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authorTeravus Ovares (Dan Olivares)2010-10-13 20:29:55 -0400
committerTeravus Ovares (Dan Olivares)2010-10-13 20:29:55 -0400
commit46738bbd168873cdd73010165c120a5f8b96f3d3 (patch)
treec9668a82a06ec1577855b675f1f483ec7d871fba
parent* Normalizing endlines so git stops complaining about them being inconsistent. (diff)
parentAdded SOP.MediaUrl and Shape.Media to the deserialization (diff)
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Merge branch 'master' of ssh://MyConnection/var/git/opensim
Conflicts: bin/OpenSimDefaults.ini
-rw-r--r--OpenSim/Data/MySQL/MySQLPresenceData.cs6
-rw-r--r--OpenSim/Data/MySQL/Resources/Presence.migrations8
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs220
-rw-r--r--bin/OpenSimDefaults.ini17
4 files changed, 35 insertions, 216 deletions
diff --git a/OpenSim/Data/MySQL/MySQLPresenceData.cs b/OpenSim/Data/MySQL/MySQLPresenceData.cs
index 71caa1a..2390feb 100644
--- a/OpenSim/Data/MySQL/MySQLPresenceData.cs
+++ b/OpenSim/Data/MySQL/MySQLPresenceData.cs
@@ -78,9 +78,12 @@ namespace OpenSim.Data.MySQL
78 if (pd.Length == 0) 78 if (pd.Length == 0)
79 return false; 79 return false;
80 80
81 if (regionID == UUID.Zero)
82 return false;
83
81 MySqlCommand cmd = new MySqlCommand(); 84 MySqlCommand cmd = new MySqlCommand();
82 85
83 cmd.CommandText = String.Format("update {0} set RegionID=?RegionID where `SessionID`=?SessionID", m_Realm); 86 cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
84 87
85 cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString()); 88 cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
86 cmd.Parameters.AddWithValue("?RegionID", regionID.ToString()); 89 cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
@@ -90,6 +93,5 @@ namespace OpenSim.Data.MySQL
90 93
91 return true; 94 return true;
92 } 95 }
93
94 } 96 }
95} 97}
diff --git a/OpenSim/Data/MySQL/Resources/Presence.migrations b/OpenSim/Data/MySQL/Resources/Presence.migrations
index 91f7de5..1075a15 100644
--- a/OpenSim/Data/MySQL/Resources/Presence.migrations
+++ b/OpenSim/Data/MySQL/Resources/Presence.migrations
@@ -13,3 +13,11 @@ CREATE UNIQUE INDEX SessionID ON Presence(SessionID);
13CREATE INDEX UserID ON Presence(UserID); 13CREATE INDEX UserID ON Presence(UserID);
14 14
15COMMIT; 15COMMIT;
16
17:VERSION 1 # --------------------------
18
19BEGIN;
20
21ALTER TABLE `Presence` ADD COLUMN LastSeen timestamp;
22
23COMMIT;
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 2c6d999..efd5a8e 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -361,6 +361,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
361 m_SOPXmlProcessors.Add("Flags", ProcessFlags); 361 m_SOPXmlProcessors.Add("Flags", ProcessFlags);
362 m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); 362 m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound);
363 m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); 363 m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume);
364 m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
364 #endregion 365 #endregion
365 366
366 #region TaskInventoryXmlProcessors initialization 367 #region TaskInventoryXmlProcessors initialization
@@ -436,6 +437,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
436 m_ShapeXmlProcessors.Add("FlexiEntry", ProcessShpFlexiEntry); 437 m_ShapeXmlProcessors.Add("FlexiEntry", ProcessShpFlexiEntry);
