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authorTeravus Ovares2008-05-15 23:11:31 +0000
committerTeravus Ovares2008-05-15 23:11:31 +0000
commitafd5da6851f30945c86d8cd950879582fdf82a62 (patch)
tree64be548ff2e1a335b8d32d435f9ed6fad7497a9e
parentfixed the key issue that caused appearance to go wonky (diff)
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* Adds various tweakable avatar control options to the OpenSim.ini.example.
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs64
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs47
-rw-r--r--bin/OpenSim.ini.example35
3 files changed, 105 insertions, 41 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 606b13e..4165484 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -67,14 +67,17 @@ namespace OpenSim.Region.Physics.OdePlugin
67 private PhysicsVector _acceleration; 67 private PhysicsVector _acceleration;
68 private PhysicsVector m_rotationalVelocity; 68 private PhysicsVector m_rotationalVelocity;
69 private float m_mass = 80f; 69 private float m_mass = 80f;
70 private float m_density = 60f; 70 public float m_density = 60f;
71 private bool m_pidControllerActive = true; 71 private bool m_pidControllerActive = true;
72 private float PID_D = 800.0f; 72 public float PID_D = 800.0f;
73 private float PID_P = 900.0f; 73 public float PID_P = 900.0f;
74 //private static float POSTURE_SERVO = 10000.0f; 74 //private static float POSTURE_SERVO = 10000.0f;
75 public static float CAPSULE_RADIUS = 0.37f; 75 public float CAPSULE_RADIUS = 0.37f;
76 public float CAPSULE_LENGTH = 2.140599f; 76 public float CAPSULE_LENGTH = 2.140599f;
77 private float m_tensor = 3800000f; 77 public float m_tensor = 3800000f;
78 public float heightFudgeFactor = 0.52f;
79 public float walkDivisor = 1.3f;
80 public float runDivisor = 0.8f;
78 private bool flying = false; 81 private bool flying = false;
79 private bool m_iscolliding = false; 82 private bool m_iscolliding = false;
80 private bool m_iscollidingGround = false; 83 private bool m_iscollidingGround = false;
@@ -115,7 +118,7 @@ namespace OpenSim.Region.Physics.OdePlugin
115 public int m_eventsubscription = 0; 118 public int m_eventsubscription = 0;
116 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); 119 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
117 120
118 public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size) 121 public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
119 { 122 {
120 ode = dode; 123 ode = dode;
121 _velocity = new PhysicsVector(); 124 _velocity = new PhysicsVector();
@@ -124,14 +127,15 @@ namespace OpenSim.Region.Physics.OdePlugin
124 _acceleration = new PhysicsVector(); 127 _acceleration = new PhysicsVector();
125 _parent_scene = parent_scene; 128 _parent_scene = parent_scene;
126 129
127 if (Environment.OSVersion.Platform == PlatformID.Unix) 130 PID_D = pid_d;
128 { 131 PID_P = pid_p;
129 m_tensor = 2000000f; 132 CAPSULE_RADIUS = capsule_radius;
130 } 133 m_tensor = tensor;
131 else 134 m_density = density;
132 { 135 heightFudgeFactor = height_fudge_factor;
133 m_tensor = 1300000f; 136 walkDivisor = walk_divisor;
134 } 137 runDivisor = rundivisor;
138
135 139
136 m_StandUpRotation = 140 m_StandUpRotation =
137 new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, 141 new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f,
@@ -141,7 +145,7 @@ namespace OpenSim.Region.Physics.OdePlugin
141 { 145 {
142 m_colliderarr[i] = false; 146 m_colliderarr[i] = false;
143 } 147 }
144 CAPSULE_LENGTH = (size.Z - ((size.Z * 0.52f))); 148 CAPSULE_LENGTH = (size.Z - ((size.Z * height_fudge_factor)));
145 149
146 lock (OdeScene.OdeLock) 150 lock (OdeScene.OdeLock)
147 { 151 {
@@ -391,7 +395,7 @@ namespace OpenSim.Region.Physics.OdePlugin
391 float capsuleradius = CAPSULE_RADIUS; 395 float capsuleradius = CAPSULE_RADIUS;
392 //capsuleradius = 0.2f; 396 //capsuleradius = 0.2f;
393 397
394 CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z*0.52f))); // subtract 43% of the size 398 CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z * heightFudgeFactor))); // subtract 43% of the size
395 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); 399 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
396 d.BodyDestroy(Body); 400 d.BodyDestroy(Body);
397 401
@@ -416,15 +420,6 @@ namespace OpenSim.Region.Physics.OdePlugin
416 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor) 420 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor)
417 { 421 {
418 422
419 if (Environment.OSVersion.Platform == PlatformID.Unix)
420 {
421 m_tensor = 2000000f;
422 }
423 else
424 {
425 m_tensor = 550000f;
426 }
427
428 int dAMotorEuler = 1; 423 int dAMotorEuler = 1;
429 _parent_scene.waitForSpaceUnlock(_parent_scene.space); 424 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
430 Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); 425 Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
@@ -662,17 +657,7 @@ namespace OpenSim.Region.Physics.OdePlugin
662 657
663 // If the PID Controller isn't active then we set our force 658 // If the PID Controller isn't active then we set our force
664 // calculating base velocity to the current position 659 // calculating base velocity to the current position
665 if (Environment.OSVersion.Platform == PlatformID.Unix) 660
666 {
667 PID_D = 3200.0f;
668 PID_P = 1400.0f;
669 }
670 else
671 {
672 PID_D = 2200.0f;
673 PID_P = 900.0f;
674 }
675
676 661
677 if (m_pidControllerActive == false) 662 if (m_pidControllerActive == false)
678 { 663 {
@@ -686,11 +671,11 @@ namespace OpenSim.Region.Physics.OdePlugin
686 671
687 if (!m_alwaysRun) 672 if (!m_alwaysRun)
688 { 673 {
689 movementdivisor = 1.3f; 674 movementdivisor = walkDivisor;
690 } 675 }
691 else 676 else
692 { 677 {
693 movementdivisor = 0.8f; 678 movementdivisor = runDivisor;
694 } 679 }
695 680
696 // if velocity is zero, use position control; otherwise, velocity control 681 // if velocity is zero, use position control; otherwise, velocity control
@@ -830,11 +815,10 @@ namespace OpenSim.Region.Physics.OdePlugin
830 _velocity.Y = (vec.Y); 815 _velocity.Y = (vec.Y);
831 816
832 _velocity.Z = (vec.Z); 817 _velocity.Z = (vec.Z);
818
833 if (_velocity.Z < -6 && !m_hackSentFall) 819 if (_velocity.Z < -6 && !m_hackSentFall)
834 { 820 {
835 // Collisionupdates will be used in the future, right now the're not being used.
