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author | Justin Clark-Casey (justincc) | 2013-09-19 20:59:27 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-09-26 20:07:30 +0100 |
commit | b675e41d01575b8da0e82006f01283ea553a8aff (patch) | |
tree | cdb594c14965f9434402581d4caae375e4fc490c | |
parent | minor: Make SP.MakeRootAgent() private - no external code has any business ca... (diff) | |
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minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()
Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 091e9e8..f12d629 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -900,9 +900,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
900 | /// </summary> | 900 | /// </summary> |
901 | private void MakeRootAgent(Vector3 pos, bool isFlying) | 901 | private void MakeRootAgent(Vector3 pos, bool isFlying) |
902 | { | 902 | { |
903 | m_log.InfoFormat( | 903 | // m_log.InfoFormat( |
904 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 904 | // "[SCENE]: Upgrading child to root agent for {0} in {1}", |
905 | Name, m_scene.RegionInfo.RegionName); | 905 | // Name, m_scene.RegionInfo.RegionName); |
906 | 906 | ||
907 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | 907 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); |
908 | 908 | ||
@@ -1388,9 +1388,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1388 | { | 1388 | { |
1389 | // DateTime startTime = DateTime.Now; | 1389 | // DateTime startTime = DateTime.Now; |
1390 | 1390 | ||
1391 | m_log.DebugFormat( | 1391 | m_log.InfoFormat( |
1392 | "[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}", | 1392 | "[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}", |
1393 | client.Name, Scene.RegionInfo.RegionName, AbsolutePosition); | 1393 | client.Name, Scene.Name, AbsolutePosition); |
1394 | 1394 | ||
1395 | // Make sure it's not a login agent. We don't want to wait for updates during login | 1395 | // Make sure it's not a login agent. We don't want to wait for updates during login |
1396 | if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0) | 1396 | if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0) |