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authorJeff Ames2008-03-14 00:41:09 +0000
committerJeff Ames2008-03-14 00:41:09 +0000
commit94c39c793aba7d0ef1159c91a3ee598b18514240 (patch)
tree6d17978752df1dcd4003fe62e2ae68eeef056022
parentsome hackery with the VectorRenderModule to let you pass in a canvas (diff)
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Update svn properties.
-rw-r--r--OpenSim/Region/Examples/SimpleModule/ComplexObject.cs272
-rw-r--r--OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs136
-rw-r--r--OpenSim/Region/Examples/SimpleModule/FileSystemObject.cs104
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs1108
-rw-r--r--OpenSim/Region/Examples/SimpleModule/Properties/AssemblyInfo.cs72
-rw-r--r--OpenSim/Region/Examples/SimpleModule/README.txt18
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs228
7 files changed, 969 insertions, 969 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
index 42f517c..9941304 100644
--- a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
@@ -1,137 +1,137 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
32 32
33namespace OpenSim.Region.Examples.SimpleModule 33namespace OpenSim.Region.Examples.SimpleModule
34{ 34{
35 public class ComplexObject : SceneObjectGroup 35 public class ComplexObject : SceneObjectGroup
36 { 36 {
37 private readonly LLQuaternion m_rotationDirection; 37 private readonly LLQuaternion m_rotationDirection;
38 38
39 protected override bool InSceneBackup 39 protected override bool InSceneBackup
40 { 40 {
41 get 41 get
42 { 42 {
43 return false; 43 return false;
44 } 44 }
45 } 45 }
46 46
47 private class RotatingWheel : SceneObjectPart 47 private class RotatingWheel : SceneObjectPart
48 { 48 {
49 private readonly LLQuaternion m_rotationDirection; 49 private readonly LLQuaternion m_rotationDirection;
50 50
51 public RotatingWheel() 51 public RotatingWheel()
52 { 52 {
53 53
54 } 54 }
55 55
56 public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, 56 public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
57 LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection) 57 LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
58 : base( 58 : base(
59 regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition 59 regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
60 ) 60 )
61 { 61 {
62 m_rotationDirection = rotationDirection; 62 m_rotationDirection = rotationDirection;
63 63
64 Flags |= LLObject.ObjectFlags.Touch; 64 Flags |= LLObject.ObjectFlags.Touch;
65 } 65 }
66 66
67 public override void UpdateMovement() 67 public override void UpdateMovement()
68 { 68 {
69 UpdateRotation(RotationOffset*m_rotationDirection); 69 UpdateRotation(RotationOffset*m_rotationDirection);
70 } 70 }
71 } 71 }
72 72
73 public override void UpdateMovement() 73 public override void UpdateMovement()
74 { 74 {
75 UpdateGroupRotation(GroupRotation*m_rotationDirection); 75 UpdateGroupRotation(GroupRotation*m_rotationDirection);
76 76
77 base.UpdateMovement(); 77 base.UpdateMovement();
78 } 78 }
79 79
80 public ComplexObject() 80 public ComplexObject()
81 { 81 {
82 82
83 } 83 }
84 84
85 public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos) 85 public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
86 : base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default) 86 : base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
87 { 87 {
88 m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f); 88 m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
89 89
90 AddPart( 90 AddPart(
91 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f), 91 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
92 new LLQuaternion(0.05f, 0, 0))); 92 new LLQuaternion(0.05f, 0, 0)));
93 AddPart( 93 AddPart(
94 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f), 94 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
95 new LLQuaternion(-0.05f, 0, 0))); 95 new LLQuaternion(-0.05f, 0, 0)));
96 96
97 AddPart( 97 AddPart(
98 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0), 98 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
99 new LLQuaternion(0.5f, 0, 0.05f))); 99 new LLQuaternion(0.5f, 0, 0.05f)));
100 AddPart( 100 AddPart(
101 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0), 101 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
102 new LLQuaternion(-0.5f, 0, -0.05f))); 102 new LLQuaternion(-0.5f, 0, -0.05f)));
103 103
104 AddPart( 104 AddPart(
105 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0), 105 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
106 new LLQuaternion(0, 0.5f, 0.05f))); 106 new LLQuaternion(0, 0.5f, 0.05f)));
107 AddPart( 107 AddPart(
108 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0), 108 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
109 new LLQuaternion(0, -0.5f, -0.05f))); 109 new LLQuaternion(0, -0.5f, -0.05f)));
110 110
111 RootPart.Flags |= LLObject.ObjectFlags.Touch; 111 RootPart.Flags |= LLObject.ObjectFlags.Touch;
112 112
113 UpdateParentIDs(); 113 UpdateParentIDs();
114 } 114 }
115 115
116 public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient) 116 public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
117 { 117 {
118 m_parts.Remove(part.UUID); 118 m_parts.Remove(part.UUID);
119 119
120 remoteClient.SendKillObject(m_regionHandle, part.LocalId); 120 remoteClient.SendKillObject(m_regionHandle, part.LocalId);
121 remoteClient.AddMoney(1); 121 remoteClient.AddMoney(1);
122 remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero); 122 remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
123 } 123 }
124 124
125 public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient) 125 public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
126 { 126 {
127 if (m_parts.Count == 1) 127 if (m_parts.Count == 1)
128 { 128 {
129 m_parts.Remove(m_rootPart.UUID); 129 m_parts.Remove(m_rootPart.UUID);