836 m_hackSentFall = true; 821 m_hackSentFall = true;
837 //base.SendCollisionUpdate(new CollisionEventUpdate());
838 m_pidControllerActive = false; 822 m_pidControllerActive = false;
839 } 823 }
840 else if (flying && !m_hackSentFly) 824 else if (flying && !m_hackSentFly)
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 873abc7..d795e45 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -166,6 +166,16 @@ namespace OpenSim.Region.Physics.OdePlugin
166 private float mAvatarObjectContactBounce = 0.1f; 166 private float mAvatarObjectContactBounce = 0.1f;
167 167
168 168
169 private float avPIDD = 3200f;
170 private float avPIDP = 1400f;
171 private float avCapRadius = 0.37f;
172 private float avStandupTensor = 2000000f;
173 private float avDensity = 80f;
174 private float avHeightFudgeFactor = 0.52f;
175 private float avMovementDivisorWalk = 1.3f;
176 private float avMovementDivisorRun = 0.8f;
177
178
169 private float[] _heightmap; 179 private float[] _heightmap;
170 180
171 private float[] _watermap; 181 private float[] _watermap;
@@ -271,6 +281,21 @@ namespace OpenSim.Region.Physics.OdePlugin
271 { 281 {
272 mesher = meshmerizer; 282 mesher = meshmerizer;
273 m_config = config; 283 m_config = config;
284 // Defaults
285
286 if (Environment.OSVersion.Platform == PlatformID.Unix)
287 {
288 avPIDD = 3200.0f;
289 avPIDP = 1400.0f;
290 avStandupTensor = 2000000f;
291 }
292 else
293 {
294 avPIDD = 2200.0f;
295 avPIDP = 900.0f;
296 avStandupTensor = 550000f;
297 }
298
274 if (m_config != null) 299 if (m_config != null)
275 { 300 {
276 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; 301 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"];
@@ -306,6 +331,26 @@ namespace OpenSim.Region.Physics.OdePlugin
306 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f); 331 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
307 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); 332 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
308 333
334 avDensity = physicsconfig.GetFloat("av_density", 80f);
335 avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
336 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
337 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
338 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
339
340 if (Environment.OSVersion.Platform == PlatformID.Unix)
341 {
342 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 3200.0f);
343 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 1400.0f);
344 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 2000000f);
345 }
346 else
347 {
348 avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f);
349 avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f);
350 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f);
351 }
352
353
309 } 354 }
310 355
311 } 356 }
@@ -1054,7 +1099,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1054 pos.X = position.X; 1099 pos.X = position.X;
1055 pos.Y = position.Y; 1100 pos.Y = position.Y;
1056 pos.Z = position.Z; 1101 pos.Z = position.Z;
1057 OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size); 1102 OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun);
1058 _characters.Add(newAv); 1103 _characters.Add(newAv);
1059 return newAv; 1104 return newAv;
1060 } 1105 }
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 72462c3..43bf251 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -207,6 +207,41 @@ m_avatarobjectcontact_bounce = 0.1
207objectcontact_friction = 250.0 207objectcontact_friction = 250.0
208objectcontact_bounce = 0.2 208objectcontact_bounce = 0.2
209 209
210; # Avatar Control
211
212; PID Controller Settings. These affect the math that causes the avatar to reach the
213
214av_pid_derivative_linux = 3200.0
215av_pid_proportional_linux = 1400.0
216
217av_pid_derivative_win = 2200.0
218av_pid_proportional_win = 900.0;
219
220
221;girth of the avatar. Adds radius to the height also
222av_capsule_radius = 0.37
223
224; Max force permissible to use to keep the avatar standing up straight
225av_capsule_standup_tensor_win = 550000
226av_capsule_standup_tensor_linux = 2000000
227
228; used to calculate mass of avatar.
229; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
230; av_density * AVvolume;
231
232av_density = 80
233
234; use this value to cut 52% of the height the sim gives us
235av_height_fudge_factor = 0.52
236
237; Movement. Smaller is faster.
238
239; speed of movement with Always Run off
240av_movement_divisor_walk = 1.3
241
242; speed of movement with Always Run on
243av_movement_divisor_run = 0.8
244
210 245
211[RemoteAdmin] 246[RemoteAdmin]
212enabled = false 247enabled = false