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authorMelanie2009-08-17 09:40:38 +0100
committerMelanie2009-08-17 09:40:38 +0100
commit644db1e5400504ec70b22c3e928873948f1247c3 (patch)
tree589f916ecf83f9208c2e7a63015b05388ba92fb4
parentAdd the ability to use -console=rest to the region server. User (diff)
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Add System.Xml reference to the console project
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs77
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs3
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs38
-rw-r--r--prebuild.xml1
6 files changed, 102 insertions, 32 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 12c2d86..e1d6f1b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1435,6 +1435,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1435 /// <param name="map">heightmap</param> 1435 /// <param name="map">heightmap</param>
1436 public virtual void SendLayerData(float[] map) 1436 public virtual void SendLayerData(float[] map)
1437 { 1437 {
1438 DoSendLayerData((object)map);
1438 ThreadPool.QueueUserWorkItem(DoSendLayerData, map); 1439 ThreadPool.QueueUserWorkItem(DoSendLayerData, map);
1439 } 1440 }
1440 1441
@@ -1450,16 +1451,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1450 { 1451 {
1451 for (int y = 0; y < 16; y++) 1452 for (int y = 0; y < 16; y++)
1452 { 1453 {
1453 // For some terrains, sending more than one terrain patch at once results in a libsecondlife exception 1454 for (int x = 0; x < 16; x += 4)
1454 // see http://opensimulator.org/mantis/view.php?id=1662 1455 {
1455 //for (int x = 0; x < 16; x += 4) 1456 SendLayerPacket(LLHeightFieldMoronize(map), y, x);
1456 //{
1457 // SendLayerPacket(map, y, x);
1458 // Thread.Sleep(150);
1459 //}
1460 for (int x = 0; x < 16; x++)
1461 {
1462 SendLayerData(x, y, LLHeightFieldMoronize(map));
1463 Thread.Sleep(35); 1457 Thread.Sleep(35);
1464 } 1458 }
1465 } 1459 }
@@ -1476,17 +1470,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1476 /// <param name="map">heightmap</param> 1470 /// <param name="map">heightmap</param>
1477 /// <param name="px">X coordinate for patches 0..12</param> 1471 /// <param name="px">X coordinate for patches 0..12</param>
1478 /// <param name="py">Y coordinate for patches 0..15</param> 1472 /// <param name="py">Y coordinate for patches 0..15</param>
1479 // private void SendLayerPacket(float[] map, int y, int x) 1473 private void SendLayerPacket(float[] map, int y, int x)
1480 // { 1474 {
1481 // int[] patches = new int[4]; 1475 int[] patches = new int[4];
1482 // patches[0] = x + 0 + y * 16; 1476 patches[0] = x + 0 + y * 16;
1483 // patches[1] = x + 1 + y * 16; 1477 patches[1] = x + 1 + y * 16;
1484 // patches[2] = x + 2 + y * 16; 1478 patches[2] = x + 2 + y * 16;
1485 // patches[3] = x + 3 + y * 16; 1479 patches[3] = x + 3 + y * 16;
1486 1480
1487 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1481 LayerDataPacket layerpack;
1488 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1482 try
1489 // } 1483 {
1484 layerpack = TerrainCompressor.CreateLandPacket(map, patches);
1485 layerpack.Header.Zerocoded = true;
1486 layerpack.Header.Reliable = true;
1487
1488 if (layerpack.Length > 1000) // Oversize packet was created
1489 {
1490 for (int xa = 0 ; xa < 4 ; xa++)
1491 {
1492 // Send oversize packet in individual patches
1493 //
1494 SendLayerData(x+xa, y, map);
1495 }
1496 }
1497 else
1498 {
1499 OutPacket(layerpack, ThrottleOutPacketType.Land);
1500 }
1501 }
1502 catch (OverflowException e)
1503 {
1504 for (int xa = 0 ; xa < 4 ; xa++)
1505 {
1506 // Send oversize packet in individual patches
1507 //
1508 SendLayerData(x+xa, y, map);
1509 }
1510 }
1511 catch (IndexOutOfRangeException e)
1512 {
1513 for (int xa = 0 ; xa < 4 ; xa++)
1514 {
1515 // Bad terrain, send individual chunks
1516 //
1517 SendLayerData(x+xa, y, map);
1518 }
1519 }
1520 }
1490 1521
1491 /// <summary> 1522 /// <summary>
1492 /// Sends a specified patch to a client 1523 /// Sends a specified patch to a client
@@ -1507,6 +1538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1507 1538
1508 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(((map.Length==65536)? map : LLHeightFieldMoronize(map)), patches); 1539 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(((map.Length==65536)? map : LLHeightFieldMoronize(map)), patches);