437 m_ShapeXmlProcessors.Add("LightEntry", ProcessShpLightEntry); 438 m_ShapeXmlProcessors.Add("LightEntry", ProcessShpLightEntry);
438 m_ShapeXmlProcessors.Add("SculptEntry", ProcessShpSculptEntry); 439 m_ShapeXmlProcessors.Add("SculptEntry", ProcessShpSculptEntry);
440 m_ShapeXmlProcessors.Add("Media", ProcessShpMedia);
439 #endregion 441 #endregion
440 } 442 }
441 443
@@ -703,6 +705,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
703 { 705 {
704 obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty); 706 obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
705 } 707 }
708
709 private static void ProcessMediaUrl(SceneObjectPart obj, XmlTextReader reader)
710 {
711 obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty);
712 }
706 #endregion 713 #endregion
707 714
708 #region TaskInventoryXmlProcessors 715 #region TaskInventoryXmlProcessors
@@ -1063,6 +1070,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1063 shp.SculptEntry = reader.ReadElementContentAsBoolean("SculptEntry", String.Empty); 1070 shp.SculptEntry = reader.ReadElementContentAsBoolean("SculptEntry", String.Empty);
1064 } 1071 }
1065 1072
1073 private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlTextReader reader)
1074 {
1075 string value = reader.ReadElementContentAsString("Media", String.Empty);
1076 shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
1077 }
1078
1079
1066 #endregion 1080 #endregion
1067 1081
1068 ////////// Write ///////// 1082 ////////// Write /////////
@@ -1305,210 +1319,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1305 return true; 1319 return true;
1306 } 1320 }
1307 1321
1308 public static SceneObjectPart Xml2ToSOPPull(XmlTextReader reader)
1309 {
1310 SceneObjectPart obj = new SceneObjectPart();
1311
1312 reader.ReadStartElement("SceneObjectPart");
1313
1314 if (reader.Name == "AllowedDrop")
1315 obj.AllowedDrop = reader.ReadElementContentAsBoolean("AllowedDrop", String.Empty);
1316 else
1317 obj.AllowedDrop = true;
1318
1319 obj.CreatorID = ReadUUID(reader, "CreatorID");
1320 obj.FolderID = ReadUUID(reader, "FolderID");
1321 obj.InventorySerial = (uint)reader.ReadElementContentAsInt("InventorySerial", String.Empty);
1322
1323 #region Task Inventory
1324
1325 obj.TaskInventory = new TaskInventoryDictionary();
1326 //List<PrimObject.InventoryBlock.ItemBlock> invItems = new List<PrimObject.InventoryBlock.ItemBlock>();
1327
1328 reader.ReadStartElement("TaskInventory", String.Empty);
1329 while (reader.Name == "TaskInventoryItem")
1330 {
1331 TaskInventoryItem item = new TaskInventoryItem();
1332 reader.ReadStartElement("TaskInventoryItem", String.Empty);
1333
1334 item.AssetID = ReadUUID(reader, "AssetID");
1335 item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
1336 item.CreationDate = (uint)reader.ReadElementContentAsInt("CreationDate", String.Empty);
1337 item.CreatorID = ReadUUID(reader, "CreatorID");
1338 item.Description = reader.ReadElementContentAsString("Description", String.Empty);
1339 item.EveryonePermissions = (uint)reader.ReadElementContentAsInt("EveryonePermissions", String.Empty);
1340 item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
1341 item.GroupID = ReadUUID(reader, "GroupID");
1342 item.GroupPermissions = (uint)reader.ReadElementContentAsInt("GroupPermissions", String.Empty);
1343 item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
1344 item.ItemID = ReadUUID(reader, "ItemID");
