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authorMelanie2012-04-25 19:09:22 +0100
committerMelanie2012-04-25 19:09:22 +0100
commit88553bb884c5c8849ec61362e65fe0950c1e3080 (patch)
treecea887a9eec906ada9c7eaa273c354761bcc1bbe
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Port Avination link order to make OpenSim behave like SL. Make Primstar scripts work. Fixes Mantis #5990
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs42
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs12
2 files changed, 47 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 49a3485..2686004 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1969,6 +1969,11 @@ namespace OpenSim.Region.Framework.Scenes
1969 /// <param name="objectGroup">The group of prims which should be linked to this group</param> 1969 /// <param name="objectGroup">The group of prims which should be linked to this group</param>
1970 public void LinkToGroup(SceneObjectGroup objectGroup) 1970 public void LinkToGroup(SceneObjectGroup objectGroup)
1971 { 1971 {
1972 LinkToGroup(objectGroup, false);
1973 }
1974
1975 public void LinkToGroup(SceneObjectGroup objectGroup, bool insert)
1976 {
1972// m_log.DebugFormat( 1977// m_log.DebugFormat(
1973// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", 1978// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
1974// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); 1979// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
@@ -1979,6 +1984,10 @@ namespace OpenSim.Region.Framework.Scenes
1979 1984
1980 SceneObjectPart linkPart = objectGroup.m_rootPart; 1985 SceneObjectPart linkPart = objectGroup.m_rootPart;
1981 1986
1987 // physics flags from group to be applied to linked parts
1988 bool grpusephys = UsesPhysics;
1989 bool grptemporary = IsTemporary;
1990
1982 Vector3 oldGroupPosition = linkPart.GroupPosition; 1991 Vector3 oldGroupPosition = linkPart.GroupPosition;
1983 Quaternion oldRootRotation = linkPart.RotationOffset; 1992 Quaternion oldRootRotation = linkPart.RotationOffset;
1984 1993
@@ -2002,15 +2011,35 @@ namespace OpenSim.Region.Framework.Scenes
2002 2011
2003 lock (m_parts.SyncRoot) 2012 lock (m_parts.SyncRoot)
2004 { 2013 {
2005 int linkNum = PrimCount + 1; 2014 int linkNum;
2015 if (insert)
2016 {
2017 linkNum = 2;
2018 foreach (SceneObjectPart part in Parts)
2019 {
2020 if (part.LinkNum > 1)
2021 part.LinkNum++;
2022 }
2023 }
2024 else
2025 {
2026 linkNum = PrimCount + 1;
2027 }
2006 2028
2007 m_parts.Add(linkPart.UUID, linkPart); 2029 m_parts.Add(linkPart.UUID, linkPart);
2008 2030
2009 linkPart.SetParent(this); 2031 linkPart.SetParent(this);
2010 linkPart.CreateSelected = true; 2032 linkPart.CreateSelected = true;
2011 2033
2034 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
2035 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive);
2036 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
2037 {
2038 linkPart.PhysActor.link(m_rootPart.PhysActor);
2039 this.Scene.PhysicsScene.AddPhysicsActorTaint(linkPart.PhysActor);
2040 }
2041
2012 linkPart.LinkNum = linkNum++; 2042 linkPart.LinkNum = linkNum++;
2013 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect);
2014 2043
2015 SceneObjectPart[] ogParts = objectGroup.Parts; 2044 SceneObjectPart[] ogParts = objectGroup.Parts;
2016 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) 2045 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
@@ -2022,7 +2051,16 @@ namespace OpenSim.Region.Framework.Scenes
2022 { 2051 {
2023 SceneObjectPart part = ogParts[i]; 2052 SceneObjectPart part = ogParts[i];
2024 if (part.UUID != objectGroup.m_rootPart.UUID) 2053 if (part.UUID != objectGroup.m_rootPart.UUID)
2054 {
2025 LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); 2055 LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++);
2056 // let physics know
2057 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive);
2058 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
2059 {
2060 part.PhysActor.link(m_rootPart.PhysActor);
2061 this.Scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
2062 }
2063 }
2026 part.ClearUndoState(); 2064 part.ClearUndoState();
2027 } 2065 }
2028 } 2066 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d4c872c..d641958 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -832,8 +832,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
832 832
833 public void llRegionSayTo(string target, int channel, string msg) 833 public void llRegionSayTo(string target, int channel, string msg)
834 { 834 {
835 string error = String.Empty;
836
837 if (msg.Length > 1023) 835 if (msg.Length > 1023)
838 msg = msg.Substring(0, 1023); 836 msg = msg.Substring(0, 1023);
839 837
@@ -3548,7 +3546,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3548 public void llCreateLink(string target, int parent) 3546 public void llCreateLink(string target, int parent)
3549 { 3547 {
3550 m_host.AddScriptLPS(1); 3548 m_host.AddScriptLPS(1);
3551
3552 UUID targetID; 3549 UUID targetID;
3553 3550
3554 if (!UUID.TryParse(target, out targetID)) 3551 if (!UUID.TryParse(target, out targetID))
@@ -3572,11 +3569,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3572 3569
3573 if (targetPart.ParentGroup.AttachmentPoint != 0) 3570 if (targetPart.ParentGroup.AttachmentPoint != 0)
3574 return; // Fail silently if attached 3571 return; // Fail silently if attached
3572
3573 if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID)
3574 return;
3575
3575 SceneObjectGroup parentPrim = null, childPrim = null; 3576 SceneObjectGroup parentPrim = null, childPrim = null;
3576 3577
3577 if (targetPart != null) 3578 if (targetPart != null)
3578 { 3579 {
3579 if (parent != 0) { 3580 if (parent != 0)
3581 {
3580 parentPrim = m_host.ParentGroup; 3582 parentPrim = m_host.ParentGroup;
3581 childPrim = targetPart.ParentGroup; 3583 childPrim = targetPart.ParentGroup;
3582 } 3584 }
@@ -3588,7 +3590,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3588 3590
3589 // Required for linking 3591 // Required for linking
3590 childPrim.RootPart.ClearUpdateSchedule(); 3592 childPrim.RootPart.ClearUpdateSchedule();
3591 parentPrim.LinkToGroup(childPrim); 3593 parentPrim.LinkToGroup(childPrim, true);
3592 } 3594 }
3593 3595
3594 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3596 parentPrim.TriggerScriptChangedEvent(Changed.LINK);