1509 layerpack.Header.Zerocoded = true; 1540 layerpack.Header.Zerocoded = true;
1541 layerpack.Header.Reliable = true;
1510 1542
1511 OutPacket(layerpack, ThrottleOutPacketType.Land); 1543 OutPacket(layerpack, ThrottleOutPacketType.Land);
1512 1544
@@ -1556,7 +1588,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1556 /// <param name="windSpeeds">16x16 array of wind speeds</param> 1588 /// <param name="windSpeeds">16x16 array of wind speeds</param>
1557 public virtual void SendWindData(Vector2[] windSpeeds) 1589 public virtual void SendWindData(Vector2[] windSpeeds)
1558 { 1590 {
1559 ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds); 1591 DoSendWindData((object)windSpeeds);
1592 // ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds);
1560 } 1593 }
1561 1594
1562 /// <summary> 1595 /// <summary>
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index aef1b94..47c7fe4 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Communications.OGS1
147 { 147 {
148 // The timeout should always be significantly larger than the timeout for the grid server to request 148 // The timeout should always be significantly larger than the timeout for the grid server to request
149 // the initial status of the region before confirming registration. 149 // the initial status of the region before confirming registration.
150 GridResp = GridReq.Send(serversInfo.GridURL, 90000); 150 GridResp = GridReq.Send(serversInfo.GridURL, 9999999);
151 } 151 }
152 catch (Exception e) 152 catch (Exception e)
153 { 153 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index fcc2673..2426393 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
48 private int m_saydistance = 30; 48 private int m_saydistance = 30;
49 private int m_shoutdistance = 100; 49 private int m_shoutdistance = 100;
50 private int m_whisperdistance = 10; 50 private int m_whisperdistance = 10;
51 private string m_adminprefix = String.Empty;
51 private List<Scene> m_scenes = new List<Scene>(); 52 private List<Scene> m_scenes = new List<Scene>();
52 53
53 internal object m_syncy = new object(); 54 internal object m_syncy = new object();
@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
76 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 77 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
77 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 78 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
78 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 79 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
80 m_adminprefix = config.Configs["Chat"].GetString("admin_prefix", m_adminprefix);
79 } 81 }
80 82
81 public virtual void AddRegion(Scene scene) 83 public virtual void AddRegion(Scene scene)
@@ -207,6 +209,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
207 fromPos = avatar.AbsolutePosition; 209 fromPos = avatar.AbsolutePosition;
208 fromName = avatar.Name; 210 fromName = avatar.Name;
209 fromID = c.Sender.AgentId; 211 fromID = c.Sender.AgentId;
212 if (avatar.GodLevel > 100)
213 fromName = m_adminprefix + fromName;
210 214
211 break; 215 break;
212 216
@@ -255,14 +259,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
255 string fromName = c.From; 259 string fromName = c.From;
256 260
257 UUID fromID = UUID.Zero; 261 UUID fromID = UUID.Zero;
262 UUID ownerID = UUID.Zero;
258 ChatSourceType sourceType = ChatSourceType.Object; 263 ChatSourceType sourceType = ChatSourceType.Object;
259 if (null != c.Sender) 264 if (null != c.Sender)
260 { 265 {
261 ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId); 266 ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId);
262 fromID = c.Sender.AgentId; 267 fromID = c.Sender.AgentId;
268 ownerID = c.Sender.AgentId;
263 fromName = avatar.Name; 269 fromName = avatar.Name;
264 sourceType = ChatSourceType.Agent; 270 sourceType = ChatSourceType.Agent;
265 } 271 }
272 if (c.SenderObject != null)
273 {
274 SceneObjectPart senderObject = (SceneObjectPart)c.SenderObject;
275 fromID = senderObject.UUID;
276 ownerID = senderObject.OwnerID;
277 fromName = senderObject.Name;
278 }
266 279
267 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 280 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
268 281
