551 | } | ||
552 | result(true); | ||
553 | } | ||
554 | else | ||
522 | { | 555 | { |
523 | m_UserRegionMap[toAgentID] = regionID; | 556 | // try again, but lookup user this time. |
557 | // Warning, this must call the Async version | ||
558 | // of this method or we'll be making thousands of threads | ||
559 | // The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync | ||
560 | // The version that spawns the thread is SendGridInstantMessageViaXMLRPC | ||
561 | |||
562 | // This is recursive!!!!! | ||
563 | SendGridInstantMessageViaXMLRPCAsync(im, result, | ||
564 | upd.RegionID); | ||
524 | } | 565 | } |
525 | result(true); | ||
526 | return; | ||
527 | } | 566 | } |
528 | 567 | else | |
529 | /* | ||
530 | * Message delivery failed. | ||
531 | * If we just looked up what region the agent is in, message is undeliverable. | ||
532 | */ | ||
533 | if (lookupAgent) | ||
534 | { | 568 | { |
535 | break; | 569 | m_log.WarnFormat("[GRID INSTANT MESSAGE]: Unable to find region {0}", upd.RegionID); |
570 | HandleUndeliveredMessage(im, result); | ||
536 | } | 571 | } |
537 | |||
538 | /* | ||
539 | * We used a cached entry that we now know is bad. | ||
540 | * Try again by searching the grid for the user. | ||
541 | */ | ||
542 | lookupAgent = true; | ||
543 | } | 572 | } |
544 | 573 | else | |
545 | /* | ||
546 | * Message is undeliverable for one reason or another. | ||
547 | * Remove possible bad entry from cache. | ||
548 | * Then inform caller that the message is undeliverable. | ||
549 | */ | ||
550 | lock (m_UserRegionMap) | ||
551 | { | 574 | { |
552 | m_UserRegionMap.Remove(toAgentID); | 575 | HandleUndeliveredMessage(im, result); |
553 | } | 576 | } |
554 | |||
555 | // m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); | ||
556 | HandleUndeliveredMessage(im, result); | ||
557 | } | 577 | } |
558 | 578 | ||
559 | /// <summary> | 579 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 54a7302..a032bc7 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -313,6 +313,69 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
313 | return response; | 313 | return response; |
314 | } | 314 | } |
315 | 315 | ||
316 | public string SetRegionEstate(RegionInfo regionInfo, int estateID) | ||
317 | { | ||
318 | string response; | ||
319 | |||
320 | if (regionInfo.EstateSettings.EstateID == estateID) | ||
321 | { | ||
322 | response = String.Format("\"{0}\" is already part of estate {1}", regionInfo.RegionName, estateID); | ||
323 | } | ||
324 | else | ||
325 | { | ||
326 | // get the current settings from DB | ||
327 | EstateSettings dbSettings = Scene.EstateDataService.LoadEstateSettings(estateID); | ||
328 | if (dbSettings.EstateID == 0) | ||
329 | { | ||
330 | response = String.Format("No estate found with ID {0}", estateID); | ||
331 | } | ||
332 | else if (Scene.EstateDataService.LinkRegion(regionInfo.RegionID, estateID)) | ||
333 | { | ||
334 | // make sure there's a log entry to document the change | ||
335 | m_log.InfoFormat("[ESTATE]: Region {0} ({1}) moved to Estate {2} ({3}).", regionInfo.RegionID, regionInfo.RegionName, estateID, dbSettings.EstateName); | ||
336 | |||
337 | // propagate the change | ||
338 | ChangeDelegate change = OnEstateInfoChange; | ||
339 | |||
340 | if (change != null) | ||
341 | change(regionInfo.RegionID); | ||
342 | |||
343 | response = String.Empty; | ||
344 | } | ||
345 | else | ||
346 | { | ||
347 | response = String.Format("Could not move \"{0}\" to estate {1}", regionInfo.RegionName, estateID); | ||
348 | } | ||
349 | } | ||
350 | return response; | ||
351 | } | ||
352 | |||
353 | public string CreateEstate(string estateName, UUID ownerID) | ||
354 | { | ||
355 | string response; | ||
356 | if (string.IsNullOrEmpty(estateName)) | ||
357 | { | ||
358 | response = "No estate name specified."; | ||
359 | } | ||
360 | else | ||
361 | { | ||
362 | List<int> estates = Scene.EstateDataService.GetEstates(estateName); | ||
363 | if (estates.Count() > 0) | ||
364 | { | ||
365 | response = String.Format("An estate named \"{0}\" already exists.", estateName); | ||
366 | } | ||
367 | else | ||
368 | { | ||
369 | EstateSettings settings = Scene.EstateDataService.CreateNewEstate(); | ||
370 | settings.EstateOwner = ownerID; | ||
371 | settings.EstateName = estateName; | ||
372 | settings.Save(); | ||
373 | response = String.Empty; | ||
374 | } | ||
375 | } | ||
376 | return response; | ||
377 | } | ||
378 | |||
316 | #endregion | 379 | #endregion |
317 | 380 | ||
318 | #region Packet Data Responders | 381 | #region Packet Data Responders |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 600ecfe..461c880 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Framework; | ||
29 | using OpenSim.Services.Interfaces; | 30 | using OpenSim.Services.Interfaces; |
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Interfaces | 32 | namespace OpenSim.Region.Framework.Interfaces |
@@ -44,6 +45,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
44 | 45 | ||
45 | string SetEstateOwner(int estateID, UserAccount account); | 46 | string SetEstateOwner(int estateID, UserAccount account); |
46 | string SetEstateName(int estateID, string newName); | 47 | string SetEstateName(int estateID, string newName); |
48 | string SetRegionEstate(RegionInfo regionInfo, int estateID); | ||
49 | string CreateEstate(string estateName, UUID ownerID); | ||
47 | 50 | ||
48 | /// <summary> | 51 | /// <summary> |
49 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). | 52 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). |