130 m_scene.RemoveEntity(this); 130 m_scene.RemoveEntity(this);
131 remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId); 131 remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
132 remoteClient.AddMoney(50); 132 remoteClient.AddMoney(50);
133 remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero); 133 remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
134 } 134 }
135 } 135 }
136 } 136 }
137} \ No newline at end of file 137} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
index 75f289b..184c1b7 100644
--- a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
@@ -1,69 +1,69 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Diagnostics; 30using System.Diagnostics;
31using libsecondlife; 31using libsecondlife;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34 34
35namespace OpenSim.Region.Examples.SimpleModule 35namespace OpenSim.Region.Examples.SimpleModule
36{ 36{
37 public class CpuCounterObject : SceneObjectGroup 37 public class CpuCounterObject : SceneObjectGroup
38 { 38 {
39 protected override bool InSceneBackup 39 protected override bool InSceneBackup
40 { 40 {
41 get 41 get
42 { 42 {
43 return false; 43 return false;
44 } 44 }
45 } 45 }
46 46
47 private PerformanceCounter m_counter; 47 private PerformanceCounter m_counter;
48 48
49 public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos) 49 public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
50 : base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default) 50 : base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
51 { 51 {
52 String objectName = "Processor"; 52 String objectName = "Processor";
53 String counterName = "% Processor Time"; 53 String counterName = "% Processor Time";
54 String instanceName = "_Total"; 54 String instanceName = "_Total";
55 55
56 m_counter = new PerformanceCounter(objectName, counterName, instanceName); 56 m_counter = new PerformanceCounter(objectName, counterName, instanceName);
57 } 57 }
58 58
59 public override void UpdateMovement() 59 public override void UpdateMovement()
60 { 60 {
61 float cpu = m_counter.NextValue()/40f; 61 float cpu = m_counter.NextValue()/40f;
62 LLVector3 size = new LLVector3(cpu, cpu, cpu); 62 LLVector3 size = new LLVector3(cpu, cpu, cpu);
63 63
64 RootPart.Resize( size ); 64 RootPart.Resize( size );
65 65
66 base.UpdateMovement(); 66 base.UpdateMovement();
67 } 67 }
68 } 68 }
69} \ No newline at end of file 69} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleModule/FileSystemObject.cs b/OpenSim/Region/Examples/SimpleModule/FileSystemObject.cs
index 6e06c63..84e8fa5 100644
--- a/OpenSim/Region/Examples/SimpleModule/FileSystemObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/FileSystemObject.cs
@@ -1,53 +1,53 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System.IO; 29using System.IO;
30using libsecondlife; 30using libsecondlife;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Environment.Scenes; 32using OpenSim.Region.Environment.Scenes;
33 33
34namespace OpenSim.Region.Examples.SimpleModule 34namespace OpenSim.Region.Examples.SimpleModule
35{ 35{
36 public class FileSystemObject : SceneObjectGroup 36 public class FileSystemObject : SceneObjectGroup
37 { 37 {
38 public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos) 38 public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
39 : base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default) 39 : base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
40 { 40 {
41 Text = fileInfo.Name; 41 Text = fileInfo.Name;
42 ScheduleGroupForFullUpdate(); 42 ScheduleGroupForFullUpdate();
43 } 43 }
44 44
45 protected override bool InSceneBackup 45 protected override bool InSceneBackup
46 { 46 {
47 get 47 get
48 { 48 {
49 return false; 49 return false;
50 } 50 }
51 } 51 }
52 } 52 }
53} \ No newline at end of file 53} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 38d999b..d0241f8 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -1,555 +1,555 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Net; 31using System.Net;
32using libsecondlife; 32using libsecondlife;
33using libsecondlife.Packets; 33using libsecondlife.Packets;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36 36
37namespace OpenSim.Region.Examples.SimpleModule 37namespace OpenSim.Region.Examples.SimpleModule
38{ 38{
39 public class MyNpcCharacter : IClientAPI 39 public class MyNpcCharacter : IClientAPI
40 { 40 {
41 private uint movementFlag = 0; 41 private uint movementFlag = 0;
42 private short flyState = 0; 42 private short flyState = 0;
43 private LLQuaternion bodyDirection = LLQuaternion.Identity; 43 private LLQuaternion bodyDirection = LLQuaternion.Identity;
44 private short count = 0; 44 private short count = 0;
45 45
46#pragma warning disable 67 46#pragma warning disable 67
47 47
48 public event Action<IClientAPI> OnLogout; 48 public event Action<IClientAPI> OnLogout;
49 public event ObjectPermissions OnObjectPermissions; 49 public event ObjectPermissions OnObjectPermissions;
50 50
51 public event MoneyTransferRequest OnMoneyTransferRequest; 51 public event MoneyTransferRequest OnMoneyTransferRequest;
52 public event Action<IClientAPI> OnConnectionClosed; 52 public event Action<IClientAPI> OnConnectionClosed;
53 53
54 public event ImprovedInstantMessage OnInstantMessage; 54 public event ImprovedInstantMessage OnInstantMessage;
55 public event ChatFromViewer OnChatFromViewer; 55 public event ChatFromViewer OnChatFromViewer;
56 public event TextureRequest OnRequestTexture; 56 public event TextureRequest OnRequestTexture;
57 public event RezObject OnRezObject; 57 public event RezObject OnRezObject;
58 public event ModifyTerrain OnModifyTerrain; 58 public event ModifyTerrain OnModifyTerrain;
59 public event SetAppearance OnSetAppearance; 59 public event SetAppearance OnSetAppearance;
60 public event AvatarNowWearing OnAvatarNowWearing; 60 public event AvatarNowWearing OnAvatarNowWearing;
