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authorJustin Clarke Casey2008-03-14 18:30:28 +0000
committerJustin Clarke Casey2008-03-14 18:30:28 +0000
commit9341c71135581d39fe127d152d2ede7f9f8f526e (patch)
tree87988311f79dc2a49a5d5b89858e8bde44d35125
parent* The rest of the fix necessary for mantis #766 - terse updates broken (diff)
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* Minor - error message should be a warning. Spelling
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 69ef9b4..71e1536 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -950,7 +950,7 @@ namespace OpenSim.Region.Environment.Scenes
950 if (objectGroup.RootPart.UpdateFlag > 0) 950 if (objectGroup.RootPart.UpdateFlag > 0)
951 { 951 {
952 // I've never actually seen this happen, though I think it's theoretically possible 952 // I've never actually seen this happen, though I think it's theoretically possible
953 m_log.ErrorFormat( 953 m_log.WarnFormat(
954 "[SCENE OBJECT GROUP]: Aborted linking {0}, {1} to {2}, {3} as it has yet to finish delinking", 954 "[SCENE OBJECT GROUP]: Aborted linking {0}, {1} to {2}, {3} as it has yet to finish delinking",
955 objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); 955 objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
956 956
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 6a19eb6..4614709 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1117,7 +1117,7 @@ namespace OpenSim.Region.Environment.Scenes
1117 1117
1118 // If multiple updates are scheduled on the same second, we still need to perform all of them 1118 // If multiple updates are scheduled on the same second, we still need to perform all of them
1119 // So we'll force the issue by bumping up the timestamp so that later processing sees these need 1119 // So we'll force the issue by bumping up the timestamp so that later processing sees these need
1120 // to be peformed. 1120 // to be performed.
1121 if (timeNow <= TimeStampFull) 1121 if (timeNow <= TimeStampFull)
1122 { 1122 {
1123 TimeStampFull += 1; 1123 TimeStampFull += 1;