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authorMW2007-12-02 21:44:14 +0000
committerMW2007-12-02 21:44:14 +0000
commit555afddbad37289bbee6fc267a7f2e7c6e0e0824 (patch)
tree6cfc7f483fba2c6f616ecd84b70e535e51d5e139
parentAttempt to fix mantis issue #82, taking prims into inventory and then rezzing... (diff)
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Just for Cfk!
-rw-r--r--OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
index c33fdcd..7adfdc2 100644
--- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules
88 if (baseItem != null) 88 if (baseItem != null)
89 { 89 {
90 assetId = baseItem.assetID; 90 assetId = baseItem.assetID;
91 //Tempoaray dictionary storage. This is be storing to a database 91 //temporary dictionary storage. This should be storing to a database
92 if (m_avatarsClothes.ContainsKey(clientView.AgentId)) 92 if (m_avatarsClothes.ContainsKey(clientView.AgentId))
93 { 93 {
94 AvatarAppearance avWearing = m_avatarsClothes[clientView.AgentId]; 94 AvatarAppearance avWearing = m_avatarsClothes[clientView.AgentId];