61 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; 61 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
62 public event ObjectAttach OnObjectAttach; 62 public event ObjectAttach OnObjectAttach;
63 public event StartAnim OnStartAnim; 63 public event StartAnim OnStartAnim;
64 public event StopAnim OnStopAnim; 64 public event StopAnim OnStopAnim;
65 public event LinkObjects OnLinkObjects; 65 public event LinkObjects OnLinkObjects;
66 public event DelinkObjects OnDelinkObjects; 66 public event DelinkObjects OnDelinkObjects;
67 public event RequestMapBlocks OnRequestMapBlocks; 67 public event RequestMapBlocks OnRequestMapBlocks;
68 public event RequestMapName OnMapNameRequest; 68 public event RequestMapName OnMapNameRequest;
69 public event TeleportLocationRequest OnTeleportLocationRequest; 69 public event TeleportLocationRequest OnTeleportLocationRequest;
70 public event DisconnectUser OnDisconnectUser; 70 public event DisconnectUser OnDisconnectUser;
71 public event RequestAvatarProperties OnRequestAvatarProperties; 71 public event RequestAvatarProperties OnRequestAvatarProperties;
72 public event SetAlwaysRun OnSetAlwaysRun; 72 public event SetAlwaysRun OnSetAlwaysRun;
73 73
74 public event GenericCall4 OnDeRezObject; 74 public event GenericCall4 OnDeRezObject;
75 public event Action<IClientAPI> OnRegionHandShakeReply; 75 public event Action<IClientAPI> OnRegionHandShakeReply;
76 public event GenericCall2 OnRequestWearables; 76 public event GenericCall2 OnRequestWearables;
77 public event GenericCall2 OnCompleteMovementToRegion; 77 public event GenericCall2 OnCompleteMovementToRegion;
78 public event UpdateAgent OnAgentUpdate; 78 public event UpdateAgent OnAgentUpdate;
79 public event AgentRequestSit OnAgentRequestSit; 79 public event AgentRequestSit OnAgentRequestSit;
80 public event AgentSit OnAgentSit; 80 public event AgentSit OnAgentSit;
81 public event AvatarPickerRequest OnAvatarPickerRequest; 81 public event AvatarPickerRequest OnAvatarPickerRequest;
82 public event Action<IClientAPI> OnRequestAvatarsData; 82 public event Action<IClientAPI> OnRequestAvatarsData;
83 public event AddNewPrim OnAddPrim; 83 public event AddNewPrim OnAddPrim;
84 public event RequestGodlikePowers OnRequestGodlikePowers; 84 public event RequestGodlikePowers OnRequestGodlikePowers;
85 public event GodKickUser OnGodKickUser; 85 public event GodKickUser OnGodKickUser;
86 public event ObjectDuplicate OnObjectDuplicate; 86 public event ObjectDuplicate OnObjectDuplicate;
87 public event UpdateVector OnGrabObject; 87 public event UpdateVector OnGrabObject;
88 public event ObjectSelect OnDeGrabObject; 88 public event ObjectSelect OnDeGrabObject;
89 public event MoveObject OnGrabUpdate; 89 public event MoveObject OnGrabUpdate;
90 public event ViewerEffectEventHandler OnViewerEffect; 90 public event ViewerEffectEventHandler OnViewerEffect;
91 91
92 public event FetchInventory OnAgentDataUpdateRequest; 92 public event FetchInventory OnAgentDataUpdateRequest;
93 public event FetchInventory OnUserInfoRequest; 93 public event FetchInventory OnUserInfoRequest;
94 public event TeleportLocationRequest OnSetStartLocationRequest; 94 public event TeleportLocationRequest OnSetStartLocationRequest;
95 95
96 public event UpdateShape OnUpdatePrimShape; 96 public event UpdateShape OnUpdatePrimShape;
97 public event ObjectExtraParams OnUpdateExtraParams; 97 public event ObjectExtraParams OnUpdateExtraParams;
98 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 98 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
99 public event ObjectSelect OnObjectSelect; 99 public event ObjectSelect OnObjectSelect;
100 public event GenericCall7 OnObjectDescription; 100 public event GenericCall7 OnObjectDescription;
101 public event GenericCall7 OnObjectName; 101 public event GenericCall7 OnObjectName;
102 public event UpdatePrimFlags OnUpdatePrimFlags; 102 public event UpdatePrimFlags OnUpdatePrimFlags;
103 public event UpdatePrimTexture OnUpdatePrimTexture; 103 public event UpdatePrimTexture OnUpdatePrimTexture;
104 public event UpdateVector OnUpdatePrimGroupPosition; 104 public event UpdateVector OnUpdatePrimGroupPosition;
105 public event UpdateVector OnUpdatePrimSinglePosition; 105 public event UpdateVector OnUpdatePrimSinglePosition;
106 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 106 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
107 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 107 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
108 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation; 108 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
109 public event UpdateVector OnUpdatePrimScale; 109 public event UpdateVector OnUpdatePrimScale;
110 public event StatusChange OnChildAgentStatus; 110 public event StatusChange OnChildAgentStatus;
111 public event GenericCall2 OnStopMovement; 111 public event GenericCall2 OnStopMovement;
112 public event Action<LLUUID> OnRemoveAvatar; 112 public event Action<LLUUID> OnRemoveAvatar;
113 113
114 public event CreateNewInventoryItem OnCreateNewInventoryItem; 114 public event CreateNewInventoryItem OnCreateNewInventoryItem;
115 public event CreateInventoryFolder OnCreateNewInventoryFolder; 115 public event CreateInventoryFolder OnCreateNewInventoryFolder;
116 public event UpdateInventoryFolder OnUpdateInventoryFolder; 116 public event UpdateInventoryFolder OnUpdateInventoryFolder;
117 public event MoveInventoryFolder OnMoveInventoryFolder; 117 public event MoveInventoryFolder OnMoveInventoryFolder;
118 public event RemoveInventoryFolder OnRemoveInventoryFolder; 118 public event RemoveInventoryFolder OnRemoveInventoryFolder;
119 public event RemoveInventoryItem OnRemoveInventoryItem; 119 public event RemoveInventoryItem OnRemoveInventoryItem;
120 public event FetchInventoryDescendents OnFetchInventoryDescendents; 120 public event FetchInventoryDescendents OnFetchInventoryDescendents;
