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authorSean Dague2008-05-01 18:36:43 +0000
committerSean Dague2008-05-01 18:36:43 +0000
commit70f7672dad3534f215396a578fc13f5628e45310 (patch)
tree49cc5a4ea03bb0b7d67f7859d93036aaf1208802
parentLoad grid list in LaunchSLClient from .ini file at run-time. (diff)
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added in IUserService functions. These don't do anything yet,
but the set all compiles together fine, and it provides people an idea of where we are heading.
-rw-r--r--OpenSim/Framework/Communications/IUserService.cs12
-rw-r--r--OpenSim/Framework/Communications/UserManagerBase.cs28
-rw-r--r--OpenSim/Framework/UserAppearance.cs142
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1UserServices.cs28
4 files changed, 146 insertions, 64 deletions
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs
index 7c243c6..f8d5541 100644
--- a/OpenSim/Framework/Communications/IUserService.cs
+++ b/OpenSim/Framework/Communications/IUserService.cs
@@ -108,5 +108,17 @@ namespace OpenSim.Framework.Communications
108 /// </summary> 108 /// </summary>
109 /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param> 109 /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
110 List<FriendListItem> GetUserFriendList(LLUUID friendlistowner); 110 List<FriendListItem> GetUserFriendList(LLUUID friendlistowner);
111
112 /// <summary>
113 /// Get's the User Appearance
114 UserAppearance GetUserAppearance(LLUUID user);
115
116 void UpdateUserAppearance(LLUUID user, UserAppearance appearance);
117
118 void AddAttachment(LLUUID user, LLUUID attach);
119
120 void RemoveAttachment(LLUUID user, LLUUID attach);
121
122 List<LLUUID> GetAttachments(LLUUID user);
111 } 123 }
112} \ No newline at end of file 124} \ No newline at end of file
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs
index e4d8ca2..dbbc58f 100644
--- a/OpenSim/Framework/Communications/UserManagerBase.cs
+++ b/OpenSim/Framework/Communications/UserManagerBase.cs
@@ -595,5 +595,33 @@ namespace OpenSim.Framework.Communications
595 } 595 }
596 return false; 596 return false;
597 } 597 }
598
599 /// Appearance
600 /// TODO: stubs for now to get us to a compiling state gently
601 public UserAppearance GetUserAppearance(LLUUID user)
602 {
603 return new UserAppearance();
604 }
605
606 public void UpdateUserAppearance(LLUUID user, UserAppearance appearance)
607 {
608 return;
609 }
610
611 public void AddAttachment(LLUUID user, LLUUID item)
612 {
613 return;
614 }
615
616 public void RemoveAttachment(LLUUID user, LLUUID item)
617 {
618 return;
619 }
620
621 public List<LLUUID> GetAttachments(LLUUID user)
622 {
623 return new List<LLUUID>();
624 }
625
598 } 626 }
599} \ No newline at end of file 627} \ No newline at end of file
diff --git a/OpenSim/Framework/UserAppearance.cs b/OpenSim/Framework/UserAppearance.cs
index b58ed2d..b2d5679 100644
--- a/OpenSim/Framework/UserAppearance.cs
+++ b/OpenSim/Framework/UserAppearance.cs
@@ -63,133 +63,147 @@ namespace OpenSim.Framework
63 private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120"); 63 private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120");
64 private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"); 64 private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
65 65
66 private AvatarWearable[] wearables; 66 private AvatarWearable[] _wearables;
67 67 private LLUUID _user;
68 private int _serial;
69
68 public UserAppearance() 70 public UserAppearance()
69 { 71 {
70 wearables = new AvatarWearable[MAX_WEARABLES]; 72 _wearables = new AvatarWearable[MAX_WEARABLES];
71 for (int i = 0; i < MAX_WEARABLES; i++) 73 for (int i = 0; i < MAX_WEARABLES; i++)
72 { 74 {
73 // this makes them all null 75 // this makes them all null
74 wearables[i] = new AvatarWearable(); 76 _wearables[i] = new AvatarWearable();
75 } 77 }
78 _serial = 0;
79 _user = LLUUID.Zero;
80 }
81
82 public LLUUID User {
83 get { return _user; }
84 set { _user = value; }
85 }
86
87 public int Serial {
88 get { return _serial; }
89 set { _serial = value; }
76 } 90 }
77 91
78 public LLUUID BodyItem { 92 public LLUUID BodyItem {
