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authorCharles Krinke2008-10-06 14:50:58 +0000
committerCharles Krinke2008-10-06 14:50:58 +0000
commit68021fa8ff35c482bea6a47d4fcffb7f47676a13 (patch)
treed7bae236d2cc6748f430c05a30c2e64e7742b825
parentMantis#2340. Thank you kindly, Sacha Magne for a patch that: (diff)
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Mantis#2342. Thank you kindly, Ralphos for a patch that solves:
llSetLinkApha is not fully implemented and has not been updated to use the recently added GetLinkParts and associated implementation pattern as per llSetLinkColor and llSetLinkPrimitiveParams.
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs88
1 files changed, 10 insertions, 78 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index fffc331..1031889 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1332,6 +1332,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1332 SetAlpha(m_host, alpha, face); 1332 SetAlpha(m_host, alpha, face);
1333 } 1333 }
1334 1334
1335 public void llSetLinkAlpha(int linknumber, double alpha, int face)
1336 {
1337 m_host.AddScriptLPS(1);
1338
1339 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1340
1341 foreach (SceneObjectPart part in parts)
1342 SetAlpha(part, alpha, face);
1343 }
1344
1335 private void SetAlpha(SceneObjectPart part, double alpha, int face) 1345 private void SetAlpha(SceneObjectPart part, double alpha, int face)
1336 { 1346 {
1337 Primitive.TextureEntry tex = part.Shape.Textures; 1347 Primitive.TextureEntry tex = part.Shape.Textures;
@@ -6239,84 +6249,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6239 return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); 6249 return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
6240 } 6250 }
6241 6251
6242 public void llSetLinkAlpha(int linknumber, double alpha, int face)
6243 {
6244 m_host.AddScriptLPS(1);
6245 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
6246 if (linknumber > -1)
6247 {
6248 Primitive.TextureEntry tex = part.Shape.Textures;
6249 Color4 texcolor;
6250 if (face >= 0 && face < GetNumberOfSides(m_host))
6251 {
6252 texcolor = tex.CreateFace((uint)face).RGBA;
6253 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
6254 tex.FaceTextures[face].RGBA = texcolor;
6255 part.UpdateTexture(tex);
6256 return;
6257 }
6258 else if (face == ScriptBaseClass.ALL_SIDES)
6259 {
6260 texcolor = tex.DefaultTexture.RGBA;
6261 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
6262 tex.DefaultTexture.RGBA = texcolor;
6263 for (uint i = 0; i < GetNumberOfSides(m_host); i++)
6264 {
6265 if (tex.FaceTextures[i] != null)
6266 {
6267 texcolor = tex.FaceTextures[i].RGBA;
6268 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
6269 tex.FaceTextures[i].RGBA = texcolor;
6270 }
6271 }
6272 texcolor = tex.DefaultTexture.RGBA;
6273 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
6274 tex.DefaultTexture.RGBA = texcolor;
6275 part.UpdateTexture(tex);
6276 return;
6277 }
6278 return;
6279 }
6280 else if (linknumber == -1)
6281 {
6282 int num = m_host.ParentGroup.PrimCount;
6283 for (int w = 0; w < num; w++)
6284 {
6285 linknumber = w;
6286 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
6287 Primitive.TextureEntry tex = part.Shape.Textures;
6288 Color4 texcolor;
6289 if (face > -1)
6290 {
6291 texcolor = tex.CreateFace((uint)face).RGBA;
6292 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
6293 tex.FaceTextures[face].RGBA = texcolor;
6294 part.UpdateTexture(tex);
6295 }
6296 else if (face == -1)
6297 {
6298 texcolor = tex.DefaultTexture.RGBA;
6299 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
6300 tex.DefaultTexture.RGBA = texcolor;
6301 for (uint i = 0; i < 32; i++)
6302 {
6303 if (tex.FaceTextures[i] != null)
6304 {
6305 texcolor = tex.FaceTextures[i].RGBA;
6306 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
6307 tex.FaceTextures[i].RGBA = texcolor;
6308 }
6309 }
6310 texcolor = tex.DefaultTexture.RGBA;
6311 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
6312 tex.DefaultTexture.RGBA = texcolor;
6313 part.UpdateTexture(tex);
6314 }
6315 }
6316 return;
6317 }
6318 }
6319
6320 public LSL_Integer llGetNumberOfPrims() 6252 public LSL_Integer llGetNumberOfPrims()
6321 { 6253 {
6322 m_host.AddScriptLPS(1); 6254 m_host.AddScriptLPS(1);