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authorTom Grimshaw2010-07-12 13:55:56 -0700
committerTom Grimshaw2010-07-12 13:55:56 -0700
commit5f4105d48c9776423a730e6480a2587bd64550a5 (patch)
tree1d36beb367b9effb26289d1a93edf2042b15b626
parentAdd scripted controllers into agent intersim messaging (diff)
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Removed the CHANGED_COLOR event post from the Color accessor in SOP. This is not the correct usage of this changed event - it's only supposed to be posted when the /textures/ change colour or alpha transparency, not the floating text. This fixes several race conditions in scripts ported from SL.
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index e87766e..f8ae321 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -882,7 +882,6 @@ namespace OpenSim.Region.Framework.Scenes
882 set 882 set
883 { 883 {
884 m_color = value; 884 m_color = value;
885 TriggerScriptChangedEvent(Changed.COLOR);
886 885
887 /* ScheduleFullUpdate() need not be called b/c after 886 /* ScheduleFullUpdate() need not be called b/c after
888 * setting the color, the text will be set, so then 887 * setting the color, the text will be set, so then