1345 UUID oldItemID = ReadUUID(reader, "OldItemID"); // TODO: Is this useful?
1346 item.LastOwnerID = ReadUUID(reader, "LastOwnerID");
1347 item.Name = reader.ReadElementContentAsString("Name", String.Empty);
1348 item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
1349 item.OwnerID = ReadUUID(reader, "OwnerID");
1350 item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
1351 UUID parentID = ReadUUID(reader, "ParentID");
1352 UUID parentPartID = ReadUUID(reader, "ParentPartID");
1353 item.PermsGranter = ReadUUID(reader, "PermsGranter");
1354 item.PermsMask = reader.ReadElementContentAsInt("PermsMask", String.Empty);
1355 item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
1356
1357 reader.ReadEndElement();
1358 obj.TaskInventory.Add(item.ItemID, item);
1359 }
1360 if (reader.NodeType == XmlNodeType.EndElement)
1361 reader.ReadEndElement();
1362
1363 #endregion Task Inventory
1364
1365 obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("ObjectFlags", String.Empty);
1366
1367 obj.UUID = ReadUUID(reader, "UUID");
1368 obj.LocalId = (uint)reader.ReadElementContentAsLong("LocalId", String.Empty);
1369 obj.Name = reader.ReadElementString("Name");
1370 obj.Material = (byte)reader.ReadElementContentAsInt("Material", String.Empty);
1371
1372 if (reader.Name == "PassTouches")
1373 obj.PassTouches = reader.ReadElementContentAsBoolean("PassTouches", String.Empty);
1374 else
1375 obj.PassTouches = false;
1376
1377 obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty);
1378 obj.ScriptAccessPin = reader.ReadElementContentAsInt("ScriptAccessPin", String.Empty);
1379
1380 if (reader.Name == "PlaySoundSlavePrims")
1381 reader.ReadInnerXml();
1382 if (reader.Name == "LoopSoundSlavePrims")
1383 reader.ReadInnerXml();
1384
1385 Vector3 groupPosition = ReadVector(reader, "GroupPosition");
1386 Vector3 offsetPosition = ReadVector(reader, "OffsetPosition");
1387 obj.RotationOffset = ReadQuaternion(reader, "RotationOffset");
1388 obj.Velocity = ReadVector(reader, "Velocity");
1389 if (reader.Name == "RotationalVelocity")
1390 ReadVector(reader, "RotationalVelocity");
1391 obj.AngularVelocity = ReadVector(reader, "AngularVelocity");
1392 obj.Acceleration = ReadVector(reader, "Acceleration");
1393 obj.Description = reader.ReadElementString("Description");
1394 reader.ReadStartElement("Color");
1395 if (reader.Name == "R")
1396 {
1397 obj.Color = Color.FromArgb((int)reader.ReadElementContentAsFloat("A", String.Empty),
1398 (int)reader.ReadElementContentAsFloat("R", String.Empty),
1399 (int)reader.ReadElementContentAsFloat("G", String.Empty),
1400 (int)reader.ReadElementContentAsFloat("B", String.Empty));
1401 reader.ReadEndElement();
1402 }
1403 obj.Text = reader.ReadElementString("Text", String.Empty);
1404 obj.SitName = reader.ReadElementString("SitName", String.Empty);
1405 obj.TouchName = reader.ReadElementString("TouchName", String.Empty);
1406
1407 obj.LinkNum = reader.ReadElementContentAsInt("LinkNum", String.Empty);
1408 obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
1409
1410 reader.ReadStartElement("Shape");
1411 obj.Shape.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
1412
1413 byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
1414 obj.Shape.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
1415
1416 reader.ReadInnerXml(); // ExtraParams
1417
1418 obj.Shape.PathBegin = (ushort)reader.ReadElementContentAsInt("PathBegin", String.Empty);
1419 obj.Shape.PathCurve = (byte)reader.ReadElementContentAsInt("PathCurve", String.Empty);
1420 obj.Shape.PathEnd = (ushort)reader.ReadElementContentAsInt("PathEnd", String.Empty);
1421 obj.Shape.PathRadiusOffset = (sbyte)reader.ReadElementContentAsInt("PathRadiusOffset", String.Empty);
1422 obj.Shape.PathRevolutions = (byte)reader.ReadElementContentAsInt("PathRevolutions", String.Empty);
1423 obj.Shape.PathScaleX = (byte)reader.ReadElementContentAsInt("PathScaleX", String.Empty);