121 public event PurgeInventoryDescendents OnPurgeInventoryDescendents; 121 public event PurgeInventoryDescendents OnPurgeInventoryDescendents;
122 public event FetchInventory OnFetchInventory; 122 public event FetchInventory OnFetchInventory;
123 public event RequestTaskInventory OnRequestTaskInventory; 123 public event RequestTaskInventory OnRequestTaskInventory;
124 public event UpdateInventoryItem OnUpdateInventoryItem; 124 public event UpdateInventoryItem OnUpdateInventoryItem;
125 public event CopyInventoryItem OnCopyInventoryItem; 125 public event CopyInventoryItem OnCopyInventoryItem;
126 public event MoveInventoryItem OnMoveInventoryItem; 126 public event MoveInventoryItem OnMoveInventoryItem;
127 public event UDPAssetUploadRequest OnAssetUploadRequest; 127 public event UDPAssetUploadRequest OnAssetUploadRequest;
128 public event XferReceive OnXferReceive; 128 public event XferReceive OnXferReceive;
129 public event RequestXfer OnRequestXfer; 129 public event RequestXfer OnRequestXfer;
130 public event ConfirmXfer OnConfirmXfer; 130 public event ConfirmXfer OnConfirmXfer;
131 public event RezScript OnRezScript; 131 public event RezScript OnRezScript;
132 public event UpdateTaskInventory OnUpdateTaskInventory; 132 public event UpdateTaskInventory OnUpdateTaskInventory;
133 public event RemoveTaskInventory OnRemoveTaskItem; 133 public event RemoveTaskInventory OnRemoveTaskItem;
134 public event RequestAsset OnRequestAsset; 134 public event RequestAsset OnRequestAsset;
135 135
136 public event UUIDNameRequest OnNameFromUUIDRequest; 136 public event UUIDNameRequest OnNameFromUUIDRequest;
137 137
138 public event ParcelPropertiesRequest OnParcelPropertiesRequest; 138 public event ParcelPropertiesRequest OnParcelPropertiesRequest;
139 public event ParcelDivideRequest OnParcelDivideRequest; 139 public event ParcelDivideRequest OnParcelDivideRequest;
140 public event ParcelJoinRequest OnParcelJoinRequest; 140 public event ParcelJoinRequest OnParcelJoinRequest;
141 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; 141 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
142 142
143 public event ParcelAccessListRequest OnParcelAccessListRequest; 143 public event ParcelAccessListRequest OnParcelAccessListRequest;
144 public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest; 144 public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
145 public event ParcelSelectObjects OnParcelSelectObjects; 145 public event ParcelSelectObjects OnParcelSelectObjects;
146 public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest; 146 public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
147 public event ObjectDeselect OnObjectDeselect; 147 public event ObjectDeselect OnObjectDeselect;
148 public event EstateOwnerMessageRequest OnEstateOwnerMessage; 148 public event EstateOwnerMessageRequest OnEstateOwnerMessage;
149 public event RegionInfoRequest OnRegionInfoRequest; 149 public event RegionInfoRequest OnRegionInfoRequest;
150 public event EstateCovenantRequest OnEstateCovenantRequest; 150 public event EstateCovenantRequest OnEstateCovenantRequest;
151 151
152 public event FriendActionDelegate OnApproveFriendRequest; 152 public event FriendActionDelegate OnApproveFriendRequest;
153 public event FriendActionDelegate OnDenyFriendRequest; 153 public event FriendActionDelegate OnDenyFriendRequest;
154 public event FriendshipTermination OnTerminateFriendship; 154 public event FriendshipTermination OnTerminateFriendship;
155 public event PacketStats OnPacketStats; 155 public event PacketStats OnPacketStats;
156 public event MoneyBalanceRequest OnMoneyBalanceRequest; 156 public event MoneyBalanceRequest OnMoneyBalanceRequest;
157 public event UpdateAvatarProperties OnUpdateAvatarProperties; 157 public event UpdateAvatarProperties OnUpdateAvatarProperties;
158 158
159 159
160#pragma warning restore 67 160#pragma warning restore 67
161 161
162 private LLUUID myID = LLUUID.Random(); 162 private LLUUID myID = LLUUID.Random();
163 163
164 public MyNpcCharacter(EventManager eventManager) 164 public MyNpcCharacter(EventManager eventManager)
165 { 165 {
166 // startPos = new LLVector3(128, (float)(Util.RandomClass.NextDouble()*100), 2); 166 // startPos = new LLVector3(128, (float)(Util.RandomClass.NextDouble()*100), 2);
167 eventManager.OnFrame += Update; 167 eventManager.OnFrame += Update;
168 } 168 }
169 169
170 private LLVector3 startPos = new LLVector3(128, 128, 2); 170 private LLVector3 startPos = new LLVector3(128, 128, 2);
171 171
172 public virtual LLVector3 StartPos 172 public virtual LLVector3 StartPos
173 { 173 {
174 get { return startPos; } 174 get { return startPos; }
175 set { } 175 set { }
176 } 176 }
177 177
178 public virtual LLUUID AgentId 178 public virtual LLUUID AgentId
179 { 179 {
180 get { return myID; } 180 get { return myID; }
181 } 181 }
182 182
183 public LLUUID SessionId 183 public LLUUID SessionId
184 { 184 {
185 get { return LLUUID.Zero; } 185 get { return LLUUID.Zero; }
186 } 186 }
187 187
188 public LLUUID SecureSessionId 188 public LLUUID SecureSessionId
189 { 189 {
190 get { return LLUUID.Zero; } 190 get { return LLUUID.Zero; }
191 } 191 }
192 192
193 public virtual string FirstName 193 public virtual string FirstName
194 { 194 {
195 get { return "Annoying"; } 195 get { return "Annoying"; }
196 } 196 }
197 197
198 private string lastName = "NPC" + Util.RandomClass.Next(1, 1000); 198 private string lastName = "NPC" + Util.RandomClass.Next(1, 1000);
199 199
200 public virtual string LastName 200 public virtual string LastName
201 { 201 {
202 get { return lastName; } 202 get { return lastName; }
203 } 203 }
204 204
205 public virtual String Name 205 public virtual String Name
206 { 206 {
207 get { return FirstName + LastName; } 207 get { return FirstName + LastName; }
208 } 208 }
209 209
210 210
