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authorMelanie2012-01-25 15:18:31 +0100
committerMelanie2012-01-25 15:18:31 +0100
commitb996517c948ab54a3a02f31585d9d33d248f6f84 (patch)
tree917bdc6a0b159f13e893bafbb5c8b4e1b6fbc7e9
parentSpin off starting scripts in rezzed objects into a thread to avoid a recursion (diff)
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Typo fix
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 840348a..fda4772 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3007,7 +3007,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3007 // objects rezzed with this method are die_at_edge by default. 3007 // objects rezzed with this method are die_at_edge by default.
3008 new_group.RootPart.SetDieAtEdge(true); 3008 new_group.RootPart.SetDieAtEdge(true);
3009 3009
3010 Util.FireAndForget(delegate object x) 3010 Util.FireAndForget(delegate (object x)
3011 { 3011 {
3012 new_group.ResumeScripts(); 3012 new_group.ResumeScripts();
3013 }); 3013 });