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authorJustin Clark-Casey (justincc)2012-10-26 23:08:59 +0100
committerJustin Clark-Casey (justincc)2012-10-26 23:08:59 +0100
commit67432fcbf2b9ad58e83eb55f789c28ffd9ab572b (patch)
treeeab663b3788f973b25b5aa79722f218554ccf8a8
parentminor: Make the error thrown logged when a simulator in grid mode is trying t... (diff)
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Fix "save iar" hanging permanently if the asset request phase times out.
Unlike "save oar", this was happening on the same thread as the original request. The timeout happens on another so the original thread is never aborted. On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging. Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar". Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs13
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs26
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs4
4 files changed, 33 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 6587ead..d13b4a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -337,11 +337,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
337 { 337 {
338 m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count); 338 m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count);
339 339
340 new AssetsRequest( 340 AssetsRequest ar
341 new AssetsArchiver(m_archiveWriter), 341 = new AssetsRequest(
342 m_assetUuids, m_scene.AssetService, 342 new AssetsArchiver(m_archiveWriter),
343 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, 343 m_assetUuids, m_scene.AssetService,
344 options, ReceivedAllAssets).Execute(); 344 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
345 options, ReceivedAllAssets);
346
347 Util.FireAndForget(o => ar.Execute());
345 } 348 }
346 else 349 else
347 { 350 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 1056865..00727a4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -82,7 +82,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
82 82
83 protected string m_item1Name = "Ray Gun Item"; 83 protected string m_item1Name = "Ray Gun Item";
84 protected string m_coaItemName = "Coalesced Item"; 84 protected string m_coaItemName = "Coalesced Item";
85 85
86 [TestFixtureSetUp]
87 public void FixtureSetup()
88 {
89 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
90 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
91
92 ConstructDefaultIarBytesForTestLoad();
93 }
94
95 [TestFixtureTearDown]
96 public void TearDown()
97 {
98 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
99 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
100 // tests really shouldn't).
101 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
102 }
103
86 [SetUp] 104 [SetUp]
87 public override void SetUp() 105 public override void SetUp()
88 { 106 {
@@ -90,12 +108,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
90 m_iarStream = new MemoryStream(m_iarStreamBytes); 108 m_iarStream = new MemoryStream(m_iarStreamBytes);
91 } 109 }
92 110
93 [TestFixtureSetUp]
94 public void FixtureSetup()
95 {
96 ConstructDefaultIarBytesForTestLoad();
97 }
98
99 protected void ConstructDefaultIarBytesForTestLoad() 111 protected void ConstructDefaultIarBytesForTestLoad()
100 { 112 {
101// log4net.Config.XmlConfigurator.Configure(); 113// log4net.Config.XmlConfigurator.Configure();
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 12a05b3..06f6e49 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
49{ 49{
50 [TestFixture] 50 [TestFixture]
51 public class InventoryArchiverTests : InventoryArchiveTestCase 51 public class InventoryArchiverTests : InventoryArchiveTestCase
52 { 52 {
53 protected TestScene m_scene; 53 protected TestScene m_scene;
54 protected InventoryArchiverModule m_archiverModule; 54 protected InventoryArchiverModule m_archiverModule;
55 55
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
69 public void TestLoadCoalesecedItem() 69 public void TestLoadCoalesecedItem()
70 { 70 {
71 TestHelpers.InMethod(); 71 TestHelpers.InMethod();
72// log4net.Config.XmlConfigurator.Configure(); 72// TestHelpers.EnableLogging();
73 73
74 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password"); 74 UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
75 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); 75 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 5787279..103eb47 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -129,6 +129,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
129 m_options = options; 129 m_options = options;
130 m_repliesRequired = uuids.Count; 130 m_repliesRequired = uuids.Count;
131 131
132 // FIXME: This is a really poor way of handling the timeout since it will always leave the original requesting thread
133 // hanging. Need to restructure so an original request thread waits for a ManualResetEvent on asset received
134 // so we can properly abort that thread. Or request all assets synchronously, though that would be a more
135 // radical change
132 m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); 136 m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT);
133 m_requestCallbackTimer.AutoReset = false; 137 m_requestCallbackTimer.AutoReset = false;
134 m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout); 138 m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout);