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authorMelanie2011-12-27 14:04:49 +0100
committerMelanie2011-12-27 14:04:49 +0100
commitbf4d727cd596415431a35272e21c68190d9b5374 (patch)
treea9b3280a411d4c9fe6875992896561ce05e197c3
parentRemove a debug spam (diff)
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Fix permissions being lost and correct slam behavior, removing icompatible
code inherited from core and dead code.
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs158
1 files changed, 72 insertions, 86 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 12555b7..7ebf002 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -476,8 +476,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
476 IClientAPI remoteClient) 476 IClientAPI remoteClient)
477 { 477 {
478 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; 478 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
479 // For the porposes of inventory, an object is modify if the prims
480 // are modify. This allows renaming an object that contains no
481 // mod items.
479 foreach (SceneObjectGroup grp in objsForEffectivePermissions) 482 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
480 effectivePerms &= grp.GetEffectivePermissions(true); 483 {
484 uint groupPerms = grp.GetEffectivePermissions(true);
485 if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0)
486 groupPerms |= (uint)PermissionMask.Modify;
487
488 effectivePerms &= groupPerms;
489 }
481 effectivePerms |= (uint)PermissionMask.Move; 490 effectivePerms |= (uint)PermissionMask.Move;
482 491
483 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 492 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
@@ -644,7 +653,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
644 if (so.RootPart.FromFolderID != UUID.Zero) 653 if (so.RootPart.FromFolderID != UUID.Zero)
645 { 654 {
646 InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID); 655 InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
647 folder = m_Scene.InventoryService.GetFolder(f); 656 if (f != null)
657 folder = m_Scene.InventoryService.GetFolder(f);
648 } 658 }
649 } 659 }
650 660
@@ -683,12 +693,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
683 return null; 693 return null;
684 } 694 }
685 695
686
687
688
689
690
691
692 item.Owner = remoteClient.AgentId; 696 item.Owner = remoteClient.AgentId;
693 697
694 return RezObject( 698 return RezObject(
@@ -784,8 +788,31 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
784 } 788 }
785 } 789 }
786 790
791 int primcount = 0;
792 foreach (SceneObjectGroup g in objlist)
793 primcount += g.PrimCount;
794
795 if (!m_Scene.Permissions.CanRezObject(
796 primcount, remoteClient.AgentId, pos)
797 && !attachment)
798 {
799 // The client operates in no fail mode. It will
800 // have already removed the item from the folder
801 // if it's no copy.
802 // Put it back if it's not an attachment
803 //
804 if (item != null)
805 {
806 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
807 remoteClient.SendBulkUpdateInventory(item);
808 }
809
810 return null;
811 }
812
787 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment)) 813 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment))
788 return null; 814 return null;
815
789 for (int i = 0; i < objlist.Count; i++) 816 for (int i = 0; i < objlist.Count; i++)
790 { 817 {
791 group = objlist[i]; 818 group = objlist[i];
@@ -853,48 +880,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
853 880
854 rootPart.ScheduleFullUpdate(); 881 rootPart.ScheduleFullUpdate();
855 } 882 }
856
857 if ((rootPart.OwnerID != item.Owner) ||
858 (item.CurrentPermissions & 16) != 0 || // Magic number
859 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
860 {
861 //Need to kill the for sale here
862 rootPart.ObjectSaleType = 0;
863 rootPart.SalePrice = 10;
864
865 if (m_Scene.Permissions.PropagatePermissions())
866 {
867 foreach (SceneObjectPart part in group.Parts)
868 {
869 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
870 {
871 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
872 part.EveryoneMask = item.EveryOnePermissions;
873 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
874 part.NextOwnerMask = item.NextPermissions;
875 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
876 part.GroupMask = item.GroupPermissions;
877 }
878 }
879
880 foreach (SceneObjectPart part in group.Parts)
881 {
882 part.LastOwnerID = part.OwnerID;
883 part.OwnerID = item.Owner;
884 part.Inventory.ChangeInventoryOwner(item.Owner);
885 }
886
887 group.ApplyNextOwnerPermissions();
888 }
889 }
890
891// m_log.DebugFormat(
892// "[InventoryAccessModule]: Rezzed {0} {1} {2} for {3}",
893// group.Name, group.LocalId, group.UUID, remoteClient.Name);
894 } 883 }
895 884
896 group.SetGroup(remoteClient.ActiveGroupId, remoteClient); 885 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
897 // TODO: Remove the magic number badness 886
898 if (item != null) 887 if (item != null)
899 DoPostRezWhenFromItem(item, attachment); 888 DoPostRezWhenFromItem(item, attachment);
900 889
@@ -934,25 +923,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
934 } 923 }
935 } 924 }
936 925
937 int primcount = 0;
938 foreach (SceneObjectGroup g in objlist)
939 primcount += g.PrimCount;
940
941 if (!m_Scene.Permissions.CanRezObject(
942 primcount, remoteClient.AgentId, pos)
943 && !isAttachment)
944 {
945 // The client operates in no fail mode. It will
946 // have already removed the item from the folder
947 // if it's no copy.
