diff options
author | Tom Grimshaw | 2010-07-04 19:28:39 -0700 |
---|---|---|
committer | Tom Grimshaw | 2010-07-04 19:28:39 -0700 |
commit | 5b68343361cbd000a2f024b37797ec235abb7207 (patch) | |
tree | a8977cb2d9392c83081675f24f8043a3cc56ad73 | |
parent | Correct positioning of timeout modifier in the SynchronousRestObjectRequester (diff) | |
download | opensim-SC_OLD-5b68343361cbd000a2f024b37797ec235abb7207.zip opensim-SC_OLD-5b68343361cbd000a2f024b37797ec235abb7207.tar.gz opensim-SC_OLD-5b68343361cbd000a2f024b37797ec235abb7207.tar.bz2 opensim-SC_OLD-5b68343361cbd000a2f024b37797ec235abb7207.tar.xz |
The majority of the Undo fix. There is still an issue with Rotation which i'll address next; however position undo and scale undo should be working just fine now. Also removed some residual debug logging.
-rw-r--r-- | OpenSim/Framework/UndoStack.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 38 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 61 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UndoState.cs | 80 |
5 files changed, 135 insertions, 57 deletions
diff --git a/OpenSim/Framework/UndoStack.cs b/OpenSim/Framework/UndoStack.cs index 3799180..4cd779a 100644 --- a/OpenSim/Framework/UndoStack.cs +++ b/OpenSim/Framework/UndoStack.cs | |||
@@ -88,7 +88,14 @@ namespace OpenSim.Framework | |||
88 | 88 | ||
89 | public T Peek() | 89 | public T Peek() |
90 | { | 90 | { |
91 | return m_undolist[m_undolist.Count - 1]; | 91 | if (m_undolist.Count > 0) |
92 | { | ||
93 | return m_undolist[m_undolist.Count - 1]; | ||
94 | } | ||
95 | else | ||
96 | { | ||
97 | return default(T); | ||
98 | } | ||
92 | } | 99 | } |
93 | 100 | ||
94 | public void Clear() | 101 | public void Clear() |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index da664da..34712b8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -355,7 +355,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
355 | { | 355 | { |
356 | foreach(SceneObjectPart p in m_parts.Values) | 356 | foreach(SceneObjectPart p in m_parts.Values) |
357 | { | 357 | { |
358 | p.StoreUndoState(true); | 358 | p.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
359 | } | 359 | } |
360 | } | 360 | } |
361 | finally | 361 | finally |
@@ -435,7 +435,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
435 | get { return m_rootPart.GroupPosition; } | 435 | get { return m_rootPart.GroupPosition; } |
436 | set | 436 | set |
437 | { | 437 | { |
438 | |||
439 | Vector3 val = value; | 438 | Vector3 val = value; |
440 | 439 | ||
441 | if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 440 | if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
@@ -464,7 +463,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
464 | foreach (SceneObjectPart part in m_parts.Values) | 463 | foreach (SceneObjectPart part in m_parts.Values) |
465 | { | 464 | { |
466 | part.IgnoreUndoUpdate = false; | 465 | part.IgnoreUndoUpdate = false; |
467 | part.StoreUndoState(true); | 466 | part.StoreUndoState(UndoType.STATE_GROUP_POSITION); |
468 | part.GroupPosition = val; | 467 | part.GroupPosition = val; |
469 | } | 468 | } |
470 | lockPartsForRead(false); | 469 | lockPartsForRead(false); |
@@ -1488,7 +1487,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1488 | 1487 | ||
1489 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) | 1488 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
1490 | { | 1489 | { |
1491 | part.StoreUndoState(); | 1490 | part.StoreUndoState(UndoType.STATE_PRIM_ALL); |
1492 | part.OnGrab(offsetPos, remoteClient); | 1491 | part.OnGrab(offsetPos, remoteClient); |
1493 | } | 1492 | } |
1494 | 1493 | ||
@@ -3245,6 +3244,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3245 | prevScale.X *= x; | 3244 | prevScale.X *= x; |
3246 | prevScale.Y *= y; | 3245 | prevScale.Y *= y; |
