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authorMelanie2010-12-31 15:53:31 +0100
committerMelanie2010-12-31 15:53:31 +0100
commit5545b03168fd2444d15e930890761713b4462d0a (patch)
tree5d79c93657d1705143e68fba80a1caebc3951127
parentImplement Scope ID lookup on GetLandData. Stacked regions were not handled (diff)
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Fix scoping for prim region crossings
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 0c59ba1..eb150d9 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1542,7 +1542,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1542 // If we fail to cross the border, then reset the position of the scene object on that border. 1542 // If we fail to cross the border, then reset the position of the scene object on that border.
1543 uint x = 0, y = 0; 1543 uint x = 0, y = 0;
1544 Utils.LongToUInts(newRegionHandle, out x, out y); 1544 Utils.LongToUInts(newRegionHandle, out x, out y);
1545 GridRegion destination = scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 1545 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1546 if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent)) 1546 if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent))
1547 { 1547 {
1548 grp.OffsetForNewRegion(oldGroupPosition); 1548 grp.OffsetForNewRegion(oldGroupPosition);
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 001ad87..d9812df 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -1582,7 +1582,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1582 // most likely still cached from building the extLandData entry 1582 // most likely still cached from building the extLandData entry
1583 uint x = 0, y = 0; 1583 uint x = 0, y = 0;
1584 Utils.LongToUInts(data.RegionHandle, out x, out y); 1584 Utils.LongToUInts(data.RegionHandle, out x, out y);
1585 info = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); 1585 info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
1586 } 1586 }
1587 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. 1587 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
1588 m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", 1588 m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...",