948 // Put it back if it's not an attachment
949 //
950 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!isAttachment))
951 remoteClient.SendBulkUpdateInventory(item);
952
953 return false;
954 }
955
956 for (int i = 0; i < objlist.Count; i++) 926 for (int i = 0; i < objlist.Count; i++)
957 { 927 {
958 SceneObjectGroup so = objlist[i]; 928 SceneObjectGroup so = objlist[i];
@@ -968,14 +938,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
968 { 938 {
969 rootPart.Name = item.Name; 939 rootPart.Name = item.Name;
970 rootPart.Description = item.Description; 940 rootPart.Description = item.Description;
971 rootPart.ObjectSaleType = item.SaleType; 941 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
972 rootPart.SalePrice = item.SalePrice; 942 {
943 rootPart.ObjectSaleType = item.SaleType;
944 rootPart.SalePrice = item.SalePrice;
945 }
973 } 946 }
974 947
975 rootPart.FromFolderID = item.Folder; 948 rootPart.FromFolderID = item.Folder;
976 949
977 if ((rootPart.OwnerID != item.Owner) || 950 if ((rootPart.OwnerID != item.Owner) ||
978 (item.CurrentPermissions & 16) != 0) 951 (item.CurrentPermissions & 16) != 0 ||
952 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
979 { 953 {
980 //Need to kill the for sale here 954 //Need to kill the for sale here
981 rootPart.ObjectSaleType = 0; 955 rootPart.ObjectSaleType = 0;
@@ -985,31 +959,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
985 { 959 {
986 foreach (SceneObjectPart part in so.Parts) 960 foreach (SceneObjectPart part in so.Parts)
987 { 961 {
988 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
989 {
990 part.EveryoneMask = item.EveryOnePermissions;
991 part.NextOwnerMask = item.NextPermissions;
992 }
993 part.GroupMask = 0; // DO NOT propagate here 962 part.GroupMask = 0; // DO NOT propagate here
963
964 part.LastOwnerID = part.OwnerID;
965 part.OwnerID = item.Owner;
966 part.Inventory.ChangeInventoryOwner(item.Owner);
994 } 967 }
995 968
996 so.ApplyNextOwnerPermissions(); 969 so.ApplyNextOwnerPermissions();
970
971 // In case the user has changed flags on a received item
972 // we have to apply those changes after the slam. Else we
973 // get a net loss of permissions
974 foreach (SceneObjectPart part in so.Parts)
975 {
976 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
977 {
978 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
979 part.EveryoneMask = item.EveryOnePermissions & part.BaseMask;
980 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
981 part.NextOwnerMask = item.NextPermissions & part.BaseMask;
982 }
983 }
997 } 984 }
998 } 985 }
999 986 else
1000 foreach (SceneObjectPart part in so.Parts)
1001 { 987 {
1002 part.FromUserInventoryItemID = fromUserInventoryItemId; 988 foreach (SceneObjectPart part in so.Parts)
1003
1004 if ((part.OwnerID != item.Owner) ||
1005 (item.CurrentPermissions & 16) != 0)
1006 { 989 {
1007 part.Inventory.ChangeInventoryOwner(item.Owner); 990 part.FromUserInventoryItemID = fromUserInventoryItemId;
1008 part.GroupMask = 0; // DO NOT propagate here 991
992 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
993 part.EveryoneMask = item.EveryOnePermissions;
994 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
995 part.NextOwnerMask = item.NextPermissions;
996 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
997 part.GroupMask = item.GroupPermissions;
1009 } 998 }
1010
1011 part.EveryoneMask = item.EveryOnePermissions;
1012 part.NextOwnerMask = item.NextPermissions;
1013 } 999 }
1014 1000
1015 rootPart.TrimPermissions(); 1001 rootPart.TrimPermissions();