3247 | prevScale.Z *= z;; | 3246 | prevScale.Z *= z;; |
3247 | |||
3248 | part.IgnoreUndoUpdate = false; | ||
3249 | part.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3248 | part.IgnoreUndoUpdate = true; | 3250 | part.IgnoreUndoUpdate = true; |
3249 | part.Resize(prevScale); | 3251 | part.Resize(prevScale); |
3250 | part.IgnoreUndoUpdate = false; | 3252 | part.IgnoreUndoUpdate = false; |
@@ -3253,11 +3255,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3253 | { | 3255 | { |
3254 | foreach (SceneObjectPart obPart in m_parts.Values) | 3256 | foreach (SceneObjectPart obPart in m_parts.Values) |
3255 | { | 3257 | { |
3256 | obPart.IgnoreUndoUpdate = false; | ||
3257 | obPart.StoreUndoState(true); | ||
3258 | obPart.IgnoreUndoUpdate = true; | ||
3259 | if (obPart.UUID != m_rootPart.UUID) | 3258 | if (obPart.UUID != m_rootPart.UUID) |
3260 | { | 3259 | { |
3260 | obPart.IgnoreUndoUpdate = false; | ||
3261 | obPart.StoreUndoState(UndoType.STATE_GROUP_SCALE); | ||
3262 | obPart.IgnoreUndoUpdate = true; | ||
3263 | |||
3261 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 3264 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
3262 | currentpos.X *= x; | 3265 | currentpos.X *= x; |
3263 | currentpos.Y *= y; | 3266 | currentpos.Y *= y; |
@@ -3296,14 +3299,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3296 | /// <param name="pos"></param> | 3299 | /// <param name="pos"></param> |
3297 | public void UpdateGroupPosition(Vector3 pos) | 3300 | public void UpdateGroupPosition(Vector3 pos) |
3298 | { | 3301 | { |
3299 | foreach (SceneObjectPart part in Children.Values) | ||
3300 | { | ||
3301 | part.StoreUndoState(); | ||
3302 | } | ||
3303 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 3302 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
3304 | { | 3303 | { |
3305 | if (IsAttachment) | 3304 | if (IsAttachment) |
3306 | { | 3305 | { |
3306 | m_rootPart.StoreUndoState(UndoType.STATE_GROUP_POSITION); | ||
3307 | m_rootPart.AttachedPos = pos; | 3307 | m_rootPart.AttachedPos = pos; |
3308 | } | 3308 | } |
3309 | if (RootPart.GetStatusSandbox()) | 3309 | if (RootPart.GetStatusSandbox()) |
@@ -3336,7 +3336,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3336 | SceneObjectPart part = GetChildPart(localID); | 3336 | SceneObjectPart part = GetChildPart(localID); |
3337 | foreach (SceneObjectPart parts in Children.Values) | 3337 | foreach (SceneObjectPart parts in Children.Values) |
3338 | { | 3338 | { |
3339 | parts.StoreUndoState(); | 3339 | parts.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3340 | } | 3340 | } |
3341 | if (part != null) | 3341 | if (part != null) |
3342 | { | 3342 | { |
@@ -3361,7 +3361,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3361 | { | 3361 | { |
3362 | foreach (SceneObjectPart part in Children.Values) | 3362 | foreach (SceneObjectPart part in Children.Values) |
3363 | { | 3363 | { |
3364 | part.StoreUndoState(); | 3364 | part.StoreUndoState(UndoType.STATE_PRIM_POSITION); |
3365 | } | 3365 | } |
3366 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); | 3366 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3367 | Vector3 oldPos = | 3367 | Vector3 oldPos = |
@@ -3409,7 +3409,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3409 | { | 3409 | { |
3410 | foreach (SceneObjectPart parts in Children.Values) | 3410 | foreach (SceneObjectPart parts in Children.Values) |
3411 | { | 3411 | { |
3412 | parts.StoreUndoState(); | 3412 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3413 | } | 3413 | } |
3414 | m_rootPart.UpdateRotation(rot); | 3414 | m_rootPart.UpdateRotation(rot); |
3415 | 3415 | ||
@@ -3433,7 +3433,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3433 | { | 3433 | { |
