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authorMelanie2011-11-10 23:59:13 +0100
committerMelanie2011-11-10 23:59:13 +0100
commita081df75e283cf3c7ae07b598d0fca868a0110a5 (patch)
treef44737404f265bbe6da349e4b1252d0970857c7a
parentMerge branch 'master' into bigmerge (diff)
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Prevent linking objects while they are deeded. On unlinking deeded objects,
set LastOwnerID properly so the parts cannot be transferred, circumventing no trans perms
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs21
1 files changed, 17 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index d780fb3..c16038c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1743,6 +1743,11 @@ namespace OpenSim.Region.Framework.Scenes
1743 { 1743 {
1744 SceneObjectGroup parentGroup = root.ParentGroup; 1744 SceneObjectGroup parentGroup = root.ParentGroup;
1745 if (parentGroup == null) return; 1745 if (parentGroup == null) return;
1746
1747 // Cowardly refuse to link to a group owned root
1748 if (parentGroup.OwnerID == parentGroup.GroupID)
1749 return;
1750
1746 Monitor.Enter(m_updateLock); 1751 Monitor.Enter(m_updateLock);
1747 1752
1748 try 1753 try
@@ -1770,11 +1775,14 @@ namespace OpenSim.Region.Framework.Scenes
1770 1775
1771 foreach (SceneObjectGroup child in childGroups) 1776 foreach (SceneObjectGroup child in childGroups)
1772 { 1777 {
1773 parentGroup.LinkToGroup(child); 1778 if (parentGroup.OwnerID == child.OwnerID)
1779 {
1780 parentGroup.LinkToGroup(child);
1774 1781
1775 // this is here so physics gets updated! 1782 // this is here so physics gets updated!
1776 // Don't remove! Bad juju! Stay away! or fix physics! 1783 // Don't remove! Bad juju! Stay away! or fix physics!
1777 child.AbsolutePosition = child.AbsolutePosition; 1784 child.AbsolutePosition = child.AbsolutePosition;
1785 }
1778 } 1786 }
1779 1787
1780 // We need to explicitly resend the newly link prim's object properties since no other actions 1788 // We need to explicitly resend the newly link prim's object properties since no other actions
@@ -1819,9 +1827,14 @@ namespace OpenSim.Region.Framework.Scenes
1819 if (part.ParentGroup.PrimCount != 1) // Skip single 1827 if (part.ParentGroup.PrimCount != 1) // Skip single
1820 { 1828 {
1821 if (part.LinkNum < 2) // Root 1829 if (part.LinkNum < 2) // Root
1830 {
1822 rootParts.Add(part); 1831 rootParts.Add(part);
1832 }
1823 else 1833 else
1834 {
1835 part.LastOwnerID = part.ParentGroup.RootPart.LastOwnerID;
1824 childParts.Add(part); 1836 childParts.Add(part);
1837 }
1825 1838
1826 SceneObjectGroup group = part.ParentGroup; 1839 SceneObjectGroup group = part.ParentGroup;
1827 if (!affectedGroups.Contains(group)) 1840 if (!affectedGroups.Contains(group))