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authorDr Scofield2008-10-07 11:28:45 +0000
committerDr Scofield2008-10-07 11:28:45 +0000
commit47c2bd2b9581047292d9ff770de1c6c27d924da8 (patch)
tree138ec0e123cf8f200e62d24a9698b5c32ac77fad
parentUpdate svn properties, minor formatting cleanup. (diff)
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From: chris yeoh <yeohc@au1.ibm.com>
If you use load-oar to transfer region data from one sim to another then currently inventory items can be left with unknown owner permission which results in them being no-mod/no-copy for everyone. The attached patch fixes things up so if the owner uuid does not exist on the destination system then it assigns ownership (and the creator for completeness) to the master avatar id. This will make it much more practical to share copies of regions :-)
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 5e029d1..88e1d24 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -153,6 +153,19 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
153 // And zap any troublesome sit target information 153 // And zap any troublesome sit target information
154 part.SitTargetOrientation = new Quaternion(0,0,0,1); 154 part.SitTargetOrientation = new Quaternion(0,0,0,1);
155 part.SitTargetPosition = new Vector3(0,0,0); 155 part.SitTargetPosition = new Vector3(0,0,0);
156
157 // Fix ownership/creator of inventory items
158 // Not doing so results in inventory items
159 // being no copy/no mod for everyone
160 TaskInventoryDictionary inv = part.TaskInventory;
161 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) {
162 if (!resolveUserUuid(kvp.Value.OwnerID)) {
163 kvp.Value.OwnerID = masterAvatarId;
164 }
165 if (!resolveUserUuid(kvp.Value.CreatorID)) {
166 kvp.Value.CreatorID = masterAvatarId;
167 }
168 }
156 } 169 }
157 170
158 if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) 171 if (m_scene.AddRestoredSceneObject(sceneObject, true, false))