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 75b3fe6..61ef20e 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -214,7 +214,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
214 214
215 private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) 215 private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
216 { 216 {
217 m_scene.Restart(timeInSeconds); 217// m_scene.Restart(timeInSeconds);
218 remoteClient.SendBlueBoxMessage(UUID.Zero, "System", "Restart is not available");
218 } 219 }
219 220
220 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) 221 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index b7030f1..80d7598 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -156,10 +156,10 @@ namespace OpenSim.Region.Physics.OdePlugin
156 156
157 private const uint m_regionWidth = Constants.RegionSize; 157 private const uint m_regionWidth = Constants.RegionSize;
158 private const uint m_regionHeight = Constants.RegionSize; 158 private const uint m_regionHeight = Constants.RegionSize;
159 159 private bool IsLocked = false;
160 private float ODE_STEPSIZE = 0.020f; 160 private float ODE_STEPSIZE = 0.020f;
161 private float metersInSpace = 29.9f; 161 private float metersInSpace = 29.9f;
162 162 private List<PhysicsActor> RemoveQueue;
163 public float gravityx = 0f; 163 public float gravityx = 0f;
164 public float gravityy = 0f; 164 public float gravityy = 0f;
165 public float gravityz = -9.8f; 165 public float gravityz = -9.8f;
@@ -376,6 +376,7 @@ namespace OpenSim.Region.Physics.OdePlugin
376 // Initialize the mesh plugin 376 // Initialize the mesh plugin
377 public override void Initialise(IMesher meshmerizer, IConfigSource config) 377 public override void Initialise(IMesher meshmerizer, IConfigSource config)
378 { 378 {
379 RemoveQueue = new List<PhysicsActor>();
379 mesher = meshmerizer; 380 mesher = meshmerizer;
380 m_config = config; 381 m_config = config;
381 // Defaults 382 // Defaults
@@ -2047,13 +2048,21 @@ namespace OpenSim.Region.Physics.OdePlugin
2047 { 2048 {
2048 if (prim is OdePrim) 2049 if (prim is OdePrim)
2049 { 2050 {
2050 lock (OdeLock) 2051 if (!IsLocked) //Fix a deadlock situation.. have we been locked by Simulate?
2051 { 2052 {
2052 OdePrim p = (OdePrim) prim; 2053 lock (OdeLock)
2054 {
2055 OdePrim p = (OdePrim)prim;
2053 2056
2054 p.setPrimForRemoval(); 2057 p.setPrimForRemoval();
2055 AddPhysicsActorTaint(prim); 2058 AddPhysicsActorTaint(prim);
2056 //RemovePrimThreadLocked(p); 2059 //RemovePrimThreadLocked(p);
2060 }
2061 }
2062 else
2063 {
2064 //Add the prim to a queue which will be removed when Simulate has finished what it's doing.
2065 RemoveQueue.Add(prim);
2057 } 2066 }
2058 } 2067 }
2059 } 2068 }
@@ -2575,7 +2584,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2575 DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks 2584 DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2576 CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks 2585 CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2577 } 2586 }
2578 2587 IsLocked = true;
2579 lock (OdeLock) 2588 lock (OdeLock)
2580 { 2589 {
2581 // Process 10 frames if the sim is running normal.. 2590 // Process 10 frames if the sim is running normal..
@@ -2988,6 +2997,19 @@ namespace OpenSim.Region.Physics.OdePlugin
2988 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); 2997 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
2989 } 2998 }
2990 } 2999 }
3000 IsLocked = false;
3001 if (RemoveQueue.Count > 0)
3002 {
3003 do
3004 {
3005 if (RemoveQueue[0] != null)
3006 {
3007 RemovePrimThreadLocked((OdePrim)RemoveQueue[0]);
3008 }
3009 RemoveQueue.RemoveAt(0);
3010 }
3011 while (RemoveQueue.Count > 0);
3012 }
2991 3013
2992 return fps; 3014 return fps;
2993 } 3015 }
diff --git a/prebuild.xml b/prebuild.xml
index 35976cc..6401ff0 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -105,6 +105,7 @@
105 105
106 <ReferencePath>../../../bin/</ReferencePath> 106 <ReferencePath>../../../bin/</ReferencePath>
107 <Reference name="System"/> 107 <Reference name="System"/>
108 <Reference name="System.Xml"/>
108 <Reference name="System.Web"/> 109 <Reference name="System.Web"/>
109 <Reference name="log4net.dll"/> 110 <Reference name="log4net.dll"/>
110 <Reference name="Nini.dll"/> 111 <Reference name="Nini.dll"/>