3434 | foreach (SceneObjectPart parts in Children.Values) | 3434 | foreach (SceneObjectPart parts in Children.Values) |
3435 | { | 3435 | { |
3436 | parts.StoreUndoState(); | 3436 | parts.StoreUndoState(UndoType.STATE_GROUP_ROTATION); |
3437 | } | 3437 | } |
3438 | m_rootPart.UpdateRotation(rot); | 3438 | m_rootPart.UpdateRotation(rot); |
3439 | 3439 | ||
@@ -3460,7 +3460,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3460 | SceneObjectPart part = GetChildPart(localID); | 3460 | SceneObjectPart part = GetChildPart(localID); |
3461 | foreach (SceneObjectPart parts in Children.Values) | 3461 | foreach (SceneObjectPart parts in Children.Values) |
3462 | { | 3462 | { |
3463 | parts.StoreUndoState(); | 3463 | parts.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3464 | } | 3464 | } |
3465 | if (part != null) | 3465 | if (part != null) |
3466 | { | 3466 | { |
@@ -3496,7 +3496,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3496 | part.UpdateRotation(rot); | 3496 | part.UpdateRotation(rot); |
3497 | part.OffsetPosition = pos; | 3497 | part.OffsetPosition = pos; |
3498 | part.IgnoreUndoUpdate = false; | 3498 | part.IgnoreUndoUpdate = false; |
3499 | part.StoreUndoState(); | 3499 | part.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3500 | } | 3500 | } |
3501 | } | 3501 | } |
3502 | } | 3502 | } |
@@ -3510,7 +3510,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3510 | Quaternion axRot = rot; | 3510 | Quaternion axRot = rot; |
3511 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3511 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
3512 | 3512 | ||
3513 | m_rootPart.StoreUndoState(); | 3513 | m_rootPart.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3514 | m_rootPart.UpdateRotation(rot); | 3514 | m_rootPart.UpdateRotation(rot); |
3515 | if (m_rootPart.PhysActor != null) | 3515 | if (m_rootPart.PhysActor != null) |
3516 | { | 3516 | { |
@@ -3542,7 +3542,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3542 | if (childpart != m_rootPart) | 3542 | if (childpart != m_rootPart) |
3543 | { | 3543 | { |
3544 | childpart.IgnoreUndoUpdate = false; | 3544 | childpart.IgnoreUndoUpdate = false; |
3545 | childpart.StoreUndoState(); | 3545 | childpart.StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
3546 | } | 3546 | } |
3547 | } | 3547 | } |
3548 | 3548 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 72ad281..93a23ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -697,7 +697,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
697 | get { return m_offsetPosition; } | 697 | get { return m_offsetPosition; } |
698 | set | 698 | set |
699 | { | 699 | { |
700 | StoreUndoState(); | 700 | StoreUndoState(UndoType.STATE_PRIM_POSITION); |
701 | m_offsetPosition = value; | 701 | m_offsetPosition = value; |
702 | 702 | ||
703 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 703 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -759,7 +759,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | 759 | ||
760 | set | 760 | set |
761 | { | 761 | { |
762 | StoreUndoState(); | 762 | StoreUndoState(UndoType.STATE_PRIM_ROTATION); |
763 | m_rotationOffset = value; | 763 | m_rotationOffset = value; |
764 | 764 | ||
765 | PhysicsActor actor = PhysActor; | 765 | PhysicsActor actor = PhysActor; |
@@ -958,7 +958,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
958 | get { return m_shape.Scale; } | 958 | get { return m_shape.Scale; } |
959 | set | 959 | set |
960 | { | 960 | { |
961 | StoreUndoState(); | 961 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
962 | if (m_shape != null) | 962 | if (m_shape != null) |
963 | { | 963 | { |
964 | m_shape.Scale = value; | 964 | m_shape.Scale = value; |
@@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1522 | { | 1522 | { |
1523 | m_redo.Clear(); | 1523 | m_redo.Clear(); |
1524 | } | 1524 | } |