1424 obj.Shape.PathScaleY = (byte)reader.ReadElementContentAsInt("PathScaleY", String.Empty);
1425 obj.Shape.PathShearX = (byte)reader.ReadElementContentAsInt("PathShearX", String.Empty);
1426 obj.Shape.PathShearY = (byte)reader.ReadElementContentAsInt("PathShearY", String.Empty);
1427 obj.Shape.PathSkew = (sbyte)reader.ReadElementContentAsInt("PathSkew", String.Empty);
1428 obj.Shape.PathTaperX = (sbyte)reader.ReadElementContentAsInt("PathTaperX", String.Empty);
1429 obj.Shape.PathTaperY = (sbyte)reader.ReadElementContentAsInt("PathTaperY", String.Empty);
1430 obj.Shape.PathTwist = (sbyte)reader.ReadElementContentAsInt("PathTwist", String.Empty);
1431 obj.Shape.PathTwistBegin = (sbyte)reader.ReadElementContentAsInt("PathTwistBegin", String.Empty);
1432 obj.Shape.PCode = (byte)reader.ReadElementContentAsInt("PCode", String.Empty);
1433 obj.Shape.ProfileBegin = (ushort)reader.ReadElementContentAsInt("ProfileBegin", String.Empty);
1434 obj.Shape.ProfileEnd = (ushort)reader.ReadElementContentAsInt("ProfileEnd", String.Empty);
1435 obj.Shape.ProfileHollow = (ushort)reader.ReadElementContentAsInt("ProfileHollow", String.Empty);
1436 obj.Scale = ReadVector(reader, "Scale");
1437 obj.Shape.State = (byte)reader.ReadElementContentAsInt("State", String.Empty);
1438
1439 obj.Shape.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
1440 obj.Shape.ProfileShape = (ProfileShape)reader.ReadElementContentAsInt("ProfileShape", String.Empty);
1441 obj.Shape.HollowShape = (HollowShape)reader.ReadElementContentAsInt("HollowShape", String.Empty);
1442
1443 UUID sculptTexture = ReadUUID(reader, "SculptTexture");
1444 SculptType sculptType = (SculptType)reader.ReadElementContentAsInt("SculptType", String.Empty);
1445 if (sculptTexture != UUID.Zero)
1446 {
1447 obj.Shape.SculptTexture = sculptTexture;
1448 obj.Shape.SculptType = (byte)sculptType;
1449 }
1450
1451 reader.ReadInnerXml(); // SculptData
1452
1453 obj.Shape.FlexiSoftness = reader.ReadElementContentAsInt("FlexiSoftness", String.Empty);
1454 obj.Shape.FlexiTension = reader.ReadElementContentAsFloat("FlexiTension", String.Empty);
1455 obj.Shape.FlexiDrag = reader.ReadElementContentAsFloat("FlexiDrag", String.Empty);
1456 obj.Shape.FlexiGravity = reader.ReadElementContentAsFloat("FlexiGravity", String.Empty);
1457 obj.Shape.FlexiWind = reader.ReadElementContentAsFloat("FlexiWind", String.Empty);
1458 obj.Shape.FlexiForceX = reader.ReadElementContentAsFloat("FlexiForceX", String.Empty);
1459 obj.Shape.FlexiForceY = reader.ReadElementContentAsFloat("FlexiForceY", String.Empty);
1460 obj.Shape.FlexiForceZ = reader.ReadElementContentAsFloat("FlexiForceZ", String.Empty);
1461
1462 obj.Shape.LightColorR = reader.ReadElementContentAsFloat("LightColorR", String.Empty);
1463 obj.Shape.LightColorG = reader.ReadElementContentAsFloat("LightColorG", String.Empty);
1464 obj.Shape.LightColorB = reader.ReadElementContentAsFloat("LightColorB", String.Empty);
1465 obj.Shape.LightColorA = reader.ReadElementContentAsFloat("LightColorA", String.Empty);
1466 obj.Shape.LightRadius = reader.ReadElementContentAsFloat("LightRadius", String.Empty);
1467 obj.Shape.LightCutoff = reader.ReadElementContentAsFloat("LightCutoff", String.Empty);
1468 obj.Shape.LightFalloff = reader.ReadElementContentAsFloat("LightFalloff", String.Empty);
1469 obj.Shape.LightIntensity = reader.ReadElementContentAsFloat("LightIntensity", String.Empty);
1470
1471 bool hasFlexi = reader.ReadElementContentAsBoolean("FlexiEntry", String.Empty);
1472 bool hasLight = reader.ReadElementContentAsBoolean("LightEntry", String.Empty);
1473 reader.ReadInnerXml(); // SculptEntry
1474
1475 reader.ReadEndElement();
1476
1477 obj.Scale = ReadVector(reader, "Scale"); // Yes, again
1478 obj.UpdateFlag = (byte)reader.ReadElementContentAsInt("UpdateFlag", String.Empty); // UpdateFlag
1479
1480 obj.SitTargetOrientation = ReadQuaternion(reader, "SitTargetOrientation");
