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author | Tom Grimshaw | 2010-07-12 13:55:56 -0700 |
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committer | Tom Grimshaw | 2010-07-12 13:55:56 -0700 |
commit | 5f4105d48c9776423a730e6480a2587bd64550a5 (patch) | |
tree | 1d36beb367b9effb26289d1a93edf2042b15b626 | |
parent | Add scripted controllers into agent intersim messaging (diff) | |
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Removed the CHANGED_COLOR event post from the Color accessor in SOP. This is not the correct usage of this changed event - it's only supposed to be posted when the /textures/ change colour or alpha transparency, not the floating text. This fixes several race conditions in scripts ported from SL.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e87766e..f8ae321 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -882,7 +882,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
882 | set | 882 | set |
883 | { | 883 | { |
884 | m_color = value; | 884 | m_color = value; |
885 | TriggerScriptChangedEvent(Changed.COLOR); | ||
886 | 885 | ||
887 | /* ScheduleFullUpdate() need not be called b/c after | 886 | /* ScheduleFullUpdate() need not be called b/c after |
888 | * setting the color, the text will be set, so then | 887 | * setting the color, the text will be set, so then |