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authorUbitUmarov2014-08-21 22:42:45 +0100
committerUbitUmarov2014-08-21 22:42:45 +0100
commit6674548af006484da0d213f2775b9406a163f31f (patch)
treece39d712afc5e44db4d41b6dea68e8b2467e0be2
parentsome cleanup.. (diff)
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replace AgentHasMovedAway + KillEntity by a hacked version on teleports
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs11
2 files changed, 17 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index d5eca03..781fc40 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -981,10 +981,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
981 981
982 // May need to logout or other cleanup 982 // May need to logout or other cleanup
983// AgentHasMovedAway(sp, logout); 983// AgentHasMovedAway(sp, logout);
984 AgentHasMovedAway(sp, true); // until logout use is checked 984// AgentHasMovedAway(sp, true); // until logout use is checked
985 985
986 // Well, this is it. The agent is over there. 986 // Well, this is it. The agent is over there.
987 KillEntity(sp.Scene, sp.LocalId); 987// KillEntity(sp.Scene, sp.LocalId);
988
989 sp.HasMovedAway();
988 990
989 // Now let's make it officially a child agent 991 // Now let's make it officially a child agent
990 sp.MakeChildAgent(); 992 sp.MakeChildAgent();
@@ -1147,12 +1149,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1147 // abandoned without proper close by viewer but then re-used by an incoming connection. 1149 // abandoned without proper close by viewer but then re-used by an incoming connection.
1148 sp.CloseChildAgents(newRegionX, newRegionY); 1150 sp.CloseChildAgents(newRegionX, newRegionY);
1149 1151
1152 sp.HasMovedAway();
1150 // May need to logout or other cleanup 1153 // May need to logout or other cleanup
1151// AgentHasMovedAway(sp, logout); 1154// AgentHasMovedAway(sp, logout);
1152 AgentHasMovedAway(sp, true); 1155// AgentHasMovedAway(sp, true);
1153 1156
1154 // Well, this is it. The agent is over there. 1157 // Well, this is it. The agent is over there.
1155 KillEntity(sp.Scene, sp.LocalId); 1158// KillEntity(sp.Scene, sp.LocalId);
1156 1159
1157 // Now let's make it officially a child agent 1160 // Now let's make it officially a child agent
1158 sp.MakeChildAgent(); 1161 sp.MakeChildAgent();
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c46a5ad..f9266b4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -5652,7 +5652,7 @@ namespace OpenSim.Region.Framework.Scenes
5652 5652
5653 public void parcelRegionCross() 5653 public void parcelRegionCross()
5654 { 5654 {
5655 if (!ParcelHideThisAvatar || IsChildAgent || GodLevel >= 200) 5655 if (!ParcelHideThisAvatar || GodLevel >= 200)
5656 return; 5656 return;
5657 5657
5658 List<ScenePresence> allpresences = null; 5658 List<ScenePresence> allpresences = null;
@@ -5846,6 +5846,15 @@ namespace OpenSim.Region.Framework.Scenes
5846 } 5846 }
5847 } 5847 }
5848 5848
5849 public void HasMovedAway()
5850 {
5851 List<ScenePresence> allpresences = m_scene.GetScenePresences();
5852 foreach (ScenePresence p in allpresences)
5853 SendKillTo(p);
5854 if (Scene.AttachmentsModule != null)
5855 Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
5856 }
5857
5849 public void SendKillTo(ScenePresence p) 5858 public void SendKillTo(ScenePresence p)
5850 { 5859 {
5851 foreach (SceneObjectGroup sog in m_attachments) 5860 foreach (SceneObjectGroup sog in m_attachments)