79 get { return wearables[BODY].ItemID; } 93 get { return _wearables[BODY].ItemID; }
80 set { wearables[BODY].ItemID = value; } 94 set { _wearables[BODY].ItemID = value; }
81 } 95 }
82 public LLUUID BodyAsset { 96 public LLUUID BodyAsset {
83 get { return wearables[BODY].AssetID; } 97 get { return _wearables[BODY].AssetID; }
84 set { wearables[BODY].AssetID = value; } 98 set { _wearables[BODY].AssetID = value; }
85 } 99 }
86 public LLUUID SkinItem { 100 public LLUUID SkinItem {
87 get { return wearables[SKIN].ItemID; } 101 get { return _wearables[SKIN].ItemID; }
88 set { wearables[SKIN].ItemID = value; } 102 set { _wearables[SKIN].ItemID = value; }
89 } 103 }
90 public LLUUID SkinAsset { 104 public LLUUID SkinAsset {
91 get { return wearables[SKIN].AssetID; } 105 get { return _wearables[SKIN].AssetID; }
92 set { wearables[SKIN].AssetID = value; } 106 set { _wearables[SKIN].AssetID = value; }
93 } 107 }
94 public LLUUID HairItem { 108 public LLUUID HairItem {
95 get { return wearables[HAIR].ItemID; } 109 get { return _wearables[HAIR].ItemID; }
96 set { wearables[HAIR].ItemID = value; } 110 set { _wearables[HAIR].ItemID = value; }
97 } 111 }
98 public LLUUID HairAsset { 112 public LLUUID HairAsset {
99 get { return wearables[HAIR].AssetID; } 113 get { return _wearables[HAIR].AssetID; }
100 set { wearables[HAIR].AssetID = value; } 114 set { _wearables[HAIR].AssetID = value; }
101 } 115 }
102 public LLUUID EyesItem { 116 public LLUUID EyesItem {
103 get { return wearables[EYES].ItemID; } 117 get { return _wearables[EYES].ItemID; }
104 set { wearables[EYES].ItemID = value; } 118 set { _wearables[EYES].ItemID = value; }
105 } 119 }
106 public LLUUID EyesAsset { 120 public LLUUID EyesAsset {
107 get { return wearables[EYES].AssetID; } 121 get { return _wearables[EYES].AssetID; }
108 set { wearables[EYES].AssetID = value; } 122 set { _wearables[EYES].AssetID = value; }
109 } 123 }
110 public LLUUID ShirtItem { 124 public LLUUID ShirtItem {
111 get { return wearables[SHIRT].ItemID; } 125 get { return _wearables[SHIRT].ItemID; }
112 set { wearables[SHIRT].ItemID = value; } 126 set { _wearables[SHIRT].ItemID = value; }
113 } 127 }
114 public LLUUID ShirtAsset { 128 public LLUUID ShirtAsset {
115 get { return wearables[SHIRT].AssetID; } 129 get { return _wearables[SHIRT].AssetID; }
116 set { wearables[SHIRT].AssetID = value; } 130 set { _wearables[SHIRT].AssetID = value; }
117 } 131 }
118 public LLUUID PantsItem { 132 public LLUUID PantsItem {
119 get { return wearables[PANTS].ItemID; } 133 get { return _wearables[PANTS].ItemID; }
120 set { wearables[PANTS].ItemID = value; } 134 set { _wearables[PANTS].ItemID = value; }
121 } 135 }
122 public LLUUID PantsAsset { 136 public LLUUID PantsAsset {
123 get { return wearables[BODY].AssetID; } 137 get { return _wearables[BODY].AssetID; }
124 set { wearables[BODY].AssetID = value; } 138 set { _wearables[BODY].AssetID = value; }
125 } 139 }
126 public LLUUID ShoesItem { 140 public LLUUID ShoesItem {
127 get { return wearables[SHOES].ItemID; } 141 get { return _wearables[SHOES].ItemID; }
128 set { wearables[SHOES].ItemID = value; } 142 set { _wearables[SHOES].ItemID = value; }
129 } 143 }
130 public LLUUID ShoesAsset { 144 public LLUUID ShoesAsset {
131 get { return wearables[SHOES].AssetID; } 145 get { return _wearables[SHOES].AssetID; }
132 set { wearables[SHOES].AssetID = value; } 146 set { _wearables[SHOES].AssetID = value; }
133 } 147 }
134 public LLUUID SocksItem { 148 public LLUUID SocksItem {
135 get { return wearables[SOCKS].ItemID; } 149 get { return _wearables[SOCKS].ItemID; }
136 set { wearables[SOCKS].ItemID = value; } 150 set { _wearables[SOCKS].ItemID = value; }
137 } 151 }
138 public LLUUID SocksAsset { 152 public LLUUID SocksAsset {
139 get { return wearables[SOCKS].AssetID; } 153 get { return _wearables[SOCKS].AssetID; }
140 set { wearables[SOCKS].AssetID = value; } 154 set { _wearables[SOCKS].AssetID = value; }
141 } 155 }
142 public LLUUID JacketItem { 156 public LLUUID JacketItem {
143 get { return wearables[JACKET].ItemID; } 157 get { return _wearables[JACKET].ItemID; }
144 set { wearables[JACKET].ItemID = value; } 158 set { _wearables[JACKET].ItemID = value; }
145 } 159 }
146 public LLUUID JacketAsset { 160 public LLUUID JacketAsset {
147 get { return wearables[JACKET].AssetID; } 161 get { return _wearables[JACKET].AssetID; }
148 set { wearables[JACKET].AssetID = value; } 162 set { _wearables[JACKET].AssetID = value; }
149 } 163 }
150 public LLUUID GlovesItem { 164 public LLUUID GlovesItem {
151 get { return wearables[GLOVES].ItemID; } 165 get { return _wearables[GLOVES].ItemID; }
152 set { wearables[GLOVES].ItemID = value; } 166 set { _wearables[GLOVES].ItemID = value; }
153 } 167 }
154 public LLUUID GlovesAsset { 168 public LLUUID GlovesAsset {
155 get { return wearables[GLOVES].AssetID; } 169 get { return _wearables[GLOVES].AssetID; }
156 set { wearables[GLOVES].AssetID = value; } 170 set { _wearables[GLOVES].AssetID = value; }
157 } 171 }
158 public LLUUID UnderShirtItem { 172 public LLUUID UnderShirtItem {
159 get { return wearables[UNDERSHIRT].ItemID; } 173 get { return _wearables[UNDERSHIRT].ItemID; }
160 set { wearables[UNDERSHIRT].ItemID = value; } 174 set { _wearables[UNDERSHIRT].ItemID = value; }
161 } 175 }
162 public LLUUID UnderShirtAsset { 176 public LLUUID UnderShirtAsset {
163 get { return wearables[UNDERSHIRT].AssetID; } 177 get { return _wearables[UNDERSHIRT].AssetID; }
164 set { wearables[UNDERSHIRT].AssetID = value; } 178 set { _wearables[UNDERSHIRT].AssetID = value; }
165 } 179 }
166 public LLUUID UnderPantsItem { 180 public LLUUID UnderPantsItem {
167 get { return wearables[UNDERPANTS].ItemID; } 181 get { return _wearables[UNDERPANTS].ItemID; }
168 set { wearables[UNDERPANTS].ItemID = value; } 182 set { _wearables[UNDERPANTS].ItemID = value; }
169 } 183 }
170 public LLUUID UnderPantsAsset { 184 public LLUUID UnderPantsAsset {
171 get { return wearables[UNDERPANTS].AssetID; } 185 get { return _wearables[UNDERPANTS].AssetID; }
172 set { wearables[UNDERPANTS].AssetID = value; } 186 set { _wearables[UNDERPANTS].AssetID = value; }
173 } 187 }
174 public LLUUID SkirtItem { 188 public LLUUID SkirtItem {
175 get { return wearables[SKIRT].ItemID; } 189 get { return _wearables[SKIRT].ItemID; }
176 set { wearables[SKIRT].ItemID = value; } 190 set { _wearables[SKIRT].ItemID = value; }
177 } 191 }
178 public LLUUID SkirtAsset { 192 public LLUUID SkirtAsset {
179 get { return wearables[SKIRT].AssetID; } 193 get { return _wearables[SKIRT].AssetID; }
180 set { wearables[SKIRT].AssetID = value; } 194 set { _wearables[SKIRT].AssetID = value; }
181 } 195 }
182 196
183 public void SetDefaultWearables() 197 public void SetDefaultWearables()
184 { 198 {
185 wearables[BODY].AssetID = BODY_ASSET; 199 _wearables[BODY].AssetID = BODY_ASSET;
186 wearables[BODY].ItemID = BODY_ITEM; 200 _wearables[BODY].ItemID = BODY_ITEM;
187 wearables[SKIN].AssetID = SKIN_ASSET; 201 _wearables[SKIN].AssetID = SKIN_ASSET;
188 wearables[SKIN].ItemID = SKIN_ITEM; 202 _wearables[SKIN].ItemID = SKIN_ITEM;
189 wearables[SHIRT].AssetID = SHIRT_ASSET; 203 _wearables[SHIRT].AssetID = SHIRT_ASSET;
190 wearables[SHIRT].ItemID = SHIRT_ITEM; 204 _wearables[SHIRT].ItemID = SHIRT_ITEM;
191 wearables[PANTS].AssetID = PANTS_ASSET; 205 _wearables[PANTS].AssetID = PANTS_ASSET;
192 wearables[PANTS].ItemID = PANTS_ITEM; 206 _wearables[PANTS].ItemID = PANTS_ITEM;
193 } 207 }
194 } 208 }
195} \ No newline at end of file 209} \ No newline at end of file
diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
index 643d15b..dd7db62 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
@@ -547,5 +547,33 @@ namespace OpenSim.Region.Communications.OGS1
547 } 547 }
548 548
549 #endregion 549 #endregion
550
551 /// Appearance
552 /// TODO: stubs for now to get us to a compiling state gently
553 public UserAppearance GetUserAppearance(LLUUID user)
554 {
555 return new UserAppearance();
556 }
557
558 public void UpdateUserAppearance(LLUUID user, UserAppearance appearance)
559 {
560 return;
561 }
562
563 public void AddAttachment(LLUUID user, LLUUID item)
564 {
565 return;
566 }
567
568 public void RemoveAttachment(LLUUID user, LLUUID item)
569 {
570 return;
571 }
572
573 public List<LLUUID> GetAttachments(LLUUID user)
574 {
575 return new List<LLUUID>();
576 }
577
550 } 578 }
551} 579}