1525 | StoreUndoState(); | 1525 | StoreUndoState(UndoType.STATE_ALL); |
1526 | } | 1526 | } |
1527 | 1527 | ||
1528 | public byte ConvertScriptUintToByte(uint indata) | 1528 | public byte ConvertScriptUintToByte(uint indata) |
@@ -2721,7 +2721,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2721 | /// <param name="scale"></param> | 2721 | /// <param name="scale"></param> |
2722 | public void Resize(Vector3 scale) | 2722 | public void Resize(Vector3 scale) |
2723 | { | 2723 | { |
2724 | StoreUndoState(); | 2724 | StoreUndoState(UndoType.STATE_PRIM_SCALE); |
2725 | m_shape.Scale = scale; | 2725 | m_shape.Scale = scale; |
2726 | 2726 | ||
2727 | ParentGroup.HasGroupChanged = true; | 2727 | ParentGroup.HasGroupChanged = true; |
@@ -3504,13 +3504,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3504 | m_parentGroup.ScheduleGroupForTerseUpdate(); | 3504 | m_parentGroup.ScheduleGroupForTerseUpdate(); |
3505 | //m_parentGroup.ScheduleGroupForFullUpdate(); | 3505 | //m_parentGroup.ScheduleGroupForFullUpdate(); |
3506 | } | 3506 | } |
3507 | public void StoreUndoState() | 3507 | public void StoreUndoState(UndoType type) |
3508 | { | 3508 | { |
3509 | StoreUndoState(false); | 3509 | |
3510 | } | 3510 | |
3511 | public void StoreUndoState(bool group) | 3511 | if (!Undoing && (m_parentGroup == null || m_parentGroup.RootPart == null || !m_parentGroup.RootPart.Undoing)) |
3512 | { | ||
3513 | if (!Undoing) | ||
3514 | { | 3512 | { |
3515 | if (!IgnoreUndoUpdate) | 3513 | if (!IgnoreUndoUpdate) |
3516 | { | 3514 | { |
@@ -3521,17 +3519,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
3521 | if (m_undo.Count > 0) | 3519 | if (m_undo.Count > 0) |
3522 | { | 3520 | { |
3523 | UndoState last = m_undo.Peek(); | 3521 | UndoState last = m_undo.Peek(); |
3524 | if (last != null) | 3522 | |
3525 | { | ||
3526 | if (last.Compare(this)) | ||
3527 | return; | ||
3528 | } | ||
3529 | } | 3523 | } |
3530 | 3524 | ||
3531 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3525 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3532 | { | 3526 | { |
3533 | UndoState nUndo = new UndoState(this); | 3527 | UndoState lastUndo = m_undo.Peek(); |
3534 | nUndo.GroupChange = group; | 3528 | |
3529 | UndoState nUndo = new UndoState(this, type); | ||
3530 | |||
3531 | if (lastUndo != null) | ||
3532 | { | ||
3533 | TimeSpan ts = DateTime.Now.Subtract(lastUndo.LastUpdated); | ||
3534 | if (ts.TotalMilliseconds < 500) | ||
3535 | { | ||
3536 | //Delete the last entry since it was less than 500 milliseconds ago | ||
3537 | nUndo.Merge(lastUndo); | ||
3538 | m_undo.Pop(); | ||
3539 | } | ||
3540 | } | ||
3535 | m_undo.Push(nUndo); | 3541 | m_undo.Push(nUndo); |
3536 | } | 3542 | } |
3537 | 3543 | ||
@@ -4008,20 +4014,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4008 | if (m_undo.Count > 0) | 4014 | if (m_undo.Count > 0) |
4009 | { | 4015 | { |
4010 | UndoState nUndo = null; | 4016 | UndoState nUndo = null; |
4011 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
4012 | { | ||
4013 | nUndo = new UndoState(this); | ||
4014 | } | ||
4015 | UndoState goback = m_undo.Pop(); | 4017 | UndoState goback = m_undo.Pop(); |
4016 | m_log.Debug("Got goback"); | 4018 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4017 | if (goback == null) | ||
4018 | { | ||
4019 | m_log.Debug("it's null"); | ||
4020 | } | ||
4021 | else | ||
4022 | { | 4019 | { |
4023 | m_log.Debug(goback.GroupPosition.ToString()); | 4020 | nUndo = new UndoState(this, goback.Type); |
4024 | } | 4021 | } |
4022 | |||
4023 | |||
4025 | if (goback != null) | 4024 | if (goback != null) |
4026 | { | 4025 | { |
4027 | goback.PlaybackState(this); | 4026 | goback.PlaybackState(this); |
@@ -4036,13 +4035,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4036 | { | 4035 | { |