1481 obj.SitTargetPosition = ReadVector(reader, "SitTargetPosition");
1482 obj.SitTargetPositionLL = ReadVector(reader, "SitTargetPositionLL");
1483 obj.SitTargetOrientationLL = ReadQuaternion(reader, "SitTargetOrientationLL");
1484 obj.ParentID = (uint)reader.ReadElementContentAsLong("ParentID", String.Empty);
1485 obj.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
1486 int category = reader.ReadElementContentAsInt("Category", String.Empty);
1487 obj.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
1488 obj.ObjectSaleType = (byte)reader.ReadElementContentAsInt("ObjectSaleType", String.Empty);
1489 int ownershipCost = reader.ReadElementContentAsInt("OwnershipCost", String.Empty);
1490 obj.GroupID = ReadUUID(reader, "GroupID");
1491 obj.OwnerID = ReadUUID(reader, "OwnerID");
1492 obj.LastOwnerID = ReadUUID(reader, "LastOwnerID");
1493 obj.BaseMask = (uint)reader.ReadElementContentAsInt("BaseMask", String.Empty);
1494 obj.OwnerMask = (uint)reader.ReadElementContentAsInt("OwnerMask", String.Empty);
1495 obj.GroupMask = (uint)reader.ReadElementContentAsInt("GroupMask", String.Empty);
1496 obj.EveryoneMask = (uint)reader.ReadElementContentAsInt("EveryoneMask", String.Empty);
1497 obj.NextOwnerMask = (uint)reader.ReadElementContentAsInt("NextOwnerMask", String.Empty);
1498
1499 obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("Flags", String.Empty);
1500
1501 obj.CollisionSound = ReadUUID(reader, "CollisionSound");
1502 obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
1503
1504 reader.ReadEndElement();
1505
1506 obj.GroupPosition = groupPosition;
1507 obj.OffsetPosition = offsetPosition;
1508
1509 return obj;
1510 }
1511
1512 public static SceneObjectPart Xml2ToSOP(XmlTextReader reader) 1322 public static SceneObjectPart Xml2ToSOP(XmlTextReader reader)
1513 { 1323 {
1514 SceneObjectPart obj = new SceneObjectPart(); 1324 SceneObjectPart obj = new SceneObjectPart();
@@ -1533,7 +1343,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1533 } 1343 }
1534 else 1344 else
1535 { 1345 {
1536 m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName); 1346 //m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
1537 reader.ReadOuterXml(); // ignore 1347 reader.ReadOuterXml(); // ignore
1538 } 1348 }
1539 1349
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 9c63118..05358c4 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -136,17 +136,16 @@
136 meshing = Meshmerizer 136 meshing = Meshmerizer
137 ;meshing = ZeroMesher 137 ;meshing = ZeroMesher
138 138
139 ;; Path to decoded sculpty maps 139 ; Path to decoded sculpty maps
140 ;; Defaults to "j2kDecodeCache 140 ; Defaults to "j2kDecodeCache
141 ;DecodedSculptMapPath = "j2kDecodeCache" 141 ;DecodedSculptMapPath = "j2kDecodeCache"
142 142
143 ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true 143 ; if you use Meshmerizer and want sculpt map collisions, setting this to
144 ;; if you use Meshmerizer and want sculpt map collisions, setting this to 144 ; to true will store decoded sculpt maps in a special folder in your bin
145 ;; to true will store decoded sculpt maps in a special folder in your bin 145 ; folder, which can reduce startup times by reducing asset requests. Some
146 ;; folder, which can reduce startup times by reducing asset requests. Some 146 ; versions of mono dont work well when reading the cache files, so set this
147 ;; versions of mono dont work well when reading the cache files, so set this 147 ; to false if you have compatibility problems.
148 ;; to false if you have compatability problems. 148 ;CacheSculptMaps = true
149 ; CacheSculptMaps = true
150 149
151 ; Choose one of the physics engines below 150 ; Choose one of the physics engines below
152 ; OpenDynamicsEngine is by some distance the most developed physics engine 151 ; OpenDynamicsEngine is by some distance the most developed physics engine