211 public virtual void OutPacket(Packet newPack, ThrottleOutPacketType packType) 211 public virtual void OutPacket(Packet newPack, ThrottleOutPacketType packType)
212 { 212 {
213 } 213 }
214 214
215 public virtual void SendWearables(AvatarWearable[] wearables, int serial) 215 public virtual void SendWearables(AvatarWearable[] wearables, int serial)
216 { 216 {
217 } 217 }
218 218
219 public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) 219 public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
220 { 220 {
221 } 221 }
222 222
223 public virtual void Kick(string message) 223 public virtual void Kick(string message)
224 { 224 {
225 } 225 }
226 226
227 public virtual void SendStartPingCheck(byte seq) 227 public virtual void SendStartPingCheck(byte seq)
228 { 228 {
229 } 229 }
230 230
231 public virtual void SendAvatarPickerReply(AvatarPickerReplyPacket response) 231 public virtual void SendAvatarPickerReply(AvatarPickerReplyPacket response)
232 { 232 {
233 } 233 }
234 234
235 public virtual void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle) 235 public virtual void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
236 { 236 {
237 237
238 } 238 }
239 239
240 public virtual void SendKillObject(ulong regionHandle, uint localID) 240 public virtual void SendKillObject(ulong regionHandle, uint localID)
241 { 241 {
242 } 242 }
243 243
244 public virtual void SetChildAgentThrottle(byte[] throttle) 244 public virtual void SetChildAgentThrottle(byte[] throttle)
245 { 245 {
246 } 246 }
247 public byte[] GetThrottlesPacked(float multiplier) 247 public byte[] GetThrottlesPacked(float multiplier)
248 { 248 {
249 return new byte[0]; 249 return new byte[0];
250 } 250 }
251 251
252 252
253 public virtual void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId) 253 public virtual void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
254 { 254 {
255 } 255 }
256 256
257 public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, 257 public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName,
258 LLUUID fromAgentID) 258 LLUUID fromAgentID)
259 { 259 {
260 } 260 }
261 261
262 public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, 262 public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName,
263 LLUUID fromAgentID) 263 LLUUID fromAgentID)
264 { 264 {
265 } 265 }
266 266
267 public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, 267 public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
268 LLUUID imSessionID, string fromName, byte dialog, uint timeStamp) 268 LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
269 { 269 {
270 } 270 }
271 271
272 public virtual void SendLayerData(float[] map) 272 public virtual void SendLayerData(float[] map)
273 { 273 {
274 } 274 }
275 275
276 public virtual void SendLayerData(int px, int py, float[] map) 276 public virtual void SendLayerData(int px, int py, float[] map)
277 { 277 {
278 } 278 }
279 279
280 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) 280 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
281 { 281 {
282 } 282 }
283 283
284 public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) 284 public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint)
285 { 285 {
286 } 286 }
287 287
288 public virtual AgentCircuitData RequestClientInfo() 288 public virtual AgentCircuitData RequestClientInfo()
289 { 289 {
290 return new AgentCircuitData(); 290 return new AgentCircuitData();
291 } 291 }
292 292
293 public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, 293 public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt,
294 IPEndPoint newRegionExternalEndPoint, string capsURL) 294 IPEndPoint newRegionExternalEndPoint, string capsURL)
295 { 295 {
296 } 296 }
297 297
298 public virtual void SendMapBlock(List<MapBlockData> mapBlocks) 298 public virtual void SendMapBlock(List<MapBlockData> mapBlocks)
299 { 299 {
300 } 300 }
301 301
302 public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) 302 public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
303 { 303 {
304 } 304 }
305 305
306 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 306 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
307 uint locationID, uint flags, string capsURL) 307 uint locationID, uint flags, string capsURL)
308 { 308 {
309 } 309 }
310 310
311 public virtual void SendTeleportFailed(string reason) 311 public virtual void SendTeleportFailed(string reason)
312 { 312 {
313 } 313 }
314 314
315 public virtual void SendTeleportLocationStart() 315 public virtual void SendTeleportLocationStart()
316 { 316 {
317 } 317 }
318 318
319 public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) 319 public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
320 { 320 {
321 } 321 }
322 322
323 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, 323 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
324 uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID) 324 uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
325 { 325 {
326 } 326 }
327 327
328 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 328 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
329 LLVector3 position, LLVector3 velocity, LLQuaternion rotation) 329 LLVector3 position, LLVector3 velocity, LLQuaternion rotation)
330 { 330 {
331 } 331 }
332 332
333 public virtual void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations) 333 public virtual void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations)
334 { 334 {
335 } 335 }
336 336
337 public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) 337 public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
338 { 338 {
339 } 339 }
340 340
341 public virtual void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels) 341 public virtual void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels)
342 { 342 {
343 } 343 }
344 344
345 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 345 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