4037 | lock (m_redo) | 4036 | lock (m_redo) |
4038 | { | 4037 | { |
4038 | UndoState gofwd = m_redo.Pop(); | ||
4039 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 4039 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
4040 | { | 4040 | { |
4041 | UndoState nUndo = new UndoState(this); | 4041 | UndoState nUndo = new UndoState(this, gofwd.Type); |
4042 | 4042 | ||
4043 | m_undo.Push(nUndo); | 4043 | m_undo.Push(nUndo); |
4044 | } | 4044 | } |
4045 | UndoState gofwd = m_redo.Pop(); | ||
4046 | if (gofwd != null) | 4045 | if (gofwd != null) |
4047 | gofwd.PlayfwdState(this); | 4046 | gofwd.PlayfwdState(this); |
4048 | } | 4047 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 5bdaa17..77e477f 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
105 | sceneObject.AddPart(part); | 105 | sceneObject.AddPart(part); |
106 | part.LinkNum = linkNum; | 106 | part.LinkNum = linkNum; |
107 | part.TrimPermissions(); | 107 | part.TrimPermissions(); |
108 | part.StoreUndoState(); | 108 | part.StoreUndoState(UndoType.STATE_ALL); |
109 | reader.Close(); | 109 | reader.Close(); |
110 | sr.Close(); | 110 | sr.Close(); |
111 | } | 111 | } |
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
231 | if (originalLinkNum != 0) | 231 | if (originalLinkNum != 0) |
232 | part.LinkNum = originalLinkNum; | 232 | part.LinkNum = originalLinkNum; |
233 | 233 | ||
234 | part.StoreUndoState(); | 234 | part.StoreUndoState(UndoType.STATE_ALL); |
235 | reader.Close(); | 235 | reader.Close(); |
236 | sr.Close(); | 236 | sr.Close(); |
237 | } | 237 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 77381ab..ad05351 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -27,26 +27,43 @@ | |||
27 | 27 | ||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Interfaces; | 29 | using OpenSim.Region.Framework.Interfaces; |
30 | using System; | ||
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Scenes | 32 | namespace OpenSim.Region.Framework.Scenes |
32 | { | 33 | { |
34 | [Flags] | ||
35 | public enum UndoType | ||
36 | { | ||
37 | STATE_PRIM_POSITION = 1, | ||
38 | STATE_PRIM_ROTATION = 2, | ||
39 | STATE_PRIM_SCALE = 4, | ||
40 | STATE_PRIM_ALL = 7, | ||
41 | STATE_GROUP_POSITION = 8, | ||
42 | STATE_GROUP_ROTATION = 16, | ||
43 | STATE_GROUP_SCALE = 32, | ||
44 | STATE_GROUP_ALL = 56, | ||
45 | STATE_ALL = 63 | ||
46 | } | ||
47 | |||
33 | public class UndoState | 48 | public class UndoState |
34 | { | 49 | { |
35 | public Vector3 Position = Vector3.Zero; | 50 | public Vector3 Position = Vector3.Zero; |
36 | public Vector3 Scale = Vector3.Zero; | 51 | public Vector3 Scale = Vector3.Zero; |
37 | public Quaternion Rotation = Quaternion.Identity; | 52 | public Quaternion Rotation = Quaternion.Identity; |
38 | public bool GroupChange = false; | ||
39 | public Vector3 GroupPosition = Vector3.Zero; | 53 | public Vector3 GroupPosition = Vector3.Zero; |
40 | public Quaternion GroupRotation = Quaternion.Identity; | 54 | public Quaternion GroupRotation = Quaternion.Identity; |
41 | public Vector3 GroupScale = Vector3.Zero; | 55 | public Vector3 GroupScale = Vector3.Zero; |
56 | public DateTime LastUpdated = DateTime.Now; | ||
57 | public UndoType Type; | ||
42 | 58 | ||
43 | public UndoState(SceneObjectPart part) | 59 | public UndoState(SceneObjectPart part, UndoType type) |
44 | { | 60 | { |
61 | Type = type; | ||
45 | if (part != null) | 62 | if (part != null) |
46 | { | 63 | { |
47 | if (part.ParentID == 0) | 64 | if (part.ParentID == 0) |
48 | { | 65 | { |
49 | GroupScale = part.Shape.Scale; | 66 | GroupScale = part.ParentGroup.RootPart.Shape.Scale; |
50 | 67 | ||
51 | //FUBAR WARNING: Do NOT get the group's absoluteposition here | 68 | //FUBAR WARNING: Do NOT get the group's absoluteposition here |
