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authorUbitUmarov2016-11-03 12:58:43 +0000
committerUbitUmarov2016-11-03 12:58:43 +0000
commit73b20c2ca25e5ee6f1b6673ef764c4da40625ec3 (patch)
tree8a0bbaa62ef0495a96a19004d5b8c16c801affc8
parentubOde: if a mesh does not contain data for shape type PRIM, dont collide as c... (diff)
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XEngine: make calls to gc.collect on region startup scripts loading a configurable option, since it is very slow operation
-rwxr-xr-xOpenSim/Region/ScriptEngine/XEngine/XEngine.cs12
-rw-r--r--bin/OpenSim.ini.example7
-rw-r--r--bin/OpenSimDefaults.ini25
3 files changed, 30 insertions, 14 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 3038915..e12f850 100755
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -110,6 +110,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
110 private int m_ScriptFailCount; // Number of script fails since compile queue was last empty 110 private int m_ScriptFailCount; // Number of script fails since compile queue was last empty
111 private string m_ScriptErrorMessage; 111 private string m_ScriptErrorMessage;
112 private bool m_AppDomainLoading; 112 private bool m_AppDomainLoading;
113 private bool m_CompactMemOnLoad;
113 private Dictionary<UUID,ArrayList> m_ScriptErrors = 114 private Dictionary<UUID,ArrayList> m_ScriptErrors =
114 new Dictionary<UUID,ArrayList>(); 115 new Dictionary<UUID,ArrayList>();
115 116
@@ -301,8 +302,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
301 m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300); 302 m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
302 m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144); 303 m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
303 m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000; 304 m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
304 m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", true); 305 m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", false);
305 306 m_CompactMemOnLoad = m_ScriptConfig.GetBoolean("CompactMemOnLoad", false);
306 m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30); 307 m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
307 m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false); 308 m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
308 m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000; 309 m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
@@ -1278,10 +1279,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1278 } 1279 }
1279 } 1280 }
1280 1281
1281 // do not load a assembly on top of a lot of to release memory 1282 // optionaly do not load a assembly on top of a lot of to release memory
1282 // also yield a bit 1283 // only if logins disable since causes a lot of rubber banding
1283 // only if logins disable since causes a lot of rubber banding 1284 if(m_CompactMemOnLoad && !m_Scene.LoginsEnabled)
1284 if(!m_Scene.LoginsEnabled)
1285 GC.Collect(2); 1285 GC.Collect(2);
1286 1286
1287 ScriptInstance instance = null; 1287 ScriptInstance instance = null;
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 4b83751..dce32bf 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -925,6 +925,13 @@
925 ;; by scripts have changed. 925 ;; by scripts have changed.
926 ; DeleteScriptsOnStartup = true 926 ; DeleteScriptsOnStartup = true
927 927
928 ;# {CompactMemOnLoad} {} {compacts memory on each script load at startup?} {true false} false
929 ;; forces calls to memory garbage collector before loading each script DLL during region startup.
930 ;; Peek memory usage is reduced and region starts with a more compacted memory allocation.
931 ;; But this costs a lot of time, so region load will take a lot longer.
932 ;; it is more usefull if there are no previously compiled scripts DLLs (as with DeleteScriptsOnStartup = true)
933 ;CompactMemOnLoad = false
934
928 ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl 935 ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
929 ;; Default language for scripts 936 ;; Default language for scripts
930 ; DefaultCompileLanguage = "lsl" 937 ; DefaultCompileLanguage = "lsl"
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index e846e73..cb320a2 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1696,14 +1696,23 @@
1696 ; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited. 1696 ; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited.
1697 ; at this time some mono versions seem to have problems with the true option 1697 ; at this time some mono versions seem to have problems with the true option
1698 ; so default is now false until a fix is found 1698 ; so default is now false until a fix is found
1699 AppDomainLoading = false 1699 ; AppDomainLoading = false
1700 1700
1701 ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false 1701 ; Controls whether previously compiled scripts DLLs are deleted on sim restart.
1702 ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the 1702 ; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled.
1703 ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used 1703 ; It should be true on first run after updating opensim binary version
1704 ; by scripts have changed. 1704 ; after first run you can change to false.
1705 ; DeleteScriptsOnStartup = false 1705 ; You can also set it to false and delete the script DLLs by hand
1706 1706 ; This does not delete cached scripts state.
1707 ; DeleteScriptsOnStartup = true
1708
1709 ; CompactMemOnLoad forces calls to memory garbage collector before loading each script binary
1710 ; forces calls to memory garbage collector before loading each script DLL during region startup.
1711 ; Peek memory usage is reduced and region starts with a more compacted memory allocation.
1712 ; But this costs a lot of time, so region load will take a lot longer.
1713 ; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true)
1714 ; CompactMemOnLoad = false
1715
1707 ; Controls whether scripts are stopped by aborting their threads externally (abort) 1716 ; Controls whether scripts are stopped by aborting their threads externally (abort)
1708 ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). 1717 ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
1709 ; co-op will be more stable as aborting threads can cause instability. 1718 ; co-op will be more stable as aborting threads can cause instability.