346 PrimitiveBaseShape primShape, LLVector3 pos, uint flags, 346 PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
347 LLUUID objectID, LLUUID ownerID, string text, byte[] color, 347 LLUUID objectID, LLUUID ownerID, string text, byte[] color,
348 uint parentID, 348 uint parentID,
349 byte[] particleSystem, LLQuaternion rotation, byte clickAction) 349 byte[] particleSystem, LLQuaternion rotation, byte clickAction)
350 { 350 {
351 } 351 }
352 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 352 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
353 PrimitiveBaseShape primShape, LLVector3 pos, uint flags, 353 PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
354 LLUUID objectID, LLUUID ownerID, string text, byte[] color, 354 LLUUID objectID, LLUUID ownerID, string text, byte[] color,
355 uint parentID, 355 uint parentID,
356 byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation) 356 byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation)
357 { 357 {
358 } 358 }
359 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 359 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
360 LLVector3 position, LLQuaternion rotation, byte state) 360 LLVector3 position, LLQuaternion rotation, byte state)
361 { 361 {
362 } 362 }
363 363
364 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 364 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
365 LLVector3 position, LLQuaternion rotation, LLVector3 velocity, 365 LLVector3 position, LLQuaternion rotation, LLVector3 velocity,
366 LLVector3 rotationalvelocity) 366 LLVector3 rotationalvelocity)
367 { 367 {
368 } 368 }
369 369
370 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, 370 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID,
371 List<InventoryItemBase> items, 371 List<InventoryItemBase> items,
372 List<InventoryFolderBase> folders, 372 List<InventoryFolderBase> folders,
373 bool fetchFolders, 373 bool fetchFolders,
374 bool fetchItems) 374 bool fetchItems)
375 { 375 {
376 } 376 }
377 377
378 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) 378 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
379 { 379 {
380 } 380 }
381 381
382 public virtual void SendInventoryItemCreateUpdate(InventoryItemBase Item) 382 public virtual void SendInventoryItemCreateUpdate(InventoryItemBase Item)
383 { 383 {
384 } 384 }
385 385
386 public virtual void SendRemoveInventoryItem(LLUUID itemID) 386 public virtual void SendRemoveInventoryItem(LLUUID itemID)
387 { 387 {
388 } 388 }
389 389
390 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) 390 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
391 { 391 {
392 } 392 }
393 393
394 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 394 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data)
395 { 395 {
396 } 396 }
397 397
398 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) 398 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname)
399 { 399 {
400 } 400 }
401 401
402 public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID) 402 public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID)
403 { 403 {
404 } 404 }
405 405
406 public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, 406 public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain,
407 byte flags) 407 byte flags)
408 { 408 {
409 } 409 }
410 410
411 public void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain) 411 public void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain)
412 { 412 {
413 } 413 }
414 414
415 public void SendAlertMessage(string message) 415 public void SendAlertMessage(string message)
416 { 416 {
417 } 417 }
418 418
419 public void SendAgentAlertMessage(string message, bool modal) 419 public void SendAgentAlertMessage(string message, bool modal)
420 { 420 {
421 } 421 }
422 422
423 public void SendSystemAlertMessage(string message) 423 public void SendSystemAlertMessage(string message)
424 { 424 {
425 } 425 }
426 426
427 public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, 427 public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
428 string url) 428 string url)
429 { 429 {
430 } 430 }
431 431
432 public virtual void SendRegionHandshake(RegionInfo regionInfo) 432 public virtual void SendRegionHandshake(RegionInfo regionInfo)
433 { 433 {
434 if (OnRegionHandShakeReply != null) 434 if (OnRegionHandShakeReply != null)
435 { 435 {
436 OnRegionHandShakeReply(this); 436 OnRegionHandShakeReply(this);
437 } 437 }
438 438
439 if (OnCompleteMovementToRegion != null) 439 if (OnCompleteMovementToRegion != null)
440 { 440 {
441 OnCompleteMovementToRegion(); 441 OnCompleteMovementToRegion();
442 } 442 }
443 } 443 }
444 444
445 private void Update() 445 private void Update()
446 { 446 {
447 if (OnAgentUpdate != null) 447 if (OnAgentUpdate != null)
448 { 448 {
449 AgentUpdatePacket pack = new AgentUpdatePacket(); 449 AgentUpdatePacket pack = new AgentUpdatePacket();
450 pack.AgentData.ControlFlags = movementFlag; 450 pack.AgentData.ControlFlags = movementFlag;
451 pack.AgentData.BodyRotation = bodyDirection; 451 pack.AgentData.BodyRotation = bodyDirection;
452 OnAgentUpdate(this, pack); 452 OnAgentUpdate(this, pack);
453 } 453 }
454 if (flyState == 0) 454 if (flyState == 0)
455 { 455 {
456 movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY | 456 movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY |
457 (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG; 457 (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG;
458 flyState = 1; 458 flyState = 1;
459 } 459 }
460 else if (flyState == 1) 460 else if (flyState == 1)
461 { 461 {
462 movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY | 462 movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY |
463 (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; 463 (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS;
464 flyState = 2; 464 flyState = 2;
465 } 465 }
466 else 466 else
467 { 467 {