52 | //or you'll experience a loop and/or a stack issue | 69 | //or you'll experience a loop and/or a stack issue |
@@ -55,6 +72,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | Position = part.ParentGroup.RootPart.AbsolutePosition; | 72 | Position = part.ParentGroup.RootPart.AbsolutePosition; |
56 | Rotation = part.RotationOffset; | 73 | Rotation = part.RotationOffset; |
57 | Scale = part.Shape.Scale; | 74 | Scale = part.Shape.Scale; |
75 | LastUpdated = DateTime.Now; | ||
58 | } | 76 | } |
59 | else | 77 | else |
60 | { | 78 | { |
@@ -67,10 +85,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
67 | Position = part.OffsetPosition; | 85 | Position = part.OffsetPosition; |
68 | Rotation = part.RotationOffset; | 86 | Rotation = part.RotationOffset; |
69 | Scale = part.Shape.Scale; | 87 | Scale = part.Shape.Scale; |
88 | LastUpdated = DateTime.Now; | ||
70 | } | 89 | } |
71 | } | 90 | } |
72 | } | 91 | } |
73 | 92 | public void Merge(UndoState last) | |
93 | { | ||
94 | if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION))) | ||
95 | { | ||
96 | GroupPosition = last.GroupPosition; | ||
97 | Position = last.Position; | ||
98 | } | ||
99 | if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE))) | ||
100 | { | ||
101 | Console.WriteLine("Setting groupscale to " + last.GroupScale.ToString()); | ||
102 | GroupScale = last.GroupScale; | ||
103 | Scale = last.Scale; | ||
104 | } | ||
105 | if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION))) | ||
106 | { | ||
107 | GroupRotation = last.GroupRotation; | ||
108 | Rotation = last.Rotation; | ||
109 | } | ||
110 | if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION))) | ||
111 | { | ||
112 | Position = last.Position; | ||
113 | } | ||
114 | if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE))) | ||
115 | { | ||
116 | Scale = last.Scale; | ||
117 | } | ||
118 | if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION))) | ||
119 | { | ||
120 | Rotation = last.Rotation; | ||
121 | } | ||
122 | Type = Type | last.Type; | ||
123 | } | ||
124 | public bool Compare(UndoState undo) | ||
125 | { | ||
126 | if (undo == null || Position == null) return false; | ||
127 | if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation) | ||
128 | { | ||
129 | return true; | ||
130 | } | ||
131 | else | ||
132 | { | ||
133 | return false; | ||
134 | } | ||
135 | } | ||
74 | public bool Compare(SceneObjectPart part) | 136 | public bool Compare(SceneObjectPart part) |
75 | { | 137 | { |
76 | if (part != null) | 138 | if (part != null) |
@@ -96,6 +158,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
96 | 158 | ||
97 | public void PlaybackState(SceneObjectPart part) | 159 | public void PlaybackState(SceneObjectPart part) |
98 | { | 160 | { |
161 | bool GroupChange = false; | ||
162 | if ((Type & UndoType.STATE_GROUP_POSITION) != 0 | ||
163 | || (Type & UndoType.STATE_GROUP_ROTATION) != 0 | ||
164 | || (Type & UndoType.STATE_GROUP_SCALE) != 0) | ||
165 | { | ||
166 | GroupChange = true; | ||
167 | } | ||
168 | |||
99 | if (part != null) | 169 | if (part != null) |
100 | { | 170 | { |
101 | part.Undoing = true; | 171 | part.Undoing = true; |
@@ -113,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | { | 183 | { |
114 | if (GroupChange) | 184 | if (GroupChange) |
115 | { | 185 | { |
186 | part.ParentGroup.RootPart.Undoing = true; | ||
116 | if (Position != Vector3.Zero) | 187 | if (Position != Vector3.Zero) |
117 | { | 188 | { |
118 | //Calculate the scale... | 189 | //Calculate the scale... |
@@ -125,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
125 | part.ParentGroup.Rotation = GroupRotation; | 196 | part.ParentGroup.Rotation = GroupRotation; |
126 | 197 | ||
127 | } | 198 | } |
199 | part.ParentGroup.RootPart.Undoing = false; | ||
128 | } | 200 | } |
129 | else | 201 | else |
130 | { | 202 | { |