468 movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY; 468 movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY;
469 flyState = 0; 469 flyState = 0;
470 } 470 }
471 471
472 if (count >= 200) 472 if (count >= 200)
473 { 473 {
474 if (OnChatFromViewer != null) 474 if (OnChatFromViewer != null)
475 { 475 {
476 ChatFromViewerArgs args = new ChatFromViewerArgs(); 476 ChatFromViewerArgs args = new ChatFromViewerArgs();
477 args.Message = "Kinda quiet around here, isn't it?"; 477 args.Message = "Kinda quiet around here, isn't it?";
478 args.Channel = 0; 478 args.Channel = 0;
479 args.From = FirstName + " " + LastName; 479 args.From = FirstName + " " + LastName;
480 args.Position = new LLVector3(128, 128, 26); 480 args.Position = new LLVector3(128, 128, 26);
481 args.Sender = this; 481 args.Sender = this;
482 args.Type = ChatTypeEnum.Shout; 482 args.Type = ChatTypeEnum.Shout;
483 483
484 OnChatFromViewer(this, args); 484 OnChatFromViewer(this, args);
485 } 485 }
486 count = -1; 486 count = -1;
487 } 487 }
488 488
489 count++; 489 count++;
490 } 490 }
491 491
492 public bool AddMoney(int debit) 492 public bool AddMoney(int debit)
493 { 493 {
494 return false; 494 return false;
495 } 495 }
496 496
497 public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel) 497 public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
498 { 498 {
499 } 499 }
500 500
501 public void SendViewerTime(int phase) 501 public void SendViewerTime(int phase)
502 { 502 {
503 } 503 }
504 504
505 public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, 505 public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember,
506 string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, 506 string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
507 LLUUID partnerID) 507 LLUUID partnerID)
508 { 508 {
509 } 509 }
510 510
511 public void SetDebug(int newDebug) 511 public void SetDebug(int newDebug)
512 { 512 {
513 } 513 }
514 514
515 public void InPacket(Packet NewPack) 515 public void InPacket(Packet NewPack)
516 { 516 {
517 } 517 }
518 518
519 public void Close(bool ShutdownCircuit) 519 public void Close(bool ShutdownCircuit)
520 { 520 {
521 } 521 }
522 522
523 public void Stop() 523 public void Stop()
524 { 524 {
525 } 525 }
526 526
527 private uint m_circuitCode; 527 private uint m_circuitCode;
528 528
529 public uint CircuitCode 529 public uint CircuitCode
530 { 530 {
531 get { return m_circuitCode; } 531 get { return m_circuitCode; }
532 set { m_circuitCode = value; } 532 set { m_circuitCode = value; }
533 } 533 }
534 public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) 534 public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
535 { 535 {
536 536
537 } 537 }
538 public void SendLogoutPacket() 538 public void SendLogoutPacket()
539 { 539 {
540 } 540 }
541 541
542 public void Terminate() 542 public void Terminate()
543 { 543 {
544 } 544 }
545 545
546 public ClientInfo GetClientInfo() 546 public ClientInfo GetClientInfo()
547 { 547 {
548 return null; 548 return null;
549 } 549 }
550 550
551 public void SetClientInfo(ClientInfo info) 551 public void SetClientInfo(ClientInfo info)
552 { 552 {
553 } 553 }
554 } 554 }
555} \ No newline at end of file 555} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleModule/Properties/AssemblyInfo.cs b/OpenSim/Region/Examples/SimpleModule/Properties/AssemblyInfo.cs
index 67301c1..4a53612 100644
--- a/OpenSim/Region/Examples/SimpleModule/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/Examples/SimpleModule/Properties/AssemblyInfo.cs
@@ -1,36 +1,36 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.CompilerServices; 2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4 4
5// General Information about an assembly is controlled through the following 5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information 6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly. 7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")] 8[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")]
9[assembly: AssemblyDescription("")] 9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")] 10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")] 11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")] 12[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")]
13[assembly: AssemblyCopyright("Copyright © 2008")] 13[assembly: AssemblyCopyright("Copyright © 2008")]
14[assembly: AssemblyTrademark("")] 14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")] 15[assembly: AssemblyCulture("")]
16 16
17// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)] 20[assembly: ComVisible(false)]
21 21
22// The following GUID is for the ID of the typelib if this project is exposed to COM 22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")] 23[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
24 24
25// Version information for an assembly consists of the following four values: 25// Version information for an assembly consists of the following four values:
26// 26//
27// Major Version 27// Major Version
28// Minor Version 28// Minor Version
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
32// You can specify all the values or you can default the Build and Revision Numbers 32// You can specify all the values or you can default the Build and Revision Numbers
33// by using the '*' as shown below: 33// by using the '*' as shown below:
34// [assembly: AssemblyVersion("1.0.*")] 34// [assembly: AssemblyVersion("1.0.*")]
35[assembly: AssemblyVersion("1.0.0.0")] 35[assembly: AssemblyVersion("1.0.0.0")]
36[assembly: AssemblyFileVersion("1.0.0.0")] 36[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Examples/SimpleModule/README.txt b/OpenSim/Region/Examples/SimpleModule/README.txt
index 8314a21..025e33d 100644
--- a/OpenSim/Region/Examples/SimpleModule/README.txt
+++ b/OpenSim/Region/Examples/SimpleModule/README.txt
@@ -1,9 +1,9 @@
1!!!IMPORTANT NOTE!!! 1!!!IMPORTANT NOTE!!!
2 2
3This code snippet provided as an example of coding functional content with region modules. 3This code snippet provided as an example of coding functional content with region modules.
4 4
5As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin. 5As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin.
6 6
7So, use at own peril and in dedicated instance. 7So, use at own peril and in dedicated instance.
8 8
9Peace. 9Peace.
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index 37cbef5..1159d25 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -1,114 +1,114 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.IO; 3using System.IO;
4using System.Text; 4using System.Text;
5using libsecondlife; 5using libsecondlife;
6using Nini.Config; 6using Nini.Config;
7using OpenSim.Framework; 7using OpenSim.Framework;
8using OpenSim.Region.Environment.Interfaces; 8using OpenSim.Region.Environment.Interfaces;
9using OpenSim.Region.Environment.Scenes; 9using OpenSim.Region.Environment.Scenes;
10 10
11namespace OpenSim.Region.Examples.SimpleModule 11namespace OpenSim.Region.Examples.SimpleModule
12{ 12{
13 public class RegionModule : IRegionModule 13 public class RegionModule : IRegionModule
14 { 14 {
15 #region IRegionModule Members 15 #region IRegionModule Members
16 16
17 private Scene m_scene; 17 private Scene m_scene;
18 18
19 19
20 public void Initialise(Scene scene, IConfigSource source) 20 public void Initialise(Scene scene, IConfigSource source)
21 { 21 {
22 m_scene = scene; 22 m_scene = scene;
23 } 23 }
24 24
25 public void PostInitialise() 25 public void PostInitialise()
26 { 26 {
27 RegionInfo regionInfo = m_scene.RegionInfo; 27 RegionInfo regionInfo = m_scene.RegionInfo;
28 28
29 LLVector3 pos = new LLVector3(110, 129, 27); 29 LLVector3 pos = new LLVector3(110, 129, 27);
30 30
31 AddCpuCounter(regionInfo, pos); 31 AddCpuCounter(regionInfo, pos);
32 AddComplexObjects(regionInfo, pos); 32 AddComplexObjects(regionInfo, pos);
33 AddAvatars(); 33 AddAvatars();
34 AddFileSystemObjects(); 34 AddFileSystemObjects();
35 } 35 }
36 36
37 private void AddFileSystemObjects() 37 private void AddFileSystemObjects()
38 { 38 {
39 DirectoryInfo dirInfo = new DirectoryInfo("."); 39 DirectoryInfo dirInfo = new DirectoryInfo(".");
40 40
41 float x = 0; 41 float x = 0;
42 float z = 0; 42 float z = 0;
43 43
44 foreach (FileInfo fileInfo in dirInfo.GetFiles()) 44 foreach (FileInfo fileInfo in dirInfo.GetFiles())
45 { 45 {
46 LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z); 46 LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
47 x = x + 2; 47 x = x + 2;
48 if (x > 50) 48 if (x > 50)
49 { 49 {
50 x = 0; 50 x = 0;
51 z = z + 2; 51 z = z + 2;
52 } 52 }
53 53
54 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos); 54 FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
55 m_scene.AddEntity(fileObject); 55 m_scene.AddEntity(fileObject);
56 } 56 }
57 } 57 }
58 58
59 private void AddAvatars() 59 private void AddAvatars()
60 { 60 {
61 for (int i = 0; i < 2; i++) 61 for (int i = 0; i < 2; i++)
62 { 62 {
63 MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager); 63 MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
64 m_scene.AddNewClient(m_character, false); 64 m_scene.AddNewClient(m_character, false);
65 } 65 }
66 66
67 List<ScenePresence> avatars = m_scene.GetAvatars(); 67 List<ScenePresence> avatars = m_scene.GetAvatars();
68 foreach (ScenePresence avatar in avatars) 68 foreach (ScenePresence avatar in avatars)
69 { 69 {
70 avatar.AbsolutePosition = 70 avatar.AbsolutePosition =
71 new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); 71 new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
72 } 72 }
73 } 73 }
74 74
75 private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos) 75 private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
76 { 76 {
77 int objs = 3; 77 int objs = 3;
78 78
79 for (int i = 0; i < (objs*objs*objs); i++) 79 for (int i = 0; i < (objs*objs*objs); i++)
80 { 80 {
81 LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / ( objs )) * 4, (i / (objs*objs)) * 4); 81 LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / ( objs )) * 4, (i / (objs*objs)) * 4);
82 ComplexObject complexObject = 82 ComplexObject complexObject =
83 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 83 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
84 pos + posOffset); 84 pos + posOffset);
85 m_scene.AddEntity(complexObject); 85 m_scene.AddEntity(complexObject);
86 } 86 }
87 } 87 }
88 88
89 private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos) 89 private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
90 { 90 {
91 SceneObjectGroup sceneObject = 91 SceneObjectGroup sceneObject =
92 new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 92 new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
93 pos + new LLVector3(1f, 1f, 1f)); 93 pos + new LLVector3(1f, 1f, 1f));
94 m_scene.AddEntity(sceneObject); 94 m_scene.AddEntity(sceneObject);
95 } 95 }
96 96
97 public void Close() 97 public void Close()
98 { 98 {
99 m_scene = null; 99 m_scene = null;
100 } 100 }
101 101
102 public string Name 102 public string Name
103 { 103 {
104 get { return GetType().AssemblyQualifiedName; } 104 get { return GetType().AssemblyQualifiedName; }
105 } 105 }
106 106
107 public bool IsSharedModule 107 public bool IsSharedModule
108 { 108 {
109 get { return false; } 109 get { return false; }
110 } 110 }
111 111
112 #endregion 112 #endregion
113 } 113 }
114} 114}